mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 05:45:13 -05:00
365 lines
9.6 KiB
C++
365 lines
9.6 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "rollback.h"
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#include <fstream>
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#include <list>
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#include <sstream>
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#include "log.h"
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#include "mapnode.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "util/numeric.h"
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#include "inventorymanager.h" // deserializing InventoryLocations
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define POINTS_PER_NODE (16.0)
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// Get nearness factor for subject's action for this action
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// Return value: 0 = impossible, >0 = factor
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static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
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v3s16 action_p, int action_t)
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{
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// Suspect cannot cause things in the past
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if(action_t < suspect_t)
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return 0; // 0 = cannot be
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// Start from 100
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int f = 100;
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// Distance (1 node = -x points)
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f -= POINTS_PER_NODE * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
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// Time (1 second = -x points)
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f -= 1 * (action_t - suspect_t);
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// If is a guess, halve the points
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if(is_guess)
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f *= 0.5;
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// Limit to 0
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if(f < 0)
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f = 0;
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return f;
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}
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class RollbackManager: public IRollbackManager
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{
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public:
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// IRollbackManager interface
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void reportAction(const RollbackAction &action_)
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{
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// Ignore if not important
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if(!action_.isImportant(m_gamedef))
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return;
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RollbackAction action = action_;
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action.unix_time = time(0);
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// Figure out actor
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action.actor = m_current_actor;
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action.actor_is_guess = m_current_actor_is_guess;
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// If actor is not known, find out suspect or cancel
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if(action.actor.empty()){
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v3s16 p;
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if(!action.getPosition(&p))
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return;
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action.actor = getSuspect(p, 83, 1);
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if(action.actor.empty())
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return;
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action.actor_is_guess = true;
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}
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infostream<<"RollbackManager::reportAction():"
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<<" time="<<action.unix_time
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<<" actor=\""<<action.actor<<"\""
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<<(action.actor_is_guess?" (guess)":"")
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<<" action="<<action.toString()
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<<std::endl;
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addAction(action);
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}
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std::string getActor()
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{
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return m_current_actor;
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}
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bool isActorGuess()
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{
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return m_current_actor_is_guess;
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}
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void setActor(const std::string &actor, bool is_guess)
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{
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m_current_actor = actor;
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m_current_actor_is_guess = is_guess;
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}
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std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness)
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{
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if(m_current_actor != "")
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return m_current_actor;
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int cur_time = time(0);
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int first_time = cur_time - (100-min_nearness);
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RollbackAction likely_suspect;
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float likely_suspect_nearness = 0;
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for(std::list<RollbackAction>::const_reverse_iterator
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i = m_action_latest_buffer.rbegin();
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i != m_action_latest_buffer.rend(); i++)
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{
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if(i->unix_time < first_time)
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break;
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if(i->actor == "")
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continue;
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// Find position of suspect or continue
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v3s16 suspect_p;
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if(!i->getPosition(&suspect_p))
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continue;
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float f = getSuspectNearness(i->actor_is_guess, suspect_p,
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i->unix_time, p, cur_time);
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if(f >= min_nearness && f > likely_suspect_nearness){
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likely_suspect_nearness = f;
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likely_suspect = *i;
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if(likely_suspect_nearness >= nearness_shortcut)
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break;
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}
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}
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// No likely suspect was found
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if(likely_suspect_nearness == 0)
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return "";
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// Likely suspect was found
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return likely_suspect.actor;
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}
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void flush()
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{
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infostream<<"RollbackManager::flush()"<<std::endl;
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std::ofstream of(m_filepath.c_str(), std::ios::app);
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if(!of.good()){
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errorstream<<"RollbackManager::flush(): Could not open file "
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<<"for appending: \""<<m_filepath<<"\""<<std::endl;
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return;
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}
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for(std::list<RollbackAction>::const_iterator
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i = m_action_todisk_buffer.begin();
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i != m_action_todisk_buffer.end(); i++)
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{
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// Do not save stuff that does not have an actor
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if(i->actor == "")
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continue;
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of<<i->unix_time;
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of<<" ";
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of<<serializeJsonString(i->actor);
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of<<" ";
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of<<i->toString();
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if(i->actor_is_guess){
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of<<" ";
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of<<"actor_is_guess";
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}
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of<<std::endl;
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}
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m_action_todisk_buffer.clear();
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}
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// Other
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RollbackManager(const std::string &filepath, IGameDef *gamedef):
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m_filepath(filepath),
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m_gamedef(gamedef),
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m_current_actor_is_guess(false)
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{
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infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
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<<std::endl;
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}
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~RollbackManager()
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{
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infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
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flush();
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}
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void addAction(const RollbackAction &action)
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{
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m_action_todisk_buffer.push_back(action);
