BlockMen
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a1db9242ec
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Add third person view
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2014-04-12 17:44:15 +02:00 |
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Novatux
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062de11b4c
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Fix rendering glitches when far from the center of the map
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2014-03-04 20:12:10 +01:00 |
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Perttu Ahola
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c50c9a10f1
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Fix and improve view range tuner
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2013-08-03 18:46:18 +03:00 |
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PilzAdam
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7f6e9e9540
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Fix disappearing of wielditem
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2013-05-21 20:16:22 +02:00 |
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PilzAdam
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e57dc4ef18
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Dont animate changing wielditem from hand to hand
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2013-05-20 20:31:38 +02:00 |
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PilzAdam
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3e2efdf18a
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Add a little animation when changing the wielded item
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2013-05-20 01:09:41 +02:00 |
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Aaron Suen
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1369503aba
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Fix math for isBlockInSight. Fixes #718 (client-side).
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2013-05-18 00:13:01 +02:00 |
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Perttu Ahola
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36747794ab
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Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
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2013-04-23 23:19:36 +03:00 |
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MirceaKitsune
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7cd5eb4c77
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Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
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2013-04-11 19:42:47 -04:00 |
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sapier
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e1146396bc
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fix mesh leak in camera class
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2013-04-07 21:49:55 -04:00 |
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Zeg9
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c1bf6f9f7a
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Fix camera "jumping" when attached and the parent goes too fast
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2013-04-03 23:22:40 +02:00 |
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Sfan5
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6d0ea26c2d
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
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PilzAdam
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497ff1ecd6
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Change Minetest-c55 to Minetest
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2013-02-24 18:49:03 +01:00 |
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Jeija
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a27cdf16f4
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Tilt camera on player damage (tweaked by PilzAdam)
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2013-01-03 15:16:46 +01:00 |
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Perttu Ahola
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804a7875a2
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Smooth day-night transitions
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2012-12-02 18:02:45 +02:00 |
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Perttu Ahola
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566f7f638a
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Get rid of jordan4ibanez's insane digging animation speed
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2012-12-02 03:10:23 +02:00 |
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Perttu Ahola
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bee170570d
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
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PilzAdam
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6e2ba111af
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Add jordan4ibanez' better digging animation
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2012-11-10 17:36:56 +01:00 |
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Perttu Ahola
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71c6845a94
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Define M_PI on MSVC
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2012-07-21 03:36:34 +03:00 |
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Kahrl
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1575448b1a
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Custom boxy nodes (stairs, slabs) and collision changes
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2012-06-17 16:34:39 +03:00 |
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Perttu Ahola
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d0ea6f9920
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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52122c342d
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
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Perttu Ahola
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a374b1a6a3
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Increase vertical FOV on lower aspect ratios (<16:10)
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2012-03-27 18:39:21 +03:00 |
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Perttu Ahola
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77120a021d
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Digging and placing sounds
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2012-03-24 04:24:26 +02:00 |
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Perttu Ahola
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6c14025b2d
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Add event manager and use it to trigger sounds
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2012-03-24 04:24:26 +02:00 |
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Perttu Ahola
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8c2f3bb378
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c55sound continued
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2012-03-24 04:24:25 +02:00 |
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Perttu Ahola
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c54a40df06
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Attempt to fix build for MSVC
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2012-03-18 19:08:13 +02:00 |
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Perttu Ahola
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2e90ed07ac
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
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Perttu Ahola
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58bed83d03
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Move ClientMap to clientmap.{h,cpp}
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2012-03-16 00:25:18 +02:00 |
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Kahrl
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7d36833bd4
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Set fixed FOV for the wielded item
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2012-03-10 18:15:31 +02:00 |
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Perttu Ahola
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4547ace59a
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Make Camera::updateViewingRange more snappy in following the min/max settings
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2012-03-10 18:03:40 +02:00 |
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Perttu Ahola
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989aba1966
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Fix and tune things, add tool "recharge" animation, add dummyball
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2012-03-10 11:28:14 +02:00 |
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Kahrl
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2cb96d9d68
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Page up and down change the minimum viewing range
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2012-02-01 02:24:55 +01:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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Kahrl
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392485aa45
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inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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2011-12-03 11:47:37 +02:00 |
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Perttu Ahola
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ec1859b095
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Show bare hand when no item is selected
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2011-12-02 15:20:42 +02:00 |
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Kahrl
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1901158b3e
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Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
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2011-12-01 11:56:06 +02:00 |
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Perttu Ahola
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a5545593ba
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Fix camera MaterialItem draw logic
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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f68fa667c8
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Clean InventoryItem interface a bit
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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9b907dd65a
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Try to tune fog to work well on high-end machines also
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2011-10-18 21:08:31 +03:00 |
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Perttu Ahola
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4e1055543c
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Tune map rendering and related diagnostics
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2011-10-18 19:18:01 +03:00 |
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Perttu Ahola
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7c2639ddd9
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Make view bobbing amount configurable
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2011-10-15 16:32:24 +03:00 |
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Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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Perttu Ahola
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9a7471b740
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Rotate wielded tool the right way and modify axe graphics accordingly
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2011-09-26 16:10:54 +03:00 |
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Perttu Ahola
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2ecd53ce09
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Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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2011-09-26 15:09:04 +03:00 |
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Kahrl
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3e012122d1
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
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