Perttu Ahola
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288822e73d
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Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit.
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2011-04-29 00:29:34 +03:00 |
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Perttu Ahola
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8377b5f2a6
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Changed a bit of the code that is and should still be commented out.
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2011-04-27 00:14:16 +03:00 |
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Perttu Ahola
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2830095366
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Optimized map saving and sending (server-side)
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2011-04-26 00:23:38 +03:00 |
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Perttu Ahola
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2704bdc68e
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Optimized smooth lighting calculation code
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2011-04-24 21:15:50 +03:00 |
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Perttu Ahola
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c9967d6d07
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updated menu a bit, and some other small fixes
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2011-04-24 15:37:41 +03:00 |
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Perttu Ahola
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0034744568
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Made the main menu a bit more unique looking
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2011-04-24 00:11:23 +03:00 |
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Perttu Ahola
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96e09703ba
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fix to the previous commit
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2011-04-23 18:59:23 +03:00 |
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Perttu Ahola
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ea69a49a7b
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tuned error reporting a bit
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2011-04-23 18:53:39 +03:00 |
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Perttu Ahola
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179fc8597b
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port to be not set to 0 from configuration
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2011-04-23 18:43:20 +03:00 |
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Perttu Ahola
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1995b59320
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Code refactoring; split half of main.cpp to game.cpp.
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2011-04-23 18:31:31 +03:00 |
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Perttu Ahola
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9f17664336
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cleaning up main.cpp a bit
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2011-04-23 16:01:49 +03:00 |
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Perttu Ahola
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bbe47f845b
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Updated to-do list and added the give_initial_stuff setting for testing
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2011-04-22 10:48:40 +03:00 |
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Perttu Ahola
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b36e5c0508
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Removed IrrlichtWrapper
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2011-04-22 09:54:05 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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a7d36a50bb
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Menu will now ignore an invalid port or the port 0.
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2011-04-15 23:35:32 +03:00 |
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Perttu Ahola
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e20dbbf6ee
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fixed port setting not being loaded from configuration file for client
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2011-04-12 17:42:17 +03:00 |
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Perttu Ahola
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f5f15e38a5
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Added installing build-essential to build instructions and modified the main.cpp notes a bit
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2011-04-11 14:04:26 +03:00 |
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Perttu Ahola
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08bbf96877
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items now fall by gravity... also some other random updating
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2011-04-10 12:34:12 +03:00 |
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Perttu Ahola
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fd7a0735c9
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new object system
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2011-04-10 04:15:10 +03:00 |
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Perttu Ahola
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4b54b291ae
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Some progress on transitioning from MapBlockObject to ActiveObject.
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2011-04-08 00:47:14 +03:00 |
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Perttu Ahola
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2dba606e12
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stone shovel now needs cobble, not stone.
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2011-04-06 22:28:51 +03:00 |
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Perttu Ahola
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90234e35a6
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cleaning notes and stuff
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2011-04-06 11:34:41 +03:00 |
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Perttu Ahola
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e56d166337
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Made mesh update on node addition asynchronous on client, to reduce frametime spikes
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2011-04-06 10:28:39 +03:00 |
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Perttu Ahola
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212f34db82
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fixed the bug of disabled removal of empty chests
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2011-04-06 01:42:37 +03:00 |
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Perttu Ahola
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389fe31ace
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
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Perttu Ahola
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042834b09d
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Fixed chest contents not immediately updating to all players
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2011-04-04 18:29:44 +03:00 |
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Perttu Ahola
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4a92df6ff0
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Chests work now!
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2011-04-04 15:13:19 +03:00 |
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Perttu Ahola
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9e683fff50
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initial chest metadata
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2011-04-04 11:18:14 +03:00 |
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Perttu Ahola
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fa736e138c
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
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Perttu Ahola
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fa08294d09
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
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Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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Perttu Ahola
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06eb0ad4d0
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copied draft of updateNodeMeshes from backup
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2011-04-03 12:48:20 +03:00 |
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Perttu Ahola
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ee89e29ae1
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Revert mapgen to best working version (2)
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2011-04-03 12:14:23 +03:00 |
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Perttu Ahola
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bc66bb2d40
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Mapgen is better now. Not a lot, but a bit!
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2011-04-02 20:55:22 +03:00 |
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Perttu Ahola
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2990f5d90b
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commit before some radical changes
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2011-04-02 13:44:06 +03:00 |
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Perttu Ahola
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2e7b15fed3
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
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Perttu Ahola
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9a22d02903
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mapgen tweaking
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2011-03-01 01:32:54 +02:00 |
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Perttu Ahola
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231386d501
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tweaked mapgen
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2011-02-28 14:51:57 +02:00 |
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Perttu Ahola
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a302ae3e08
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-
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2011-02-28 02:14:52 +02:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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ec3cb2d1d7
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
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2011-02-24 18:25:19 +02:00 |
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Perttu Ahola
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9f859d8389
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modified the build system of lua to a more minimal one
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2011-02-24 00:19:41 +02:00 |
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Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
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Perttu Ahola
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69dbc046eb
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preliminary lua scripting framework for objects
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2011-02-21 16:10:36 +02:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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Perttu Ahola
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f5ff378dd0
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video backend selection
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2011-02-19 11:48:54 +02:00 |
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Perttu Ahola
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4c2b9ed516
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random code cleaning, shouldn't affect anything
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2011-02-18 22:25:25 +02:00 |
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Perttu Ahola
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3264ac4390
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Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
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2011-02-17 19:07:14 +02:00 |
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Perttu Ahola
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fb5ae9a7a5
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Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
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2011-02-16 22:54:07 +02:00 |
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