.. |
cguittfont
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Fix build if BUILD_SHARED_LIBS defaults to "ON"
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2015-12-03 21:35:22 +01:00 |
client
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
gmp
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json
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lua
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network
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GOTBLOCKS & DELETEBLOCKS: test packet size only once
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2016-02-23 14:24:21 +01:00 |
script
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Fix minetest.request_insecure_environment() always returning nil
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2016-02-26 06:36:48 +01:00 |
threading
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Fix C++11 compilability
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2016-01-23 05:45:29 +01:00 |
unittest
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Don't pass non-const references to collision methods
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2016-01-29 15:53:54 +01:00 |
util
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HOTFIX: fix too agressive block culling
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2016-02-18 18:07:28 +01:00 |
activeobject.h
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areastore.cpp
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areastore.h
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ban.cpp
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ban.h
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camera.cpp
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Camera: remove auto tune FPS, single view range setting
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2016-02-21 18:18:13 +01:00 |
camera.h
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Camera: remove auto tune FPS, single view range setting
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2016-02-21 18:18:13 +01:00 |
cavegen.cpp
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Mapgen: Various fixes and improvements
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2016-01-11 01:32:20 +00:00 |
cavegen.h
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Cavegen: Make mgfractal use mgv5 cavegen
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2015-11-09 05:29:42 +00:00 |
chat_interface.h
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
chat.cpp
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chat.h
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
client.cpp
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Remove preload_item_visuals code
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2016-02-21 17:46:50 +01:00 |
client.h
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Move object nametags to camera
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2016-02-18 16:43:29 +01:00 |
clientiface.cpp
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Reset block send timer when invoking setBlock(s)NotSent()
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2016-02-22 19:59:56 +01:00 |
clientiface.h
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Clientiface: remove "value is dummy" from docs
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2016-02-16 23:58:30 +01:00 |
clientmap.cpp
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Camera: remove auto tune FPS, single view range setting
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2016-02-21 18:18:13 +01:00 |
clientmap.h
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Camera: remove auto tune FPS, single view range setting
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2016-02-21 18:18:13 +01:00 |
clientmedia.cpp
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Add seperate cache path
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2015-12-07 13:51:41 -05:00 |
clientmedia.h
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clientobject.cpp
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clientobject.h
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
clientsimpleobject.h
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clouds.cpp
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
clouds.h
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
cmake_config_githash.h.in
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cmake_config.h.in
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
CMakeLists.txt
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Add Valleys mapgen.
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2016-01-14 05:04:29 +00:00 |
collision.cpp
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Little collision.cpp cleanups
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2016-02-20 09:44:22 +01:00 |
collision.h
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Don't pass non-const references to collision methods
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2016-01-29 15:53:54 +01:00 |
config.h
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constants.h
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content_abm.cpp
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content_abm.h
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content_cao.cpp
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Move object nametags to camera
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2016-02-18 16:43:29 +01:00 |
content_cao.h
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Move object nametags to camera
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2016-02-18 16:43:29 +01:00 |
content_cso.cpp
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content_cso.h
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content_mapblock.cpp
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Remove new_style_water
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2016-02-26 00:50:46 +00:00 |
content_mapblock.h
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content_mapnode.cpp
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content_mapnode.h
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content_nodemeta.cpp
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content_nodemeta.h
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content_sao.cpp
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
content_sao.h
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Add option to give every object a nametag
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2015-12-15 23:32:19 +01:00 |
convert_json.cpp
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Don't print whole json data buffer to errorstream on error
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2016-01-28 23:53:58 +01:00 |
convert_json.h
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craftdef.cpp
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Allow craft replacements to use groups
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2015-11-15 13:41:38 +01:00 |
craftdef.h
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database-dummy.cpp
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Database backends: fix bug, and small speedup
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2015-12-29 00:39:42 +01:00 |
database-dummy.h
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database-leveldb.cpp
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database-leveldb.h
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database-redis.cpp
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Fix redis error reporting
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2016-01-08 15:37:11 +01:00 |
database-redis.h
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database-sqlite3.cpp
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Include custom error message in all SQLite3 exceptions.
