.. |
jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
lua
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
util
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
activeobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
ban.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
ban.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
base64.cpp
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Fix signedness warning in base64.cpp
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2012-07-21 22:10:29 +03:00 |
base64.h
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Check password hash validity
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2012-06-03 20:32:44 +03:00 |
camera.cpp
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Add jordan4ibanez' better digging animation
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2012-11-10 17:36:56 +01:00 |
camera.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
chat.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
chat.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
client.cpp
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New PROTOCOL_VERSION scheme (allow client to support a range of versions)
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2012-11-26 09:49:07 +02:00 |
client.h
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Detached inventories
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2012-07-24 20:57:17 +03:00 |
clientmap.cpp
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
clientmap.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
clientobject.cpp
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Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
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2012-11-25 19:14:23 +02:00 |
clientobject.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
clientserver.cpp
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Move a function from clientserver.h to clientserver.cpp
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2012-11-26 10:31:24 +02:00 |
clientserver.h
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Move a function from clientserver.h to clientserver.cpp
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2012-11-26 10:31:24 +02:00 |
clientsimpleobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
clouds.cpp
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Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
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2012-06-05 18:54:42 +03:00 |
clouds.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
cmake_config.h.in
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
CMakeLists.txt
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Move a function from clientserver.h to clientserver.cpp
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2012-11-26 10:31:24 +02:00 |
collision.cpp
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
collision.h
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
config.h
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
connection.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
connection.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
constants.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
content_abm.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_abm.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cao.cpp
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Proper versioning of new network-serialized stuff
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2012-11-26 09:49:31 +02:00 |
content_cao.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cso.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_cso.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
content_mapblock.cpp
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Fix flowing liquid animation direction calculation
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2012-11-02 18:05:42 +02:00 |
content_mapblock.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_mapnode.cpp
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_nodemeta.cpp
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
content_nodemeta.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_object.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_sao.cpp
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Fix LuaEntitySAO::getClientInitializationData() and bump the related version
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2012-11-26 09:10:27 +02:00 |
content_sao.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
craftdef.cpp
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Working group-shapeless and multigroup recipes
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2012-07-26 13:49:13 +03:00 |
craftdef.h
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Add minetest.get_craft_recipe()
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2012-07-21 02:33:22 +03:00 |
daynightratio.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
debug.cpp
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
debug.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
defaultsettings.cpp
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
defaultsettings.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
environment.cpp
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Proper versioning of new network-serialized stuff
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2012-11-26 09:49:31 +02:00 |
environment.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
event_manager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
event.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
exceptions.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
filecache.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
filecache.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
game.cpp
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RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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2012-11-25 19:14:24 +02:00 |
game.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
gamedef.h
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
genericobject.cpp
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
genericobject.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
gettext.h
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
gettime.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiChatConsole.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiChatConsole.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiConfirmMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiConfirmMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiCreateWorld.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiCreateWorld.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiDeathScreen.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiDeathScreen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiFormSpecMenu.cpp
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
guiFormSpecMenu.h
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Adding background to Formspec
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2012-11-08 19:22:37 +01:00 |
guiKeyChangeMenu.cpp
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Add aux1_descends to key change menu
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2012-09-05 00:55:19 +03:00 |
guiKeyChangeMenu.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
guiMainMenu.cpp
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added GUI checkboxes in Settings tab for the aforementioned video settings.
