..
cguittfont
Fix build if BUILD_SHARED_LIBS defaults to "ON"
2015-12-03 21:35:22 +01:00
client
Add [resize texture modifier Resizes the texture to the given dimensions.
2016-05-09 20:48:42 +02:00
gmp
Build and link gmp correctly on MSVC
2015-05-12 21:07:46 +02:00
json
Build and link gmp correctly on MSVC
2015-05-12 21:07:46 +02:00
lua
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
network
Fix small formatting issue in SRP debug output
2016-03-29 19:59:14 +02:00
script
Pathfinder: Fix style
2016-05-01 15:32:02 +02:00
threading
Fix Windows build
2016-05-02 15:01:17 +10:00
unittest
Escape more strings: formspecs, item descriptions, infotexts...
2016-04-24 03:54:11 +10:00
util
Escape more strings: formspecs, item descriptions, infotexts...
2016-04-24 03:54:11 +10:00
activeobject.h
Ignore old entities from 0.3.
2015-02-17 15:07:05 +01:00
ban.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
ban.h
Clean up threading
2015-08-23 22:04:06 -04:00
camera.cpp
Fix nametag hiding
2016-04-02 02:02:19 +02:00
camera.h
Camera: remove auto tune FPS, single view range setting
2016-02-21 18:18:13 +01:00
cavegen.cpp
Mapgen: Various fixes and improvements
2016-01-11 01:32:20 +00:00
cavegen.h
Cavegen: Make mgfractal use mgv5 cavegen
2015-11-09 05:29:42 +00:00
chat_interface.h
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
chat.cpp
Chat: Keep scroll position constant in ChatBuffer::deleteOldest()
2016-05-08 02:51:23 +01:00
chat.h
Add text selection and copying to console
2016-03-02 23:23:31 -05:00
client.cpp
Hud: Cache hud_scaling, fix minor style issues
2016-04-10 23:54:34 -04:00
client.h
Move object nametags to camera
2016-02-18 16:43:29 +01:00
clientiface.cpp
Resend blocks when modified while sending to client
2016-03-12 23:59:44 +01:00
clientiface.h
Resend blocks when modified while sending to client
2016-03-12 23:59:44 +01:00
clientmap.cpp
Camera: remove auto tune FPS, single view range setting
2016-02-21 18:18:13 +01:00
clientmap.h
Camera: remove auto tune FPS, single view range setting
2016-02-21 18:18:13 +01:00
clientmedia.cpp
Add seperate cache path
2015-12-07 13:51:41 -05:00
clientmedia.h
Reduce indentation of HTTPFetchOngoing
2014-09-18 21:54:22 -04:00
clientobject.cpp
Use warningstream for log messages with WARNING
2015-10-14 01:36:48 -04:00
clientobject.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
clientsimpleobject.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
clouds.cpp
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
clouds.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
cmake_config.h.in
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
CMakeLists.txt
Move AreaStore to util
2016-03-07 16:33:20 -05:00
collision.cpp
Fix #3955 (player dying on login).
2016-04-06 01:11:36 +02:00
collision.h
Don't pass non-const references to collision methods
2016-01-29 15:53:54 +01:00
config.h
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
constants.h
Add map limit config option
2015-08-02 14:27:04 +02:00
content_abm.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
content_abm.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_cao.cpp
Move object nametags to camera
2016-02-18 16:43:29 +01:00
content_cao.h
Move object nametags to camera
2016-02-18 16:43:29 +01:00
content_cso.cpp
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
content_cso.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapblock.cpp
Allow nodes to specify which sides to connect to.