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2015-12-30 00:09:02 +01:00 |
database-sqlite3.h
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Handle SQLITE_BUSY errors gracefully
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2015-12-30 00:08:56 +01:00 |
database.cpp
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database.h
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daynightratio.h
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debug.cpp
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
debug.h
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defaultsettings.cpp
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Mapblock mesh: Allow to use VBO
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2016-02-26 00:51:01 +00:00 |
defaultsettings.h
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drawscene.cpp
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Move object nametags to camera
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2016-02-18 16:43:29 +01:00 |
drawscene.h
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Cleanup selection mesh code, add shaders for halo and selection boxes
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2016-02-08 03:57:42 -05:00 |
dungeongen.cpp
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Mapgen: Various fixes and improvements
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2016-01-11 01:32:20 +00:00 |
dungeongen.h
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Dungeongen: Also preserve river water nodes
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2015-11-29 21:55:43 +00:00 |
emerge.cpp
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
emerge.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
environment.cpp
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Cache some settings
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2016-02-26 00:50:39 +00:00 |
environment.h
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Add '/clearobjects quick'
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2016-02-11 04:22:58 +00:00 |
event_manager.h
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event.h
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exceptions.h
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filecache.cpp
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filecache.h
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filesys.cpp
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filesys: safeWriteToFile(): Remove the target file before rename only on Windows
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2016-01-01 18:21:18 +02:00 |
filesys.h
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Add seperate cache path
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2015-12-07 13:51:41 -05:00 |
fontengine.cpp
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fontengine.h
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game.cpp
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Fix getting pointed node
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2016-02-22 15:54:32 +01:00 |
game.h
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gamedef.h
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Move object nametags to camera
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2016-02-18 16:43:29 +01:00 |
gameparams.h
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genericobject.cpp
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genericobject.h
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gettext.cpp
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gettext.h
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gettime.h
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guiChatConsole.cpp
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guiChatConsole.h
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guiEngine.cpp
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guiEngine.h
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guiFileSelectMenu.cpp
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guiFileSelectMenu.h
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guiFormSpecMenu.cpp
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Formspec: fix broken irrlicht 1.7 build
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2016-02-13 22:19:01 +01:00 |
guiFormSpecMenu.h
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Formspec: recreate item_image_button pressed state for its image and label
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2016-02-13 02:35:52 +01:00 |
guiKeyChangeMenu.cpp
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guiKeyChangeMenu.h
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guiMainMenu.h
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guiPasswordChange.cpp
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guiPasswordChange.h
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guiscalingfilter.cpp
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guiscalingfilter.h
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guiTable.cpp
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guiTable.h
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guiVolumeChange.cpp
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guiVolumeChange.h
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httpfetch.cpp
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Add Lua interface to HTTPFetchRequest
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2016-02-22 15:39:41 +01:00 |
httpfetch.h
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Add Lua interface to HTTPFetchRequest
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2016-02-22 15:39:41 +01:00 |
hud.cpp
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Use single box for halo mesh
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2016-02-11 13:11:25 +01:00 |
hud.h
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Use single box for halo mesh
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2016-02-11 13:11:25 +01:00 |
imagefilters.cpp
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imagefilters.h
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intlGUIEditBox.cpp
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intlGUIEditBox.h
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inventory.cpp
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inventory.h
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inventorymanager.cpp
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inventorymanager.h
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irr_aabb3d.h
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irr_v2d.h
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irr_v3d.h
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irrlichttypes_bloated.h
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irrlichttypes_extrabloated.h
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irrlichttypes.h
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itemdef.cpp
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Use meshes to display inventory items
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2016-02-07 19:51:55 +01:00 |
itemdef.h
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Revert "Refactoring and code style fixes in preparation of adding mesh typed items"
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2015-12-29 19:55:50 +01:00 |
itemgroup.h
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keycode.cpp
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keycode.h
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light.cpp
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light.h
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localplayer.cpp
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Player::accelerateHorizontal/Vertical should be member of LocalPlayer
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2016-02-14 17:52:10 +01:00 |
localplayer.h
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Player::accelerateHorizontal/Vertical should be member of LocalPlayer
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2016-02-14 17:52:10 +01:00 |
log.cpp
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
log.h
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
main.cpp
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Add seperate cache path
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2015-12-07 13:51:41 -05:00 |
mainmenumanager.h
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map.cpp
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Liquid flow: Prevent water spreading on ignore
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2016-01-20 00:37:00 +00:00 |
map.h
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mapblock_mesh.cpp
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Mapblock mesh: Allow to use VBO
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2016-02-26 00:51:01 +00:00 |
mapblock_mesh.h
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Mapblock mesh: Allow to use VBO
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2016-02-26 00:51:01 +00:00 |
mapblock.cpp
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mapblock.h
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mapgen_flat.cpp
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_flat.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_fractal.cpp
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_fractal.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_singlenode.cpp
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_singlenode.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_v5.cpp
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_v5.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_v6.cpp
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_v6.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_v7.cpp
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_v7.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_valleys.cpp
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Mgvalleys: Add Dry Riverbeds
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2016-02-27 21:27:32 +00:00 |
mapgen_valleys.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen.cpp
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Mapgen: Add propagate_shadow bool to calcLighting
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2015-12-07 03:18:24 +00:00 |
mapgen.h
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapnode.cpp
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mapnode.h
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mapsector.cpp
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mapsector.h
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mesh.cpp
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
mesh.h
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Use single box for halo mesh
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2016-02-11 13:11:25 +01:00 |
mg_biome.cpp
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mg_biome.h
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mg_decoration.cpp
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Decoration API: Fix missing low density decorations
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2015-11-14 07:54:03 +00:00 |
mg_decoration.h
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Convert usages of PseudoRandom to PcgRandom for ore and deco placement
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2015-11-09 01:32:39 -05:00 |
mg_ore.cpp
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Sheet Ore: Eliminate crash caused by PcgRandom range max < min
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2016-02-23 23:51:29 +00:00 |
mg_ore.h
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Fix spelling of noise_threshold
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2015-12-06 11:38:03 +01:00 |
mg_schematic.cpp
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mg_schematic.h
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minimap.cpp
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Minimap: show player markers
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2016-02-19 21:31:22 +01:00 |
minimap.h
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Minimap: show player markers
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2016-02-19 21:31:22 +01:00 |
modalMenu.h
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Android: Implement Autohiding button bars to cleanup screen
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2015-12-18 20:35:54 +01:00 |
modifiedstate.h
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mods.cpp
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mods.h
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nameidmapping.cpp
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nameidmapping.h
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nodedef.cpp
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Nodedef: Restore smooth lighting to water
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2016-02-27 21:27:42 +00:00 |
nodedef.h
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Fix backface culling when connecting to new servers.