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2012-11-09 19:12:49 +02:00 |
guiMainMenu.h
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
guiMessageMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
guiMessageMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPauseMenu.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiPauseMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiTextInputMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
guiTextInputMenu.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
hex.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
inventory.cpp
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Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
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2012-09-04 23:02:56 +03:00 |
inventory.h
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
inventorymanager.cpp
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Fix moving stuff into a mismatched stack in a "infinite" inventory
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2012-09-02 23:01:42 +03:00 |
inventorymanager.h
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Make inventory GUI do sane things when server-side inventory acts unusually
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2012-09-02 22:51:38 +03:00 |
irr_aabb3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v2d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_bloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_extrabloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
itemdef.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
itemdef.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
itemgroup.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
keycode.cpp
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
keycode.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
light.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
light.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
localplayer.cpp
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Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
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2012-11-25 19:14:24 +02:00 |
localplayer.h
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RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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2012-11-25 19:14:24 +02:00 |
log.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
log.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
logoutputbuffer.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
luaentity_common.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
main.cpp
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Added video settings filter options via config file - second try :-)
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2012-11-09 19:12:44 +02:00 |
main.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mainmenumanager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
map.cpp
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Add liquid_renewable property.
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2012-09-07 20:48:12 +04:00 |
map.h
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
mapblock_mesh.cpp
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Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
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2012-07-21 20:23:32 +03:00 |
mapblock_mesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mapblock.cpp
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
mapblock.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
mapchunk.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mapgen.cpp
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Fix trees growing into any type of node
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2012-11-23 00:36:52 +04:00 |
mapgen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mapnode.cpp
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darkrose should work at a nuclear power plant.
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2012-07-24 16:36:50 +03:00 |
mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
mapsector.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mapsector.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mesh.cpp
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Revert "Don't leak textures all over the place"
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2012-11-25 16:39:07 +02:00 |
mesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modalMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modifiedstate.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mods.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mods.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
nameidmapping.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nameidmapping.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
nodedef.cpp
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Proper versioning of new network-serialized stuff
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2012-11-26 09:49:31 +02:00 |
nodedef.h
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Add liquid_renewable property.
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2012-09-07 20:48:12 +04:00 |
nodemetadata.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nodemetadata.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
nodetimer.cpp
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
nodetimer.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
noise.cpp
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Replace pow() with multiplikation to improve speed
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2012-11-02 16:24:57 +01:00 |
noise.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
object_properties.cpp
|
Proper versioning of new network-serialized stuff
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2012-11-26 09:49:31 +02:00 |
object_properties.h
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
player.cpp
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
player.h
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RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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2012-11-25 19:14:24 +02:00 |
porting.cpp
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
porting.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
profiler.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
quicktune_shortcutter.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
quicktune.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
quicktune.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
rollback_interface.cpp
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Make the rollback system VERY FUCKING GOD DAMN POWERFUL
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2012-07-27 13:24:28 +03:00 |
rollback_interface.h
|
Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback.cpp
|
Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback.h
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Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
script.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
script.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
scriptapi.cpp
|
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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2012-11-25 19:14:24 +02:00 |
scriptapi.h
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Add dtime_s to entity activation
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2012-09-09 17:12:29 +03:00 |
serialization.cpp
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Fix compressZlib()
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2012-07-22 20:29:09 +03:00 |
serialization.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
server.cpp
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New PROTOCOL_VERSION scheme (allow client to support a range of versions)
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2012-11-26 09:49:07 +02:00 |
server.h
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Add enable_rollback_recording setting, defaulting to false
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2012-07-28 03:08:09 +03:00 |
serverobject.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
serverobject.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
settings.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sky.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
sky.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
socket.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
socket.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
sound_openal.cpp
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Fix issue with openal mac os x compile
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2012-09-01 18:19:59 +03:00 |
sound_openal.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
staticobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
strfnd.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
subgame.cpp
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Initially split utility.h to multiple files in util/
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2012-06-17 01:29:13 +03:00 |
subgame.h
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Enforce stricter world names using a blacklist
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2012-09-05 01:17:28 +03:00 |
test.cpp
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
test.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
threads.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
tile.cpp
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Revert "Don't leak textures all over the place"
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2012-11-25 16:39:07 +02:00 |
tile.h
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Custom boxy nodes (stairs, slabs) and collision changes
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2012-06-17 16:34:39 +03:00 |
tool.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
tool.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
voxel.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
voxel.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
voxelalgorithms.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
voxelalgorithms.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |