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mirror of https://github.com/moparisthebest/minetest synced 2024-11-12 20:35:11 -05:00
minetest/src
2016-02-27 21:27:42 +00:00
..
cguittfont Fix build if BUILD_SHARED_LIBS defaults to "ON" 2015-12-03 21:35:22 +01:00
client v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
gmp
json
lua
network GOTBLOCKS & DELETEBLOCKS: test packet size only once 2016-02-23 14:24:21 +01:00
script Fix minetest.request_insecure_environment() always returning nil 2016-02-26 06:36:48 +01:00
threading Fix C++11 compilability 2016-01-23 05:45:29 +01:00
unittest Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
util HOTFIX: fix too agressive block culling 2016-02-18 18:07:28 +01:00
activeobject.h
areastore.cpp
areastore.h
ban.cpp
ban.h
camera.cpp Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
camera.h Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
cavegen.cpp Mapgen: Various fixes and improvements 2016-01-11 01:32:20 +00:00
cavegen.h Cavegen: Make mgfractal use mgv5 cavegen 2015-11-09 05:29:42 +00:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp
chat.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
client.cpp Remove preload_item_visuals code 2016-02-21 17:46:50 +01:00
client.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
clientiface.cpp Reset block send timer when invoking setBlock(s)NotSent() 2016-02-22 19:59:56 +01:00
clientiface.h Clientiface: remove "value is dummy" from docs 2016-02-16 23:58:30 +01:00
clientmap.cpp Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
clientmap.h Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h
clientobject.cpp
clientobject.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clientsimpleobject.h
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in
cmake_config.h.in Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
CMakeLists.txt Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
collision.cpp Little collision.cpp cleanups 2016-02-20 09:44:22 +01:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h
constants.h
content_abm.cpp
content_abm.h
content_cao.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
content_cao.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
content_cso.cpp
content_cso.h
content_mapblock.cpp Remove new_style_water 2016-02-26 00:50:46 +00:00
content_mapblock.h
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp
content_nodemeta.h
content_sao.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
content_sao.h Add option to give every object a nametag 2015-12-15 23:32:19 +01:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h
craftdef.cpp Allow craft replacements to use groups 2015-11-15 13:41:38 +01:00
craftdef.h
database-dummy.cpp Database backends: fix bug, and small speedup 2015-12-29 00:39:42 +01:00
database-dummy.h
database-leveldb.cpp
database-leveldb.h
database-redis.cpp Fix redis error reporting 2016-01-08 15:37:11 +01:00
database-redis.h
database-sqlite3.cpp Include custom error message in all SQLite3 exceptions. 2015-12-30 00:09:02 +01:00
database-sqlite3.h Handle SQLITE_BUSY errors gracefully 2015-12-30 00:08:56 +01:00
database.cpp
database.h
daynightratio.h
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h
defaultsettings.cpp Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
defaultsettings.h
drawscene.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Mapgen: Various fixes and improvements 2016-01-11 01:32:20 +00:00
dungeongen.h Dungeongen: Also preserve river water nodes 2015-11-29 21:55:43 +00:00
emerge.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
emerge.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
environment.cpp Cache some settings 2016-02-26 00:50:39 +00:00
environment.h Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
event_manager.h
event.h
exceptions.h
filecache.cpp
filecache.h
filesys.cpp filesys: safeWriteToFile(): Remove the target file before rename only on Windows 2016-01-01 18:21:18 +02:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp
fontengine.h
game.cpp Fix getting pointed node 2016-02-22 15:54:32 +01:00
game.h
gamedef.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
gameparams.h
genericobject.cpp
genericobject.h
gettext.cpp
gettext.h
gettime.h
guiChatConsole.cpp
guiChatConsole.h
guiEngine.cpp
guiEngine.h
guiFileSelectMenu.cpp
guiFileSelectMenu.h
guiFormSpecMenu.cpp Formspec: fix broken irrlicht 1.7 build 2016-02-13 22:19:01 +01:00
guiFormSpecMenu.h Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
guiKeyChangeMenu.cpp
guiKeyChangeMenu.h
guiMainMenu.h
guiPasswordChange.cpp
guiPasswordChange.h
guiscalingfilter.cpp
guiscalingfilter.h
guiTable.cpp
guiTable.h
guiVolumeChange.cpp
guiVolumeChange.h
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Use single box for halo mesh 2016-02-11 13:11:25 +01:00
hud.h Use single box for halo mesh 2016-02-11 13:11:25 +01:00
