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mirror of https://github.com/moparisthebest/minetest synced 2024-11-14 05:15:09 -05:00
Commit Graph

1777 Commits

Author SHA1 Message Date
Perttu Ahola
543fc6702f Set proper field background colors in Irrlicht 1.8 2012-12-06 19:35:40 +02:00
Perttu Ahola
5080b63435 Raise default maximum render distance to 240 2012-12-06 15:49:20 +02:00
Perttu Ahola
8bb36f4650 Fix automagic render distance tuner 2012-12-06 15:49:20 +02:00
Matthew I
a47b829040 Add #include guards to base64.h 2012-12-03 19:44:54 +02:00
Perttu Ahola
07632b7d69 Try to add a bit of topside brightness when not using shaders 2012-12-02 23:48:11 +02:00
Perttu Ahola
68e36226b3 Default to preload_item_visuals=true 2012-12-02 20:43:55 +02:00
MirceaKitsune
15b86a6b9b Don't send player position from client to server if the player hasn't moved 2012-12-02 20:22:02 +02:00
Perttu Ahola
804a7875a2 Smooth day-night transitions 2012-12-02 18:02:45 +02:00
Perttu Ahola
041585a78e Const-correct util/serialize.h 2012-12-02 14:36:12 +02:00
Perttu Ahola
cd1f604ffe Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
Perttu Ahola
566f7f638a Get rid of jordan4ibanez's insane digging animation speed 2012-12-02 03:10:23 +02:00
Perttu Ahola
3e07c5bf82 Fix tile MaterialType to make sense and make lava surface be shader'd lower like water 2012-12-02 02:59:15 +02:00
Perttu Ahola
98fd364672 Add enable_shaders to minetest.conf.example 2012-12-02 00:54:44 +02:00
obneq
151fad1f2b Add checkboxes for shaders and on-demand item visual generation 2012-12-02 00:52:35 +02:00
Perttu Ahola
27373919f4 Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
Kahrl
22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
Perttu Ahola
e3258b78e2 Add setting preload_item_visuals 2012-12-02 00:46:10 +02:00
Perttu Ahola
bee170570d On-demand item meshes and textures 2012-12-02 00:38:26 +02:00
Perttu Ahola
ba73e75ef9 Modify some client log message levels 2012-12-02 00:24:11 +02:00
RealBadAngel
f4b7e1a570 New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
PilzAdam
bb454b1846 Merge support for anaglyph stereo 2012-12-01 12:41:05 +01:00
Perttu Ahola
778d9b0cd6 Add the ability for client to check if image exists 2012-11-30 22:19:54 +02:00
Jürgen Doser
c1d8eeb70a Make dragged itemstack following the mouse cursor much smoother
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30 22:07:30 +02:00
Matthew I
6cf87e1d23 Ignore directories beginning with a "." when searching for mods
This is not a problem on POSIX systems (these directories are
ignored by the POSIX implementation of fs::GetDirListing() in
filesys.cpp), but these directories still are reported on Windows
systems.  This becomes a problem when mod authors use version
control systems that create directories like ".git" or ".svn"
and collectMods() picks up on them.  It has also been suggested
that ignoring such directories would allow for the easily disabling
mods by inserting a "." in front of their name.

This quick fix simply makes collectMods() ignore directories
beginning with a ".".
2012-11-30 21:41:50 +02:00
Perttu Ahola
8a93581c8a Run scriptapi_on_shutdown() thread-safely and remove some old crap 2012-11-30 19:41:13 +02:00
Matthew I
6c8fa83ecd Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.

Document that minetest.register_on_shutdown() callbacks may not be run

If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
ab45133ab4 Add congestion control settings to minetest.conf 2012-11-29 22:13:22 +02:00
Perttu Ahola
7b6d642300 Full protocol 13 compatibility on server side 2012-11-29 22:08:25 +02:00
Perttu Ahola
96a286dcf5 Make strict and non-strict protocol version checking to work more like expected 2012-11-29 22:08:25 +02:00
Perttu Ahola
420de7ad5e Allow server to accept protocol 13 clients altough they don't work too well 2012-11-29 22:08:25 +02:00
Perttu Ahola
8ccdd3bdb4 Ranged support of protocol version on server side 2012-11-29 22:08:25 +02:00
Perttu Ahola
23913f26cd Support serialization of protocol 13 ContentFeatures 2012-11-29 22:08:25 +02:00
Perttu Ahola
9714612999 unit test: TestNodedefSerialization 2012-11-29 22:08:25 +02:00
Perttu Ahola
69cdcea9fc Modify new ObjectProperties format to such that 0.4.3 will eat it 2012-11-29 22:08:25 +02:00
Perttu Ahola
30ec69c7d3 Fix Taoki's messed up generic object command ids 2012-11-29 22:08:25 +02:00
Calinou
655bb526f4 Fix head shifting downards in glass, nodeboxes... 2012-11-28 16:14:52 +04:00
Perttu Ahola
5c26972cdd Fix mesh glitches on MapBlock boundaries 2012-11-27 19:00:09 +02:00
MirceaKitsune
5f798d944e Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly 2012-11-27 08:06:13 +02:00
Perttu Ahola
6b927229f5 Default server step to 0.1s and sync object/player update intervals to it 2012-11-26 22:34:59 +02:00
Perttu Ahola
e0eaed5fdb Remove unnecessary util/serialize.h from content_mapblock.cpp 2012-11-26 11:56:18 +02:00
Perttu Ahola
5bd638d4a5 Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size) 2012-11-26 11:39:52 +02:00
Perttu Ahola
eca1c96412 Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
Perttu Ahola
2f5686ca48 Move a function from clientserver.h to clientserver.cpp 2012-11-26 10:31:24 +02:00
Perttu Ahola
4fa4340b95 Proper versioning of new network-serialized stuff 2012-11-26 09:49:31 +02:00
Perttu Ahola
197542c7ec New PROTOCOL_VERSION scheme (allow client to support a range of versions) 2012-11-26 09:49:07 +02:00
Perttu Ahola
ab507f83e2 Fix LuaEntitySAO::getClientInitializationData() and bump the related version 2012-11-26 09:10:27 +02:00
Perttu Ahola
c8acc373c1 Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed 2012-11-25 21:11:45 +02:00
MirceaKitsune
3d1c481f0b RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
Correct lua api version number

Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.

Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
756db8174a A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
fa67b46c04 Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
Initialize m_bone_posrot too

Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached

Don't make attachments possible to right-click either

Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
2012-11-25 19:14:24 +02:00