PilzAdam
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60113bde74
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Dont move item back when not clicking on a slot
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2013-12-03 18:05:36 +01:00 |
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proller
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1309e52198
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Rename names -> can_see_far_names in announce
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2013-12-03 20:14:06 +04:00 |
|
sapier
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5004f31575
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Fix broken async locking in release build
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2013-12-03 17:50:00 +02:00 |
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proller
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6cbd1b8bf7
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Remove link to #, add unlimited_player_transfer_distance to announce
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2013-12-03 19:48:43 +04:00 |
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Sfan5
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6fa3892a71
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Fix MinGW build
|
2013-12-01 20:58:46 +01:00 |
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sapier
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04e9a9d541
|
Cleanup jthread and fix win32 build
|
2013-12-01 16:25:46 +01:00 |
|
kwolekr
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f3439c40d8
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Cavegen: Fix possible out-of-bounds heightmap access
|
2013-12-01 08:57:35 -05:00 |
|
kwolekr
|
20e3d550fa
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Decoration: Add schematic Y-slice probability support
|
2013-12-01 01:24:59 -05:00 |
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sapier
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de0cdbc01c
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Fix log threadname lookup handling not beeing threadsafe
|
2013-11-30 21:22:15 +01:00 |
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ShadowNinja
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4696c59a5f
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Add error handler to async step
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2013-11-30 13:05:13 -05:00 |
|
ShadowNinja
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4594ba6522
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Optimize table creation
|
2013-11-30 13:05:13 -05:00 |
|
Novatux
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d879a539cd
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Add minetest.swap_node
|
2013-11-30 18:37:56 +01:00 |
|
Ilya Zhuravlev
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752e11e114
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Fix MSVC build.
|
2013-11-30 21:00:18 +04:00 |
|
kwolekr
|
ff7d7080e3
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LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored
|
2013-11-30 00:27:39 -05:00 |
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kwolekr
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769b2d7c05
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LuaVoxelManip: Add get_light_data() and set_light_data()
|
2013-11-30 00:01:43 -05:00 |
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MetaDucky
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5be786c804
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Fixed potential NULL pointer and leak when setting node metadata
|
2013-11-29 23:35:16 -05:00 |
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kwolekr
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747bc40840
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Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues
|
2013-11-29 20:54:04 -05:00 |
|
sapier
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d19a69cd0d
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Fix broken thread stop handling
|
2013-11-30 02:15:31 +01:00 |
|
sapier
|
d02ce1cf4d
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Fix old gcc build
|
2013-11-29 23:36:18 +01:00 |
|
sapier
|
2e66aca357
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Fix modstore/favourites hang by adding asynchronous lua job support
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2013-11-29 22:09:14 +01:00 |
|
sapier
|
b08d7558de
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Split server/client port setting to avoid port number clashes in mainmenu
|
2013-11-28 21:43:06 +01:00 |
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ShadowNinja
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ff25218374
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Don't use variable length arrays
|
2013-11-28 11:22:41 -05:00 |
|
ShadowNinja
|
7433d65d3e
|
Rollback fixes and get_node_actions
|
2013-11-27 18:13:06 -05:00 |
|
Mario Barrera
|
1fd9a11e30
|
SQLite rollback
|
2013-11-27 18:13:06 -05:00 |
|
sapier
|
4f246f0e22
|
Fix line_of_sight (AGAIN)
|
2013-11-25 00:04:05 +01:00 |
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kwolekr
|
068dd796f5
|
Don't continue trying to deserialize blank block data
|
2013-11-24 02:10:15 -05:00 |
|
Kahrl
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ab601e8710
|
Fix invalid escape sequence in database migration code
|
2013-11-23 16:09:38 +01:00 |
|
Kahrl
|
6f851c9692
|
Fix crash when pressing Enter key in formspec menu
|
2013-11-23 00:37:32 +01:00 |
|
kwolekr
|
5323d800cc
|
Fix possible implicit conversion of NULL to std::string
|
2013-11-21 00:49:32 -05:00 |
|
kwolekr
|
98e4e2b373
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LuaVoxelManip: Update parameter index of set_lighting()
|
2013-11-21 00:45:17 -05:00 |
|
kwolekr
|
b38afc9311
|
Mapgen V6: Respect water_level setting
|
2013-11-21 00:43:27 -05:00 |
|
MetaDucky
|
0930911efa
|
fix gettext compile issues under win32
|
2013-11-18 21:11:52 -05:00 |
|
kwolekr
|
86ef7147b6
|
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
|
2013-11-17 15:15:59 -05:00 |
|
PilzAdam
|
a55c073ce9
|
Increase liquid_loop_max to 10000 again
|
2013-11-17 21:05:14 +01:00 |
|
Perttu Ahola
|
21789ccc5f
|
Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
|
2013-11-17 14:46:01 -05:00 |
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sapier
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b2d9205796
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Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before
|
2013-11-17 12:46:54 -05:00 |
|
sapier
|
eadc943159
|
Add missing RequestQueue doc
|
2013-11-17 12:46:43 -05:00 |
|
sapier
|
dc407e219f
|
Fix multicaller support in RequestQueue
|
2013-11-17 12:45:58 -05:00 |
|
kwolekr
|
d419e4cbb6
|
Do the same for LevelDB interface
|
2013-11-17 11:26:34 -05:00 |
|
kwolekr
|
aa172bdda4
|
Handle blank blocks in database
Fix screwed-up indentation
|
2013-11-17 10:57:45 -05:00 |
|
kwolekr
|
a439aea9ba
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Revert "Don't use msvc libs for mingw build"
This reverts commit 3985c01ad7 .
|
2013-11-17 10:33:58 -05:00 |
|
kwolekr
|
a92fc3563c
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Prevent shaders from being created when disabled
|
2013-11-17 02:46:05 -05:00 |
|
sapier
|
3985c01ad7
|
Don't use msvc libs for mingw build
|
2013-11-17 02:27:00 -05:00 |
|
kwolekr
|
cca4f09ba1
|
Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node name if decolist is used
Fix warning message for spawnby nodes
Prevent type-punning warning caused by casting enum to int
|
2013-11-17 02:22:24 -05:00 |
|
kwolekr
|
e396fb2984
|
Actually fix weather
The real problem was that MapBlocks were not activated before getting sent to the client
|
2013-11-17 01:59:04 -05:00 |
|
sapier
|
90e7832408
|
Fix invalid listname and listsize not handled correctly in set_size
|
2013-11-16 15:52:41 +01:00 |
|
MetaDucky
|
35606cfb67
|
fixed array limit check when reading Lua specialtiles table
|
2013-11-16 15:31:17 +01:00 |
|
ShadowNinja
|
371b39a09a
|
Pass a errfunc to lua_pcall to get a traceback
|
2013-11-15 14:13:31 -05:00 |
|
BlockMen
|
3f519eb729
|
Fix formspec background padding when clipped
|
2013-11-14 19:03:55 +01:00 |
|
proller
|
9a750450ed
|
Improved default settings for floatland perlin noise 1. Larger, more detailed floatlands.
|
2013-11-14 15:38:32 +04:00 |
|