Perttu Ahola
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501b8fe743
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Damage groups WIP
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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e9cdb938fe
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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07ed57476f
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itemgroup.h and ItemGroupList typedef
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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562ac3bce9
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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Perttu Ahola
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56f55ab1af
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Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
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2012-01-02 16:19:52 +02:00 |
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Perttu Ahola
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ff82b95800
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ObjectRef:get_entity_name() and fixing of comments in default/init.lua
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2012-01-02 13:12:56 +02:00 |
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Perttu Ahola
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008de2fb8f
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Delete unknown LuaEntities when punched
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2011-12-04 16:25:27 +02:00 |
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Perttu Ahola
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a17efe6e8f
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Remove obsolete createPickedUpItem()
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2011-12-02 11:54:23 +02:00 |
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Perttu Ahola
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e8b0722137
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Add time_from_last_punch to Lua API
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2011-12-02 11:51:41 +02:00 |
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Perttu Ahola
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af32240545
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Players are more like objects + related stuff
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2011-12-01 23:33:48 +02:00 |
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Perttu Ahola
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ee0d3bacbc
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
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Kahrl
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d6b30dd3a5
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CraftItem rework and Lua interface
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2011-11-29 19:13:58 +02:00 |
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Perttu Ahola
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82a460ec90
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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70363847aa
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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290e921920
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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0ce0c8fcfb
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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7b802c547d
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Handle undefined objects better
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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1320d07068
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Scripting WIP: dynamic object stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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75a0ca6bd6
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Scripting WIP
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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38944467d3
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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23adfff4fe
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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b35adfbd2d
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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526eedf98e
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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dcedfdacd1
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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ea8d6d7abd
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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f145d498a6
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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41c91391fc
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Scripting WIP; Lua entity step callback works
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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a6a1e6ed1a
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random scripting work-in-progress
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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bfc68d3151
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Scripting WIP
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2011-11-29 19:13:38 +02:00 |
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Perttu Ahola
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3daaff3a42
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Remove very floody log message of MobV2SAO
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2011-10-17 11:45:06 +03:00 |
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Perttu Ahola
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cfd19dcdb5
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Fix punching of oerkkis
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2011-10-17 01:58:38 +03:00 |
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Perttu Ahola
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2419d0029a
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Some more profiler stuff to get the hang on what really uses CPU
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2011-10-16 22:39:35 +03:00 |
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Perttu Ahola
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6470743e51
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Make dungeon masters not shoot the walls with no reason
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2011-10-16 19:39:20 +03:00 |
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Perttu Ahola
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b65a5aceb0
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
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Perttu Ahola
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414c614893
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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
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2011-10-16 11:52:33 +03:00 |
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Perttu Ahola
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4914eb29d1
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Replace M_PI with PI
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2011-10-16 00:24:51 +03:00 |
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Perttu Ahola
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3f58028d31
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Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
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2011-10-15 16:04:25 +03:00 |
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Perttu Ahola
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5341bf59c2
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Improve mobv2
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2011-10-15 12:17:21 +03:00 |
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Perttu Ahola
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43a28f04fa
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mobv2
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2011-10-15 02:28:57 +03:00 |
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JacobF
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c68ea19e8d
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Now SAOs will reflect changes to their temporary inventory object
Also, the temp item wasn't being deleted, might have been a memory leak.
Now you will only eat 1 item off a stack
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2011-09-06 16:36:11 +03:00 |
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Perttu Ahola
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d62ae0e18b
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
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Perttu Ahola
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4556c212db
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Made rats cookable and made them spawn near trees
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2011-07-30 17:51:21 +03:00 |
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Nils Dagsson Moskopp
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cbf2ac5e8f
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* different collision box for fireflies so they now hover above the ground
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2011-07-21 15:40:00 +02:00 |
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Nils Dagsson Moskopp
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8129d16dd3
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+ fireflies
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2011-07-20 22:05:57 +02:00 |
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Perttu Ahola
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afa2b8714f
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Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
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2011-07-16 17:39:03 +03:00 |
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Perttu Ahola
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91cfbe2891
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
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