2016-03-12 12:08:17 -05:00
content_mapblock.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
content_mapnode.cpp
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
content_mapnode.h
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
content_nodemeta.cpp
Rename macros with two leading underscores
2015-10-14 02:39:37 -04:00
content_nodemeta.h
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
content_sao.cpp
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
content_sao.h
Add option to give every object a nametag
2015-12-15 23:32:19 +01:00
convert_json.cpp
Don't print whole json data buffer to errorstream on error
2016-01-28 23:53:58 +01:00
convert_json.h
Remove ugly curl struct pointer from jsonFetchValue signature
2014-06-19 21:24:53 +02:00
craftdef.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
craftdef.h
Fix bug when craft input isn't replaced
2015-06-22 19:30:35 +02:00
database-dummy.cpp
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-dummy.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-leveldb.cpp
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-leveldb.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-redis.cpp
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-redis.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-sqlite3.cpp
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-sqlite3.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database.cpp
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
database.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
daynightratio.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
debug.cpp
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
debug.h
Rename macros with two leading underscores
2015-10-14 02:39:37 -04:00
defaultsettings.cpp
Mapgen V6: Synchronize spflags with defaultsettings
2016-05-10 22:44:18 -04:00
defaultsettings.h
Implement proper font handling
2014-11-30 17:50:09 +01:00
drawscene.cpp
Move object nametags to camera
2016-02-18 16:43:29 +01:00
drawscene.h
Cleanup selection mesh code, add shaders for halo and selection boxes
2016-02-08 03:57:42 -05:00
dungeongen.cpp
Dungeongen: Update disabled torch placement code
2016-04-03 04:12:07 -04:00
dungeongen.h
Dungeongen: Also preserve river water nodes
2015-11-29 21:55:43 +00:00
emerge.cpp
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
2016-02-09 07:14:45 +00:00
emerge.h
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
2016-02-09 07:14:45 +00:00
environment.cpp
Handle particle spawners in env and delete expired ids
2016-04-28 02:09:36 +10:00
environment.h
Handle particle spawners in env and delete expired ids
2016-04-28 02:09:36 +10:00
event_manager.h
Change i++ to ++i
2015-08-25 18:33:52 -04:00
event.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
exceptions.h
Fix server crashing on Lua errors
2015-10-31 13:28:58 -04:00
filecache.cpp
Network Layer 7 rework (Packet handling)
2015-02-10 20:04:08 +10:00
filecache.h
Rewrite client media download and support hash-based remote download
2013-12-13 18:05:20 +01:00
filesys.cpp
Use MoveFileEx to rename files on Windows (not rename)
2016-05-01 17:28:16 +10:00
filesys.h
Add seperate cache path
2015-12-07 13:51:41 -05:00
fontengine.cpp
Change i++ to ++i
2015-08-25 18:33:52 -04:00
fontengine.h
Use UTF-8 instead of narrow
2015-07-08 10:12:44 +02:00
game.cpp
Escape more strings: formspecs, item descriptions, infotexts...
2016-04-24 03:54:11 +10:00
game.h
Optional reconnect functionality
2015-07-23 07:38:13 +02:00
gamedef.h
Move object nametags to camera
2016-02-18 16:43:29 +01:00
gameparams.h
Refactor logging
2015-10-14 01:03:54 -04:00
genericobject.cpp
Change i++ to ++i
2015-08-25 18:33:52 -04:00
genericobject.h
Fix some issues with animations, and allow non-looped animations to be defined
2015-06-22 01:53:38 +02:00
gettext.cpp
Fix typo
2015-10-26 15:14:22 +01:00
gettext.h
Fix compilation under MSVC and remove unnecessary conditional function prototype
2015-10-24 13:34:49 -04:00
gettime.h
Update timestamp to include date
2015-03-25 02:30:17 +10:00
guiChatConsole.cpp
Fix holding down F10 (open console) causing GUI to freeze
2016-05-04 21:31:23 +10:00
guiChatConsole.h
Fix chat console not opening after formspec opened over it
2016-03-12 12:01:40 -05:00
guiEngine.cpp
Make GUIEngine use pause_fps_max not fps_max
2016-04-24 17:40:16 +10:00
guiEngine.h
Replace instances of std::map<std::string, std::string> with StringMap
2015-05-19 16:10:49 -04:00
guiFileSelectMenu.cpp
FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser
2016-05-01 16:32:12 +02:00
guiFileSelectMenu.h
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp
Run unescape_enriched *after* unescape_string.
2016-05-07 08:33:21 +02:00
guiFormSpecMenu.h
Run unescape_enriched *after* unescape_string.