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2016-02-10 00:10:51 +01:00 |
nodemetadata.cpp
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nodemetadata.h
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nodetimer.cpp
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nodetimer.h
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noise.cpp
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Fix spelling of noise_threshold
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2015-12-06 11:38:03 +01:00 |
noise.h
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objdef.cpp
|
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objdef.h
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object_properties.cpp
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Show infotext with description for item entities
|
2016-01-18 17:21:41 +00:00 |
object_properties.h
|
v2d & aabbox3d<f32> & sky cleanups
|
2016-02-11 16:55:15 +01:00 |
particles.cpp
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
particles.h
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
pathfinder.cpp
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pathfinder.h
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player.cpp
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Player::accelerateHorizontal/Vertical should be member of LocalPlayer
|
2016-02-14 17:52:10 +01:00 |
player.h
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Player::accelerateHorizontal/Vertical should be member of LocalPlayer
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2016-02-14 17:52:10 +01:00 |
porting_android.cpp
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Add seperate cache path
|
2015-12-07 13:51:41 -05:00 |
porting_android.h
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Add seperate cache path
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2015-12-07 13:51:41 -05:00 |
porting.cpp
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Don't print locale directory error message when GetText is disabled
|
2016-02-19 19:56:34 -05:00 |
porting.h
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Fix OSX building issue caused by ad884f2
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2016-01-29 10:54:50 -05:00 |
profiler.cpp
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profiler.h
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quicktune_shortcutter.h
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quicktune.cpp
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quicktune.h
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rollback_interface.cpp
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rollback_interface.h
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rollback.cpp
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rollback.h
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serialization.cpp
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Replace instance of readsome with read in decompressZlib Make decompressZlib more robust
|
2016-01-09 02:28:35 +00:00 |
serialization.h
|
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server.cpp
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Cache some settings
|
2016-02-26 00:50:39 +00:00 |
server.h
|
Only allow players with shout to chat
|
2015-11-13 02:35:02 +01:00 |
serverlist.cpp
|
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serverlist.h
|
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serverobject.cpp
|
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serverobject.h
|
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settings_translation_file.cpp
|
Update po files, minetest.conf.example and settings_translation_file.cpp
|
2016-02-27 05:50:42 +01:00 |
settings.cpp
|
Fix Settings::remove() always returning true
|
2016-01-19 10:15:01 +01:00 |
settings.h
|
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shader.cpp
|
Set proper GLSL pixel shader version
|
2016-02-11 09:47:25 +01:00 |
shader.h
|
Dump shader programs on compile errors
|
2016-02-11 07:13:07 +01:00 |
sky.cpp
|
v2d & aabbox3d<f32> & sky cleanups
|
2016-02-11 16:55:15 +01:00 |
sky.h
|
v2d & aabbox3d<f32> & sky cleanups
|
2016-02-11 16:55:15 +01:00 |
socket.cpp
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Add errno to socket creation failed exception
|
2015-11-08 18:16:02 -05:00 |
socket.h
|
Add errno to socket creation failed exception
|
2015-11-08 18:16:02 -05:00 |
sound_openal.cpp
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Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check
|
2015-12-01 00:36:11 +00:00 |
sound_openal.h
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sound.cpp
|
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sound.h
|
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staticobject.cpp
|
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staticobject.h
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strfnd.h
|
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subgame.cpp
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subgame.h
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terminal_chat_console.cpp
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Add server side ncurses terminal
|
2015-11-06 08:51:14 +01:00 |
terminal_chat_console.h
|
Add server side ncurses terminal
|
2015-11-06 08:51:14 +01:00 |
threads.h
|
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tool.cpp
|
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tool.h
|
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touchscreengui.cpp
|
Android: Implement Autohiding button bars to cleanup screen
|
2015-12-18 20:35:54 +01:00 |
touchscreengui.h
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Android: Implement Autohiding button bars to cleanup screen
|
2015-12-18 20:35:54 +01:00 |
treegen.cpp
|
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treegen.h
|
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version.cpp
|
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version.h
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voxel.cpp
|
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voxel.h
|
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voxelalgorithms.cpp
|
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voxelalgorithms.h
|
Migrate to STL containers/algorithms.
|
2013-03-11 19:08:39 -04:00 |
wieldmesh.cpp
|
Use inventory_image in the first place for inventory item mesh
|
2016-02-08 23:13:19 +01:00 |
wieldmesh.h
|
v2d & aabbox3d<f32> & sky cleanups
|
2016-02-11 16:55:15 +01:00 |