imagefilters.cpp
imagefilters.h
intlGUIEditBox.cpp
intlGUIEditBox.h
inventory.cpp
inventory.h
inventorymanager.cpp
inventorymanager.h
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h
itemdef.cpp Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
itemdef.h Revert "Refactoring and code style fixes in preparation of adding mesh typed items" 2015-12-29 19:55:50 +01:00
itemgroup.h
keycode.cpp
keycode.h
light.cpp
light.h
localplayer.cpp Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
localplayer.h Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
log.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
mainmenumanager.h
map.cpp Liquid flow: Prevent water spreading on ignore 2016-01-20 00:37:00 +00:00
map.h
mapblock_mesh.cpp Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
mapblock_mesh.h Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
mapblock.cpp
mapblock.h
mapgen_flat.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_flat.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_fractal.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_fractal.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v5.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v5.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v6.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v6.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v7.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v7.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_valleys.cpp Mgvalleys: Add Dry Riverbeds 2016-02-27 21:27:32 +00:00
mapgen_valleys.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen.cpp Mapgen: Add propagate_shadow bool to calcLighting 2015-12-07 03:18:24 +00:00
mapgen.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapnode.cpp
mapnode.h
mapsector.cpp
mapsector.h
mesh.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
mesh.h Use single box for halo mesh 2016-02-11 13:11:25 +01:00
mg_biome.cpp
mg_biome.h
mg_decoration.cpp Decoration API: Fix missing low density decorations 2015-11-14 07:54:03 +00:00
mg_decoration.h Convert usages of PseudoRandom to PcgRandom for ore and deco placement 2015-11-09 01:32:39 -05:00
mg_ore.cpp Sheet Ore: Eliminate crash caused by PcgRandom range max < min 2016-02-23 23:51:29 +00:00
mg_ore.h Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
mg_schematic.cpp
mg_schematic.h
minimap.cpp Minimap: show player markers 2016-02-19 21:31:22 +01:00
minimap.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
modalMenu.h Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
modifiedstate.h
mods.cpp
mods.h
nameidmapping.cpp
nameidmapping.h
nodedef.cpp Nodedef: Restore smooth lighting to water 2016-02-27 21:27:42 +00:00
nodedef.h Fix backface culling when connecting to new servers. 2016-02-10 00:10:51 +01:00
nodemetadata.cpp
nodemetadata.h
nodetimer.cpp
nodetimer.h
noise.cpp Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
noise.h
objdef.cpp
objdef.h
object_properties.cpp Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
pathfinder.cpp
pathfinder.h
player.cpp Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
player.h Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Don't print locale directory error message when GetText is disabled 2016-02-19 19:56:34 -05:00
porting.h Fix OSX building issue caused by ad884f2 2016-01-29 10:54:50 -05:00
profiler.cpp
profiler.h
quicktune_shortcutter.h
quicktune.cpp
quicktune.h
rollback_interface.cpp
rollback_interface.h
rollback.cpp
rollback.h
serialization.cpp Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 2016-01-09 02:28:35 +00:00
serialization.h
server.cpp Cache some settings 2016-02-26 00:50:39 +00:00
server.h Only allow players with shout to chat 2015-11-13 02:35:02 +01:00
serverlist.cpp
serverlist.h
serverobject.cpp
serverobject.h
settings_translation_file.cpp Update po files, minetest.conf.example and settings_translation_file.cpp 2016-02-27 05:50:42 +01:00
settings.cpp Fix Settings::remove() always returning true 2016-01-19 10:15:01 +01:00
settings.h
shader.cpp Set proper GLSL pixel shader version 2016-02-11 09:47:25 +01:00
shader.h Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
sky.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check 2015-12-01 00:36:11 +00:00
sound_openal.h
sound.cpp
sound.h
staticobject.cpp
staticobject.h
strfnd.h
subgame.cpp
subgame.h
terminal_chat_console.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h
tool.cpp
tool.h
touchscreengui.cpp Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
touchscreengui.h Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
treegen.cpp
treegen.h
version.cpp
version.h
voxel.cpp
voxel.h
voxelalgorithms.cpp
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Use inventory_image in the first place for inventory item mesh 2016-02-08 23:13:19 +01:00
wieldmesh.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00