2016-05-07 08:33:21 +02:00
guiKeyChangeMenu.cpp
Mainmenu: Standardize the menu button order and sizes
2016-04-28 07:16:58 +01:00
guiKeyChangeMenu.h
Reduce gettext wide/narrow and string/char* conversions
2015-02-05 03:24:22 -05:00
guiMainMenu.h
Optional reconnect functionality
2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp
Use UTF-8 instead of narrow
2015-07-08 10:12:44 +02:00
guiPasswordChange.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
guiscalingfilter.cpp
Change i++ to ++i
2015-08-25 18:33:52 -04:00
guiscalingfilter.h
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
guiTable.cpp
Settings tab: double click opens/closes trees
2015-10-18 11:03:59 +02:00
guiTable.h
Add formspec table
2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
guiVolumeChange.h
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
httpfetch.cpp
Add Lua interface to HTTPFetchRequest
2016-02-22 15:39:41 +01:00
httpfetch.h
Add Lua interface to HTTPFetchRequest
2016-02-22 15:39:41 +01:00
hud.cpp
Escape more strings: formspecs, item descriptions, infotexts...
2016-04-24 03:54:11 +10:00
hud.h
Fix inventory hud scaling
2016-04-12 23:10:28 +10:00
imagefilters.cpp
Fix some minor details from 6d61375
2015-04-01 00:19:10 -04:00
imagefilters.h
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp
Add utf-8 conversion utilities and re-add intlGUIEditBox
2015-06-13 19:49:55 +02:00
intlGUIEditBox.h
Add utf-8 conversion utilities and re-add intlGUIEditBox
2015-06-13 19:49:55 +02:00
inventory.cpp
Inventory: Make ItemStack with different metadata not stackable
2016-04-26 10:16:20 +01:00
inventory.h
Fix inventory replace bug
2015-08-19 03:42:00 +02:00
inventorymanager.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
inventorymanager.h
MoveItemSomewhere double bugfix
2015-07-19 06:23:41 +02:00
irr_aabb3d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v2d.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
irr_v3d.h
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
irrlichttypes.h
Define and use limit constants for Irrlicht fixed-width types
2015-10-04 04:00:16 -04:00
itemdef.cpp
Use meshes to display inventory items
2016-02-07 19:51:55 +01:00
itemdef.h
Revert "Refactoring and code style fixes in preparation of adding mesh typed items"
2015-12-29 19:55:50 +01:00
itemgroup.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
keycode.cpp
Fix camera updates being toggled by N key in release mode ( #2762 )
2015-08-07 06:02:06 +02:00
keycode.h
Add support for Android 2.3+
2014-06-29 18:17:56 +02:00
light.cpp
Change lower limit of display_gamma to 1.0 (linear light)
2015-05-11 02:03:09 +10:00
light.h
Add display_gamma option for client
2014-12-31 02:44:31 +10:00
localplayer.cpp
Android: Increase player_stepheight for thicker snow nodebox
2016-05-06 00:32:35 +01:00
localplayer.h
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
2016-02-14 17:52:10 +01:00
log.cpp
Make logging use a fixed-length buffer to avoid race conditions.
2016-04-21 10:15:17 +01:00
log.h
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
main.cpp
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
mainmenumanager.h
Unlock cursor when opening console
2016-03-02 23:23:31 -05:00
map.cpp
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
map.h
Add DISABLE_CLASS_COPY macro (and use it)
2015-10-27 22:05:08 -04:00
mapblock_mesh.cpp
Mapblock mesh: Allow to use VBO
2016-02-26 00:51:01 +00:00
mapblock_mesh.h
Mapblock mesh: Allow to use VBO
2016-02-26 00:51:01 +00:00
mapblock.cpp
Rename macros with two leading underscores
2015-10-14 02:39:37 -04:00
mapblock.h
Fix object position border checking
2015-09-16 17:39:49 +02:00
mapgen_flat.cpp
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_flat.h
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_fractal.cpp
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_fractal.h
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_singlenode.cpp
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
2016-02-09 07:14:45 +00:00
mapgen_singlenode.h
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
2016-02-09 07:14:45 +00:00
mapgen_v5.cpp
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_v5.h
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_v6.cpp
Mapgen V6: Synchronize spflags with defaultsettings
2016-05-10 22:44:18 -04:00
mapgen_v6.h
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
2016-02-09 07:14:45 +00:00
mapgen_v7.cpp
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_v7.h
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_valleys.cpp
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen_valleys.h
Mapgen: Make 3D noise tunnels' width settable
2016-04-28 23:36:19 -04:00
mapgen.cpp
Mapgen: Don't spread light of nodes outside the desired area
2016-03-30 00:19:03 -04:00
mapgen.h
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
2016-02-09 07:14:45 +00:00
mapnode.cpp
Fix connected nodes' selection boxes.