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m_action_latest_buffer.push_back(action);
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// Flush to disk sometimes
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if(m_action_todisk_buffer.size() >= 100)
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flush();
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}
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bool readFile(std::list<RollbackAction> &dst)
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{
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// Load whole file to memory
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std::ifstream f(m_filepath.c_str(), std::ios::in);
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if(!f.good()){
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errorstream<<"RollbackManager::readFile(): Could not open "
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<<"file for reading: \""<<m_filepath<<"\""<<std::endl;
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return false;
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}
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for(;;){
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if(f.eof() || !f.good())
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break;
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std::string line;
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std::getline(f, line);
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line = trim(line);
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if(line == "")
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continue;
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std::istringstream is(line);
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try{
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std::string action_time_raw;
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std::getline(is, action_time_raw, ' ');
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std::string action_actor;
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try{
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action_actor = deSerializeJsonString(is);
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}catch(SerializationError &e){
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errorstream<<"RollbackManager: Error deserializing actor: "
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<<e.what()<<std::endl;
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throw e;
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}
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RollbackAction action;
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action.unix_time = stoi(action_time_raw);
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action.actor = action_actor;
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int c = is.get();
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if(c != ' '){
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is.putback(c);
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throw SerializationError("readFile(): second ' ' not found");
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}
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action.fromStream(is);
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/*infostream<<"RollbackManager::readFile(): Action from disk: "
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<<action.toString()<<std::endl;*/
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dst.push_back(action);
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}
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catch(SerializationError &e){
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errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
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errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
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}
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}
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return true;
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}
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std::list<RollbackAction> getEntriesSince(int first_time)
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{
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infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
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// Collect enough data to this buffer
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std::list<RollbackAction> action_buffer;
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// Use the latest buffer if it is long enough
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if(!m_action_latest_buffer.empty() &&
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m_action_latest_buffer.begin()->unix_time <= first_time){
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action_buffer = m_action_latest_buffer;
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}
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else
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{
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// Save all remaining stuff
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flush();
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// Load whole file to memory
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bool good = readFile(action_buffer);
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if(!good){
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errorstream<<"RollbackManager::getEntriesSince(): Failed to"
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<<" open file; using data in memory."<<std::endl;
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action_buffer = m_action_latest_buffer;
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}
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}
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return action_buffer;
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}
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std::string getLastNodeActor(v3s16 p, int range, int seconds,
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v3s16 *act_p, int *act_seconds)
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{
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infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
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<<", "<<seconds<<")"<<std::endl;
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// Figure out time
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int cur_time = time(0);
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int first_time = cur_time - seconds;
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std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
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std::list<RollbackAction> result;
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for(std::list<RollbackAction>::const_reverse_iterator
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i = action_buffer.rbegin();
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i != action_buffer.rend(); i++)
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{
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if(i->unix_time < first_time)
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break;
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// Find position of action or continue
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v3s16 action_p;
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if(!i->getPosition(&action_p))
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continue;
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if(range == 0){
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if(action_p != p)
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continue;
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} else {
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if(abs(action_p.X - p.X) > range ||
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abs(action_p.Y - p.Y) > range ||
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abs(action_p.Z - p.Z) > range)
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continue;
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}
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if(act_p)
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*act_p = action_p;
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if(act_seconds)
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*act_seconds = cur_time - i->unix_time;
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return i->actor;
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}
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return "";
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}
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std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
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int seconds)
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{
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infostream<<"RollbackManager::getRevertActions("<<actor_filter
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<<", "<<seconds<<")"<<std::endl;
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// Figure out time
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int cur_time = time(0);
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int first_time = cur_time - seconds;
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std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
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std::list<RollbackAction> result;
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for(std::list<RollbackAction>::const_reverse_iterator
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i = action_buffer.rbegin();
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i != action_buffer.rend(); i++)
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{
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if(i->unix_time < first_time)
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break;
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if(i->actor != actor_filter)
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continue;
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const RollbackAction &action = *i;
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/*infostream<<"RollbackManager::revertAction(): Should revert"
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<<" time="<<action.unix_time
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<<" actor=\""<<action.actor<<"\""
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<<" action="<<action.toString()
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<<std::endl;*/
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result.push_back(action);
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}
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return result;
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}
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private:
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std::string m_filepath;
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IGameDef *m_gamedef;
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std::string m_current_actor;
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bool m_current_actor_is_guess;
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std::list<RollbackAction> m_action_todisk_buffer;
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std::list<RollbackAction> m_action_latest_buffer;
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};
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IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
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{
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return new RollbackManager(filepath, gamedef);
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}
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