sapier
660e636887
Hide pause menu prior drawing "shutting down..." message
2014-05-24 13:45:05 +02:00
sapier
c1e297a90a
Reduce log level for non npot2 texture warning message
2014-05-24 13:42:52 +02:00
sapier
b743dcb942
Fix library link order
2014-05-24 13:39:27 +02:00
sapier
3939ab6c9d
Remove settings not used any longer
2014-05-24 12:17:15 +02:00
sapier
6b37529bd6
Fix disable hud disabling drawing of full gui
2014-05-24 12:15:11 +02:00
Jakub Vaněk
6922807fd5
fixed typo std::encl in src/gettext.cpp
2014-05-24 11:20:21 +02:00
sapier
f969a91c0a
Fix a bunch of small bugs due to mainmenu cleanup
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Fix doubleclick not working in singleplayer
Fix of by one issue on accessing raw list
Fix this->self
Fix copy&paste error for scroll button
2014-05-24 11:16:05 +02:00
RealBadAngel
18fe277d94
Item entity stacks merge on the ground.
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Add TTL to item entities.
2014-05-23 22:46:05 +02:00
sfan5
94dba66c16
Fix memory leak in redis backend, fixes #1325
2014-05-23 13:30:58 +02:00
sapier
73e5bc9c01
Add joining player to printed player list
2014-05-20 18:09:32 +02:00
sapier
09970b7b6d
Add support for interlaced polarized 3d screens
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Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
d9f6f9e7a8
Split declaration of GenericCAO from implementation
2014-05-17 23:19:31 +02:00
sapier
87b4bce594
Fix singleplayer dialogs missing game customization
2014-05-17 15:32:51 +02:00
sapier
c3984569c0
Add formspec toolkit and refactor mainmenu to use it
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Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
2014-05-16 22:57:14 +02:00
ShadowNinja
34d872628d
Make print() NUL-safe
2014-05-15 19:09:47 -04:00
RealBadAngel
c8a99404e8
Map irrlicht log level to minetest. Allow write them to debug file.
2014-05-14 19:30:39 +02:00
sapier
6c37e89f08
Fix old client showing duplicated health bar on new server
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Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
2014-05-11 22:34:44 +02:00
sapier
167df02e3d
Send max number of characters instead of asserting in case of too long chat messages
2014-05-11 15:39:38 +02:00
sapier
5c6cf630de
Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes
2014-05-11 15:32:15 +02:00
sapier
b16cbba21a
Fix incorrect scaling of customized hud item selection marker
2014-05-11 13:26:23 +02:00
sapier
90f0859128
Fix error messages beeing shown on pressing cursor keys in various menus
2014-05-11 02:57:47 +02:00
sapier
f76b9d724b
Fix possible deadlock in error conditions
2014-05-11 00:14:57 +02:00
sapier
c8aed03ace
Fix healthbar not beeing hidden on disabled damage
2014-05-10 23:32:25 +02:00
ShadowNinja
c4359ff65c
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e
Organize builtin into subdirectories
2014-05-07 17:14:23 -04:00
ShadowNinja
fef2729fd0
Add write_json() to the async API
2014-05-07 17:05:44 -04:00
ShadowNinja
e17f140be0
Add a limit to node meta data resolving recursion
2014-05-07 17:05:44 -04:00
sapier
d3ee617f37
Fix heart + bubble bar size on different texture packs
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Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
c80d67f48e
Move message about missing normal maps to infostream instead of errorstream.
2014-05-05 19:25:18 +02:00
RealBadAngel
6f511b1d05
Bugfix: make waypoints respect camera offset
2014-05-05 09:03:37 +02:00
sapier
09e8bbea03
Fix numeric underflow on calculating window size adjustment
2014-05-04 02:43:01 +02:00
BlockMen
cfb26629bf
Fix player:set_animation() in third person view
2014-05-03 10:50:49 +02:00
sapier
9370f5657a
Add hack to avoid 2s startup delay on local games
2014-05-02 00:18:25 +02:00
sapier
4b44d359f5
Fix usage of deprecated functions in builtin
2014-04-29 23:57:07 +02:00
sapier
b5acec0a3c
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
sapier
c03d7dc8a7
Add download rate to media progress bar (non http mode only!)
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Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
088b18da3d
Make debug text adjust it's border to the screensize and fix a border update bug
2014-04-27 18:45:04 -04:00
sapier
65016c880c
Fix rounding issue of hud dpi on some machines
2014-04-27 22:44:37 +02:00
ShadowNinja
0d6e4ef5f3
Add support for function serialization to minetest.serialize
2014-04-27 16:15:53 -04:00
ShadowNinja
f2b93b7bae
Fix code style of async API
2014-04-27 16:15:53 -04:00
ShadowNinja
6ab3b4c838
Remove dependency on marshal and many other async changes
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This makes a number of changes:
* Remove the dependency on marshal by using string.dump and loadstring.
* Use lua_tolstring rather than having Lua functions pass string lengths to C++.
* Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
* Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
* Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.)
* Pop more unused items from the stack
* Code style fixes
* Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
db4ea4658c
Only push the Lua error handler once
2014-04-27 16:15:53 -04:00
sapier
1838a3fd69
Add support for dpi based HUD scaling
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Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Perttu Ahola
8d31534710
Client: Don't crash if trying to draw too many items from inventory in HUD
2014-04-27 09:49:19 +03:00
BlockMen
3a6d6e4751
Move the old stuff to doc
2014-04-25 19:33:31 +02:00
BlockMen
cd14259bd9
Remove useless MSVC project files
2014-04-25 19:20:58 +02:00
BlockMen
c5324015bc
Fix directional fog color in front view
2014-04-25 10:35:45 +02:00
ShadowNinja
f2a1900345
Update documentation on is_ground_content
2014-04-24 18:27:25 -04:00
ShadowNinja
e3bdd7b2ed
Revert "Add backtrace to error function"
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This reverts commit 5b518ed2fe
.
This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
sapier
885e93df44
Fix lost pause support in singleplayer
2014-04-24 19:47:17 +02:00