2016-03-21 17:42:20 +00:00
mapnode.h
Fix connected nodes' selection boxes.
2016-03-21 17:42:20 +00:00
mapsector.cpp
Use warningstream for log messages with WARNING
2015-10-14 01:36:48 -04:00
mapsector.h
Add count based unload limit for mapblocks
2015-08-13 07:56:07 +02:00
mesh.cpp
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
mesh.h
Use single box for halo mesh
2016-02-11 13:11:25 +01:00
mg_biome.cpp
Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
2016-04-21 10:15:12 +01:00
mg_biome.h
Split ObjDef/ObjDefManager out to objdef.cpp
2015-05-18 22:30:25 -04:00
mg_decoration.cpp
Decoration API: Allow force_placement of simple decorations
2016-03-04 02:38:55 +00:00
mg_decoration.h
Convert usages of PseudoRandom to PcgRandom for ore and deco placement
2015-11-09 01:32:39 -05:00
mg_ore.cpp
Sheet Ore: Eliminate crash caused by PcgRandom range max < min
2016-02-23 23:51:29 +00:00
mg_ore.h
Fix spelling of noise_threshold
2015-12-06 11:38:03 +01:00
mg_schematic.cpp
mg_schematic: fix leak in lua API, and small cleanup
2016-03-30 16:26:05 +02:00
mg_schematic.h
Schematics: Add core.place_schematic_on_vmanip API
2015-11-05 01:18:32 -05:00
minimap.cpp
Minimap: show player markers
2016-02-19 21:31:22 +01:00
minimap.h
Minimap: show player markers
2016-02-19 21:31:22 +01:00
modalMenu.h
Unlock cursor when opening console
2016-03-02 23:23:31 -05:00
modifiedstate.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
mods.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
mods.h
Fix server crashing on Lua errors
2015-10-31 13:28:58 -04:00
nameidmapping.cpp
Change i++ to ++i
2015-08-25 18:33:52 -04:00
nameidmapping.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
nodedef.cpp
Connected nodes: fix 2 minor bugs
2016-03-14 05:05:04 +01:00
nodedef.h
Allow nodes to specify which sides to connect to.
2016-03-12 12:08:17 -05:00
nodemetadata.cpp
Rename macros with two leading underscores
2015-10-14 02:39:37 -04:00
nodemetadata.h
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
nodetimer.cpp
Use warningstream for log messages with WARNING
2015-10-14 01:36:48 -04:00
nodetimer.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
noise.cpp
Fix spelling of noise_threshold
2015-12-06 11:38:03 +01:00
noise.h
Noise: Make buffer size parameters unsigned
2015-05-15 16:20:30 -04:00
objdef.cpp
Fix Windows build, clean up included headers
2015-05-22 20:37:59 +02:00
objdef.h
Rename and move basicmacros.h to util/basic_macros.h
2015-11-02 04:57:55 +01:00
object_properties.cpp
Show infotext with description for item entities
2016-01-18 17:21:41 +00:00
object_properties.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
particles.cpp
ParticleManager::handleParticleEvent: use switch
2016-03-30 17:20:24 +02:00
particles.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
pathfinder.cpp
find_path: consider walkable instead of CONTENT_AIR
2016-05-01 15:32:03 +02:00
pathfinder.h
Pathfinder: Fix style
2016-05-01 15:32:02 +02:00
player.cpp
Fix player teleportation bug whilst sneaking
2016-03-14 08:44:28 +00:00
player.h
Fix player teleportation bug whilst sneaking
2016-03-14 08:44:28 +00:00
porting_android.cpp
Add seperate cache path
2015-12-07 13:51:41 -05:00
porting_android.h
Add seperate cache path
2015-12-07 13:51:41 -05:00
porting.cpp
Don't print locale directory error message when GetText is disabled
2016-02-19 19:56:34 -05:00
porting.h
Fix OSX building issue caused by ad884f2
2016-01-29 10:54:50 -05:00
profiler.cpp
Move globals from main.cpp to more sane locations
2015-04-01 23:04:25 +10:00
profiler.h
Clean up threading
2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
quicktune.cpp
Clean up threading
2015-08-23 22:04:06 -04:00
quicktune.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
