Kahrl
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
...
- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
SmallJoker
c40e993ce4
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
Pavel Puchkin
73bf791fe1
Remove remenants of mob code
...
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7
Simplify player modification checks
2014-10-01 18:44:36 -04:00
ShadowNinja
6bc4cad0ed
Split settings into seperate source and header files
...
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
kwolekr
9e4e7072da
Update Mapgen VoxelManipulator on buffer invalidation
2014-09-01 15:12:22 -04:00
SmallJoker
3c5df42a17
Make player files saving again
2014-06-29 00:45:04 +02:00
ShadowNinja
089fc010ab
Store the maximum player file tries in a constant
2014-06-23 15:55:47 -04:00
ShadowNinja
e491f8cd48
Only try to load from possible player files
2014-06-23 15:45:59 -04:00
ShadowNinja
7e6db1b803
Only keep players loaded while they're connected
2014-06-23 15:45:59 -04:00
sapier
f6fc39e69a
Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures
2014-06-23 00:26:57 +02:00
sapier
35ec3855f6
Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
2014-06-23 00:13:41 +02:00
proller
0279f32db7
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
Sfan5
118e2ae865
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
Ciaran Gultnieks
564e11fc2f
Fix merge mistake when rebasing for PR #1169
2014-03-24 19:56:36 +01:00
Selat
2bc2ce3bd1
Remove goto from Environment::removePlayer
2014-03-12 17:02:52 -04:00
Ciaran Gultnieks
0643cef09a
Update ABM object counts when triggers add objects
...
Also fixes long-standing accuracy issue due to unknown wider
object count not being incremented.
2014-03-09 11:13:44 +01:00
Ciaran Gultnieks
db98ef6b45
Stop wasting time in abm - performance improvement
...
Unless I'm mistaken, the chunk of code I'm moving there is potentially
executed hundreds of times inside the loop to get the exact same result
every time
2014-03-06 19:18:36 +01:00
Ciaran Gultnieks
baee91bf78
Fix for unloaded but active block problem
2014-03-02 20:39:28 +01:00
kwolekr
89f7dc1efd
ServerEnvironment: Remove direct dependency on EmergeManager
2014-02-09 16:36:30 -05:00
Perttu Ahola
6a3fa9df12
Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
2014-02-01 18:38:21 +01:00
Ilya Zhuravlev
a4c5f10ecf
Fix some errors reported by clang static analyzer.
2014-01-13 03:29:12 +04:00
Novatux
84b94eb198
Add forceloading
2014-01-11 17:54:00 +01:00
stujones11
d9ef072305
Make line_of_sight return blocking node position
2013-12-12 16:11:00 -05:00
Novatux
d879a539cd
Add minetest.swap_node
2013-11-30 18:37:56 +01:00
Perttu Ahola
21789ccc5f
Revert patch 58f036ad1
that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
2013-11-17 14:46:01 -05:00
kwolekr
e396fb2984
Actually fix weather
...
The real problem was that MapBlocks were not activated before getting sent to the client
2013-11-17 01:59:04 -05:00
Perttu Ahola
b3591019ad
Fix object duplication bug (at least in the most reproducible UFO case)
2013-10-17 00:10:16 +03:00
kwolekr
9bccd75e34
Weather: Clean up getHeat/getHumidity somewhat
2013-09-16 23:33:53 -04:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
PilzAdam
d718b0b34e
Dont write directly to files but rather write and copy a tmp file
2013-08-13 22:05:45 +02:00
kwolekr
c06caa14c3
Decoration: Fix schematic probability mess with new MTS file version
2013-08-11 15:34:49 -04:00
BlockMen
7b13d119ed
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
Novatux
fe1fe1b1e4
Change large amount of objects to be configurable via a setting in minetest.conf (max_objects_per_block).
2013-08-04 15:28:01 +03:00
Perttu Ahola
742614180c
Fix anticheat
2013-08-03 23:16:37 +03:00
RealBadAngel
d19c8b815d
Add set_breath and get_breath to lua API.
2013-07-20 20:34:11 +02:00
sapier
88d43af276
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
PilzAdam
280946ba83
Dont write player files all the time
2013-06-28 14:15:48 +00:00
PilzAdam
130464c268
Print playername when failing to read playerfile and ignore files starting with .
2013-06-22 21:39:47 +00:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
Kahrl
261f559339
Show number of objects in client environment in profiler (F6)
2013-06-18 01:49:06 +02:00
PilzAdam
2cdf0ff4ab
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
2013-06-12 20:27:06 +00:00
Kahrl
e988df0fbd
Add and implement setting max_clearobjects_extra_loaded_blocks.
...
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
kwolekr
981c6c9bf2
Fix lava damage on player's upper body
2013-05-19 21:29:49 -04:00
kwolekr
d00e8bd31a
Fix nearly all warnings
2013-05-19 21:26:56 -04:00
sapier
58f036ad1d
fix static data not beeing stored correctly on deactivation
2013-05-06 19:05:44 +02:00
sapier
e9a4e98cb9
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
2013-04-24 21:59:09 -04:00
sapier
69367aa799
Add Dijkstra A* and A* without prefetching pathfind algorithms
2013-04-06 11:24:03 -04:00