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mirror of https://github.com/moparisthebest/minetest synced 2024-11-10 11:25:07 -05:00
Commit Graph

407 Commits

Author SHA1 Message Date
paramat
8fc8cb819b Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
Pinky Snow
2800ff0660 fixed spelling
Fixed spelling mistake!
2016-01-09 02:29:07 +00:00
Robert Zenz
386d190e09 Clarified what get_node does. 2016-01-09 01:07:03 +00:00
slemonide
95c1b66722 Update lua_api.txt
set_sky does work with on_joinplayer
2016-01-09 01:06:45 +00:00
paramat
0bbbc6e13d Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
Robert Zenz
a7c50a3080 Made it more clear that "[combine" does accept a list of files. 2016-01-03 01:05:04 +01:00
Sapier
cdbb9ef228 Add missing documentation of automatic_face_movement_max_rotation_per_sec entity parameter 2015-12-25 14:11:39 +01:00
BlockMen
9eee3c3f46 Add option to give every object a nametag
or change the nametag text of players
2015-12-15 23:32:19 +01:00
est31
9a5a538e8d lua_api.txt: add blank lines before * lists
If rendered as markdown, lists need a blank line before them
so that they are recognized as such.
2015-12-07 07:27:51 +01:00
paramat
49073ba2c3 Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
2015-12-07 03:18:24 +00:00
Jun Zhang
a78dd7f2b6 Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
est31
89168a7ec8 Document limitations of minetest.get_password_hash 2015-12-02 18:32:14 +01:00
Alex Ford
97908cc656 Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
paramat
5292ba7391 Lua_api.txt: Add documentation for biome definition 2015-11-29 21:55:58 +00:00
est31
ad5ac39d8d Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
kwolekr
f9e394a466 Improve LuaVoxelManip documentation 2015-11-07 11:59:24 -05:00
BlockMen
2a12579fab Add support for audio feedback if placing node failed 2015-11-07 13:23:38 +01:00
kwolekr
1384108f8c Schematics: Add core.place_schematic_on_vmanip API
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
2015-11-05 01:18:32 -05:00
kwolekr
c2b5da735e Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
BlockMen
50ba7e114d Add option to disable backface culling for models
- Disabled by default (except players)
- Fixes #2984
2015-10-25 12:06:08 +01:00
PilzAdam
6f2d9de769 Improve Lua settings menu
* Add key settings to setting table and ignore them later
  This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
2015-10-24 19:39:15 +02:00
paramat
59fa117d13 Decoration API: Add flag for placement on liquid surface
Add findLiquidSurface() function to mapgen.cpp
Update lua_api.txt
2015-10-23 21:30:20 +01:00
Robert Zenz
c32847838d Add more ways to pass data to check_player_privs
The callback can now be invoked with either the player object or name as
the first parameter, and with either a table or a list of strings, like
this:

    minetest.check_player_privs(player_name, { shout = true, fly = true })
    minetest.check_player_privs(player_name, "shout", "fly")
    minetest.check_player_privs(player, { shout = true, fly = true })
    minetest.check_player_privs(player, "shout", "fly")
2015-10-22 19:55:48 +02:00
paramat
3b9f99e0d6 ABMs: Make catch-up behaviour optional
Default is true for backwards compatibility
Update lua_api.txt
2015-10-18 16:42:59 +01:00
ShadowNinja
2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
est31
b0523adc5f Add new ContentParamType2 "CPT2_DEGROTATE"
This might break some mods, but it is important for all uses of the param2 to
be documented.

This doesn't need a serialisation version or network protocol version change,
as old clients will still work on new servers, and it is bearable to have
new clients getting non rotated plants on old servers.
2015-10-04 23:59:41 +02:00
kwolekr
1f9c5a4a7b doc: Update node callback documentation 2015-10-04 15:34:56 -04:00
Duane Robertson
a5bdfb6b3c Add get_biome_id(biome_name) callback
It returns the index used in mg->biomemap for a given biome name.
The biomemap is useless without this unless you re-register all existing biomes,
which could cause problems for anyone else trying to use biomemap.
With this, you can quickly create a lookup table of ids and names.
2015-10-02 22:49:31 +02:00
Tim
776760aba7 Clarify radii and distance types in documentation
Because not all circles are round:
* circles using an euclidean metric are what we usually call "round"
* circles using a maximum metric look like euclidean rectangles with equal adjacent sides (squares)
* circles using a manhattan metric look like an euclidean right angled rhombus (squares, but 45° rotated to the former one)

[ci skip]
2015-09-26 21:28:50 +02:00
kwolekr
f062bbd7a1 Add /emergeblocks command and core.emerge_area() Lua API 2015-09-23 15:56:24 -04:00
est31
4f03f8d119 lua_api.txt: fix typo
Thanks to @kaadmy (NeD) for pointing this out.
2015-09-21 18:10:05 +02:00
kwolekr
dcbb95338a Ore: Add puff ore type 2015-09-17 03:04:50 -04:00
kwolekr
beba969413 Ore: Add ore sheet column height range selection
Modders are now able to select the range of ore column height,
and the midpoint at which they 'grow' starting from.
This commit adds three new parameters for the 'sheet' ore type:
column_height_min, column_height_max, and column_midpoint_factor.
clust_size is now deprecated for this ore type.
2015-09-13 00:11:50 -04:00
Robert Zenz
fe6575b8d3 Add more information about how get_node_light works. 2015-09-08 21:14:56 +02:00
est31
d44fceac7e Bump version to 0.4.13 2015-08-20 04:02:00 +02:00
kwolekr
be9024a397 minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
rubenwardy
a953ff4dfc Fix segfaults caused by the Environment not being initialized yet 2015-08-09 23:36:55 +02:00
est31
a890c66bc0 Actually document what minetest.is_protected should do 2015-08-02 19:09:55 +02:00
est31
c30a2d6854 Add AreaStore data structure 2015-07-27 06:42:56 +02:00
est31
3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
Robert Zenz
4eacce5e2f Add note that chat messages can be marked as handled. 2015-07-22 05:43:30 +02:00
est31
403e6e6c9c Document game main menu image system 2015-07-21 17:17:46 +02:00
Elia Argentieri
5ebb4237e2 Added get_player_velocity() method. Fixes #1176 2015-07-20 05:40:44 +02:00
RealBadAngel
655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
paramat
b51738177e Biome API decorations: 'spawnby' searches a 3D neighbourhood
The neighbours checked are the 8 nodes horizontally surrounding the decoration base
and the 8 nodes horizontally surrounding the ground node below the decoration
2015-07-08 22:44:10 +01:00
TeTpaAka
17ba584fe2 Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
MirceaKitsune
660fa516bf Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
est31
c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
TeTpaAka
aa13baa30a Add minetest.register_on_player_hpchange 2015-06-13 19:40:31 +02:00
TeTpaAka
e50aa4ed06 Add return list of individual counts to find_node_in_area 2015-06-13 19:39:18 +02:00