rollback_interface.cpp
Various style cleanups + unused code removal
2015-09-19 20:57:29 +02:00
rollback_interface.h
Clean up rollback
2014-11-19 16:21:59 -05:00
rollback.cpp
Improve rollback database indexing
2015-10-24 08:45:38 +02:00
rollback.h
Fix struct vs. class in forward declarations
2014-12-08 09:06:31 +01:00
serialization.cpp
Replace instance of readsome with read in decompressZlib Make decompressZlib more robust
2016-01-09 02:28:35 +00:00
serialization.h
Serialisation: documentation fixes, clarifying renames and whitespace fixes
2015-09-14 07:02:15 +02:00
server.cpp
Fixes #4098 ce8a9ed
didn't quite go far enough, and left this bug in
2016-05-08 19:03:09 +10:00
server.h
Handle particle spawners in env and delete expired ids
2016-04-28 02:09:36 +10:00
serverlist.cpp
Add option to not send pre v25 init packet
2016-03-15 17:20:09 +01:00
serverlist.h
Send real port to server list
2015-01-23 21:38:34 +10:00
serverobject.cpp
Use warningstream for log messages with WARNING
2015-10-14 01:36:48 -04:00
serverobject.h
Fix invisible player when the attached entity is removed
2015-07-18 07:41:43 +02:00
settings_translation_file.cpp
Update settings translation file and minetest.conf.example
2016-05-05 16:12:58 +02:00
settings.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
settings.h
Clean up threading
2015-08-23 22:04:06 -04:00
shader.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
shader.h
Dump shader programs on compile errors
2016-02-11 07:13:07 +01:00
sky.cpp
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
sky.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00
socket.cpp
Add errno to socket creation failed exception
2015-11-08 18:16:02 -05:00
socket.h
Add errno to socket creation failed exception
2015-11-08 18:16:02 -05:00
sound_openal.cpp
Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check
2015-12-01 00:36:11 +00:00
sound_openal.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.cpp
Update Copyright Years
2013-02-24 20:15:24 +01:00
sound.h
Update Copyright Years
2013-02-24 20:15:24 +01:00
staticobject.cpp
Define and use limit constants for Irrlicht fixed-width types
2015-10-04 04:00:16 -04:00
staticobject.h
Use warningstream for log messages with WARNING
2015-10-14 01:36:48 -04:00
subgame.cpp
Clean up Strfnd
2016-03-19 21:27:57 -04:00
subgame.h
Fix game minetest.conf default settings
2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp
Use the console instead of a dedicated window when pressing keymap_chat/cmd
2016-03-02 23:23:31 -05:00
terminal_chat_console.h
Add server side ncurses terminal
2015-11-06 08:51:14 +01:00
threads.h
Fix some threading things and add additional thread unittests
2015-10-24 02:31:23 -04:00
tool.cpp
Change i++ to ++i
2015-08-25 18:33:52 -04:00
tool.h
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
touchscreengui.cpp
Android: Implement Autohiding button bars to cleanup screen
2015-12-18 20:35:54 +01:00
touchscreengui.h
Android: Implement Autohiding button bars to cleanup screen
2015-12-18 20:35:54 +01:00
treegen.cpp
Treegen: Rename pine tree mapgen alias
2015-08-10 09:50:58 +01:00
treegen.h
Treegen: Add pine tree. Force place trunks
2015-04-01 22:54:49 +01:00
version.cpp
Android: Add githash header to spare rebuilds after new commits
2015-08-01 20:42:07 +02:00
version.h
Clean up and tweak build system
2015-03-27 15:00:48 -04:00
voxel.cpp
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
2015-07-24 21:48:02 +02:00
voxel.h
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
voxelalgorithms.h
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
wieldmesh.cpp
Use inventory_image in the first place for inventory item mesh
2016-02-08 23:13:19 +01:00
wieldmesh.h
v2d & aabbox3d<f32> & sky cleanups
2016-02-11 16:55:15 +01:00