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Biome API decorations: 'spawnby' searches a 3D neighbourhood
The neighbours checked are the 8 nodes horizontally surrounding the decoration base and the 8 nodes horizontally surrounding the ground node below the decoration
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@ -3331,7 +3331,9 @@ Definition tables
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-- ^ Number of nodes the decoration can be at maximum.
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-- ^ If absent, the parameter 'height' is used as a constant.
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spawn_by = "default:water",
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-- ^ Node that the decoration only spawns next to, in a 1-node square radius.
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-- ^ Node that the decoration only spawns next to.
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-- ^ The neighbours checked are the 8 nodes horizontally surrounding the lowest node of the
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-- ^ decoration, and the 8 nodes horizontally surrounding the ground node below the decoration.
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num_spawn_by = 1,
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-- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
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-- ^ If absent or -1, decorations occur next to any nodes.
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@ -246,7 +246,7 @@ bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
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return true;
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int nneighs = 0;
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v3s16 dirs[8] = {
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v3s16 dirs[16] = {
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v3s16( 0, 0, 1),
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v3s16( 0, 0, -1),
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v3s16( 1, 0, 0),
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@ -254,7 +254,16 @@ bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
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v3s16( 1, 0, 1),
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v3s16(-1, 0, 1),
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v3s16(-1, 0, -1),
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v3s16( 1, 0, -1)
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v3s16( 1, 0, -1),
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v3s16( 0, 1, 1),
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v3s16( 0, 1, -1),
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v3s16( 1, 1, 0),
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v3s16(-1, 1, 0),
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v3s16( 1, 1, 1),
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v3s16(-1, 1, 1),
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v3s16(-1, 1, -1),
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v3s16( 1, 1, -1)
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};
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// Check a Moore neighborhood if there are enough spawnby nodes
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