Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
4f2c1e36a1
Implement minetest.register_on_dieplayer()
2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce
Add missing checks to texture caching
2012-01-04 00:37:46 +02:00
Perttu Ahola
3e6f824e6c
Use free rather than delete for malloc'd memory
2012-01-02 21:42:33 +02:00
Perttu Ahola
cd0019acd2
Fix server sending stuff before textures have been sent
2012-01-02 17:44:00 +02:00
Perttu Ahola
0e1f448b61
Texture cache on client (mostly made by sapier) (breaks network compatibility)
2012-01-02 13:31:50 +02:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00
Perttu Ahola
81d3485109
Fix segfault when generating stuff on world boundaries
2012-01-01 21:01:55 +02:00
Perttu Ahola
bd21f00f0a
Add minetest.get_modpath(modname)
2011-12-11 16:49:40 +02:00
Perttu Ahola
4cc117ddf6
Properly use time_from_last_punch for limiting PvP punch damage
2011-12-04 14:43:01 +02:00
Perttu Ahola
bc5cc638fc
Fix player not dying when beated to death by other player
2011-12-04 03:56:22 +02:00
Perttu Ahola
bff8be8b76
Fix getting two old-style minerals per digged node
2011-12-04 03:47:55 +02:00
Kahrl
275a348b75
Do not broadcast an empty chat message when someone tries to log in with the wrong password
2011-12-03 11:47:19 +02:00
Perttu Ahola
c6dd75ccfb
Add usermods/ to mod search paths and print out the paths at server startup
2011-12-03 03:43:20 +02:00
Perttu Ahola
6b2023dc3e
Properly handle mod name conflicts
2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701
Better mod loading error handling
2011-12-03 03:23:14 +02:00
Perttu Ahola
324c544922
Add world/mods to mod search path
2011-12-03 02:55:54 +02:00
Perttu Ahola
d96cd236f3
Enforced mod global naming convention and better error reporting
2011-12-03 02:45:55 +02:00
Perttu Ahola
581f950e10
Fix script error reporting a bit
2011-12-02 22:49:54 +02:00
Perttu Ahola
9344816bd6
Fix ActiveObject creation for fast player respawns
2011-12-02 17:30:22 +02:00
Perttu Ahola
67c21fc42f
Fix sending of player hp (was sent all the time)
2011-12-02 17:19:42 +02:00
Perttu Ahola
b9e8e20c9c
Script-defined creative inventory
2011-12-02 12:43:57 +02:00
Perttu Ahola
932988af46
Rename "build" privilege to "interact" (backwards-compatibly, of course)
2011-12-02 12:18:19 +02:00
Perttu Ahola
2dc9a0c724
Fix player double damage
2011-12-02 11:16:51 +02:00
Perttu Ahola
09010410cf
Print out PROTOCOL_VERSIONs if server is incompatible with client
2011-12-02 01:24:54 +02:00
Perttu Ahola
9d67037570
Don't send objects or map data before definitions have been sent
2011-12-02 01:18:25 +02:00
Perttu Ahola
08a10b8a6a
Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545
Players are more like objects + related stuff
2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Kahrl
2ca00fa585
Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
2011-12-01 12:06:39 +02:00
Perttu Ahola
347216d654
Reworked the inventory move handling code, hopefully fixed more problems than caused
2011-11-30 19:49:34 +02:00
Perttu Ahola
e109ed5cef
Proper player inventory and hp modification tracking and sending accordingly
2011-11-29 23:18:20 +02:00
Perttu Ahola
4bcff65ad0
Better version match fail messages from server
2011-11-29 22:23:03 +02:00
Perttu Ahola
2a610b011a
Handle items with m_count==0 sanely when placing
2011-11-29 21:05:53 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
705f142b8d
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
Perttu Ahola
0f2b932e92
Initial NodeMetaRef stuff
2011-11-29 19:13:56 +02:00
Perttu Ahola
842eb5da28
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
Perttu Ahola
05df2ee8a4
Add chat message callback and send functions
2011-11-29 19:13:56 +02:00
Perttu Ahola
c449e5f20a
Use log_deregister_thread in EmergeThread
2011-11-29 19:13:56 +02:00
Perttu Ahola
2e42391b86
Fix mod dependency sort
2011-11-29 19:13:55 +02:00
Perttu Ahola
fd8b9a3a44
Warn about unsatisfied dependencies
2011-11-29 19:13:55 +02:00
Perttu Ahola
5c1cb01936
Make blocks to be loaded from disk when the active block area reaches them
2011-11-29 19:13:55 +02:00
Perttu Ahola
a8a82e0b21
Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)
2011-11-29 19:13:55 +02:00
Perttu Ahola
218b626016
Fix and tune player movement checks (make them very loose)
2011-11-29 19:13:55 +02:00
Kahrl
f42c57d9a8
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
Perttu Ahola
b2ccbdffc1
Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
2011-11-29 19:13:54 +02:00