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mirror of https://github.com/moparisthebest/minetest synced 2024-12-22 07:38:48 -05:00
minetest/src
Lars Hofhansl 075833e393 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
..
cguittfont Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
client Add an [invert:<mode> texture modifier 2016-09-15 05:25:38 +01:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
irrlicht_changes Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
jsoncpp/json Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Optimize block sent: Fix rendering issue 2016-12-03 02:34:45 +00:00
script Allow restricting detached inventories to one player 2016-11-28 13:41:19 +01:00
threading Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
unittest Fix filepath > RemoveRelativePathComponent unittest 2016-11-27 18:39:00 +01:00
util Fix incorrect distance computation for visible blocks (#4765) 2016-11-11 18:30:37 +10:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 2016-11-30 18:13:14 +10:00
camera.h Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
cavegen.cpp Mgvalleys / cavegen: Place riverbed nodes under river water 2016-07-21 05:01:18 +01:00
cavegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
chat.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
client.cpp Optimize block sent: Fix rendering issue 2016-12-03 02:34:45 +00:00
client.h Revert "Adding particle blend, glow and animation (#4705)" 2016-11-14 15:28:06 +01:00
clientiface.cpp Optimize block sent: Fix rendering issue 2016-12-03 02:34:45 +00:00
clientiface.h Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names 2016-10-08 22:27:44 +02:00
clientmap.cpp Occlusion culling: Add comments, minor code improvements 2016-11-09 00:09:35 +00:00
clientmap.h Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 2016-11-30 18:13:14 +10:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Use more unordered_maps to improve performance in c++11 builds 2016-10-06 12:33:35 +02:00
clientobject.h Particles: Make attached particle spawners respect the parent's yaw 2016-11-18 06:18:54 +00:00
clientsimpleobject.h
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
CMakeLists.txt Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
collision.cpp PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Increase default font size by 1 2016-09-21 08:04:11 +02:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h
content_cao.cpp Particles: Make attached particle spawners respect the parent's yaw 2016-11-18 06:18:54 +00:00
content_cao.h Particles: Make attached particle spawners respect the parent's yaw 2016-11-18 06:18:54 +00:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h
content_mapblock.cpp Mapblock_mesh_generate_special: Improve performance 2016-10-04 00:06:28 +01:00
content_mapblock.h
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 2016-11-30 18:13:14 +10:00
content_sao.h Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 2016-11-30 18:13:14 +10:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
craftdef.cpp Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
craftdef.h Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
database-dummy.cpp DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-dummy.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-leveldb.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-leveldb.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-postgresql.cpp Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-postgresql.h Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-redis.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-redis.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-sqlite3.cpp Fix -Wterminate warning on GCC 6 2016-07-08 07:08:33 +02:00
database-sqlite3.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
daynightratio.h
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Fog: Make fraction of visible distance at which fog starts configurable 2016-12-07 04:07:54 +00:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
dungeongen.h Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
emerge.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
emerge.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
environment.cpp PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
environment.h PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h
exceptions.h Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Fix fs::RemoveRelativePathComponents for paths with a leading dot component 2016-11-24 10:38:23 -05:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Fog: Make fraction of visible distance at which fog starts configurable 2016-12-07 04:07:54 +00:00
game.h Initial Gamepad support 2016-06-03 19:42:57 +02:00
gamedef.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
genericobject.h Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h gettext.h: include <locale> before defining the gettext macro (#4452) 2016-08-21 02:40:23 +02:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Fix & make linux conditionals uniform (#4278) 2016-07-04 21:00:57 +02:00
guiChatConsole.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
guiEngine.cpp Fix typos (#4298) 2016-07-10 00:00:14 +10:00
guiEngine.h Remove top left minetest watermark 2016-07-03 21:49:33 +02:00
guiFileSelectMenu.cpp FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Fixed tooltips not resizing with \n (#4766) 2016-11-11 21:16:34 +10:00
guiFormSpecMenu.h Fix backwards compatibility issue introduced by close_on_enter 2016-10-08 18:58:28 +02:00
guiKeyChangeMenu.cpp Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
guiVolumeChange.h Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Halo: Highlight selected face 2016-11-12 06:41:04 +00:00
hud.h Halo: Highlight selected face 2016-11-12 06:41:04 +00:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Fix & make linux conditionals uniform (#4278) 2016-07-04 21:00:57 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Inventory: Make ItemStack with different metadata not stackable 2016-04-26 10:16:20 +01:00
inventory.h Make getStackMax return the correct maximal stack size 2016-09-08 03:37:03 -04:00
inventorymanager.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h
irr_v2d.h
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
itemdef.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
itemdef.h Make getStackMax return the correct maximal stack size 2016-09-08 03:37:03 -04:00
itemgroup.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
keycode.cpp Add missing keyname_to_keycode function (needed on Android) 2016-10-28 15:50:23 +02:00
keycode.h Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
light.cpp Change lower limit of display_gamma to 1.0 (linear light) 2015-05-11 02:03:09 +10:00
light.h Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX 2016-09-17 09:33:25 +01:00
localplayer.cpp Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 2016-11-30 18:13:14 +10:00
localplayer.h Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 2016-11-30 18:13:14 +10:00
