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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
Commit Graph

21 Commits

Author SHA1 Message Date
Perttu Ahola
8b8ef8acc0 Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 2011-12-01 01:58:31 +02:00
Perttu Ahola
705f142b8d GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
Perttu Ahola
18bb0ea1ea Mode node definition loading from Lua (still not finished), fix metadata creation from name 2011-11-29 19:13:51 +02:00
Perttu Ahola
3b3ca65562 Add names to NodeMetadata 2011-11-29 19:13:50 +02:00
Perttu Ahola
df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola
6a417c538f Remove burn time definitions from FurnaceNodeMetadata 2011-11-29 19:13:46 +02:00
Perttu Ahola
ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
0bf533f753 Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit 2011-10-16 16:28:12 +03:00
darkrose
582e450bad added locking chests - clean patch 2011-09-22 19:11:48 +10:00
JacobF
2d872ce3fa Furnace was crashing stuff again 2011-09-02 17:33:06 -04:00
JacobF
5e3b9e3578 * Furnace would say it was overloaded when it had a non-cookable source
* I didn't understand that expression last fix and now the furnace would burn fuel
even when it had no source item.
2011-09-01 15:39:15 -04:00
JacobF
6415528f96 If there was no source item in a furnace it would cause a segmentation fault. 2011-08-30 11:38:53 -04:00
Perttu Ahola
1a705523c0 Merge remote-tracking branch 'queatz/furnace-is-not-blackhole' 2011-08-30 14:24:12 +03:00
JacobF
134e49cc8e Merged 2 branches because they relied on each other.
This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
 - This caused small fuels to cook slower than meant to
 - Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-25 19:27:50 -04:00
JacobF
ef08163c38 Don't remove furnace if something is inside it. 2011-08-24 18:53:06 -04:00
Giuseppe Bilotta
467b3cf4c1 Some inventory const-ification 2011-08-11 15:22:35 +02:00
Perttu Ahola
8ceb0586b2 made more things burnable in furnace 2011-07-30 14:57:43 +03:00
Perttu Ahola
a4cceb93ec fixed wrong furnace menu layout 2011-06-18 08:50:05 +03:00
Perttu Ahola
931474658d moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
Perttu Ahola
da692355e8 Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00