log.cpp Make logging use a fixed-length buffer to avoid race conditions. 2016-04-21 10:15:17 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Windows: dont link to libraries that are already linked by cmake 2016-10-25 13:54:24 +02:00
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map_settings_manager.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map_settings_manager.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map.cpp Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
map.h Improved lighting 2016-10-27 08:04:42 +02:00
mapblock_mesh.cpp use unordered containers where possible (patch 4 on X) 2016-10-06 22:37:26 +02:00
mapblock_mesh.h use unordered containers where possible (patch 4 on X) 2016-10-06 22:37:26 +02:00
mapblock.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
mapblock.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
mapgen_flat.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_flat.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_fractal.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_fractal.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v6.cpp Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags 2016-08-04 06:58:42 +01:00
mapgen_v6.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v7.cpp Mgv7 floatlands: Various improvements 2016-12-01 05:08:51 +00:00
mapgen_v7.h Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
mapgen_valleys.cpp Mgvalleys / cavegen: Place riverbed nodes under river water 2016-07-21 05:01:18 +01:00
mapgen_valleys.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen.cpp Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags 2016-08-04 06:58:42 +01:00
mapgen.h Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags 2016-08-04 06:58:42 +01:00
mapnode.cpp Improved lighting 2016-10-27 08:04:42 +02:00
mapnode.h Improved lighting 2016-10-27 08:04:42 +02:00
mapsector.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mapsector.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mesh.cpp Halo: Highlight selected face 2016-11-12 06:41:04 +00:00
mesh.h Halo: Highlight selected face 2016-11-12 06:41:04 +00:00
mg_biome.cpp Biome API: Add per-biome riverbed material and depth 2016-06-05 16:37:02 +01:00
mg_biome.h Biomes: Increase heat and humidity noise spread to 1000 2016-12-03 02:34:35 +00:00
mg_decoration.cpp Decorations: Generalise 'spawn by' to be used by all decoration types 2016-09-14 09:19:54 +01:00
mg_decoration.h Decorations: Generalise 'spawn by' to be used by all decoration types 2016-09-14 09:19:54 +01:00
mg_ore.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_ore.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_schematic.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mg_schematic.h Schematics: Add core.place_schematic_on_vmanip API 2015-11-05 01:18:32 -05:00
minimap.cpp Minimap: show player markers 2016-02-19 21:31:22 +01:00
minimap.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
modalMenu.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
modifiedstate.h
mods.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
mods.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
nameidmapping.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nameidmapping.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nodedef.cpp Limit light_source in the engine (#4814) 2016-11-28 18:43:33 +10:00
nodedef.h Revert "Adding particle blend, glow and animation (#4705)" 2016-11-14 15:28:06 +01:00
nodemetadata.cpp Do not serialize empty NodeMetadata 2016-09-21 10:29:17 +02:00
nodemetadata.h Do not serialize empty NodeMetadata 2016-09-21 10:29:17 +02:00
nodetimer.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
nodetimer.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
noise.cpp PcgRandom: Fix/improve documentation 2016-06-04 02:16:06 -04:00
noise.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp Particles: Make attached particle spawners respect the parent's yaw 2016-11-18 06:18:54 +00:00
particles.h Revert "Adding particle blend, glow and animation (#4705)" 2016-11-14 15:28:06 +01:00
pathfinder.cpp find_path: consider walkable instead of CONTENT_AIR 2016-05-01 15:32:03 +02:00
pathfinder.h Pathfinder: Fix style 2016-05-01 15:32:02 +02:00
player.cpp Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00
player.h PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Fix build/warning on non X11 platforms 2016-10-03 15:55:47 +02:00
porting.h Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h
reflowscan.cpp Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
reflowscan.h Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
remoteplayer.cpp PlayerSAO saving fix (#4734) 2016-11-05 10:25:30 +01:00
remoteplayer.h PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
rollback_interface.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Fix -Wterminate warnings in rollback.cpp as well 2016-07-08 07:27:49 +02:00
rollback.h Fix rollback.txt migration 2016-05-23 11:48:30 -04:00
serialization.cpp Don't use ZLIB_WINAPI if the required DLL is not provided to CMake 2016-09-21 20:16:31 +02:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 2016-11-30 18:13:14 +10:00
server.h Allow restricting detached inventories to one player 2016-11-28 13:41:19 +01:00
serverlist.cpp Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
serverlist.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
serverobject.cpp Attached particle spawners 2016-10-13 17:33:16 +02:00
serverobject.h PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
settings_translation_file.cpp Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2016-08-30 05:40:48 +02:00
settings.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
settings.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
shader.cpp Fog: Make fraction of visible distance at which fog starts configurable 2016-12-07 04:07:54 +00:00
shader.h Fix superflous shader setting updates (#4800) 2016-11-23 00:05:39 +10:00
sky.cpp Sky: Draw bottom of the sky box in 'cloudy fog color' 2016-11-08 15:20:01 +00:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
sound_openal.h
sound.cpp
sound.h
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
subgame.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
tool.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
tool.h Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
touchscreengui.cpp Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
touchscreengui.h Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
treegen.cpp Treegen: Improve use of signed vs. unsigned integers 2016-07-12 20:22:26 +01:00
treegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Limit light_source in the engine (#4814) 2016-11-28 18:43:33 +10:00
voxelalgorithms.h Use node lighting for liquid spreading 2016-10-27 08:04:42 +02:00
wieldmesh.cpp Use inventory_image in the first place for inventory item mesh 2016-02-08 23:13:19 +01:00
wieldmesh.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00