Perttu Ahola
|
5344dec760
|
Move ServerRemotePlayer to a separate file
|
2011-12-02 10:44:20 +02:00 |
|
Perttu Ahola
|
e4daa4c065
|
Make players be again visible from a long distance
|
2011-12-02 01:08:14 +02:00 |
|
Perttu Ahola
|
af32240545
|
Players are more like objects + related stuff
|
2011-12-01 23:33:48 +02:00 |
|
Perttu Ahola
|
ee0d3bacbc
|
Player-is-SAO WIP
|
2011-12-01 18:23:58 +02:00 |
|
Perttu Ahola
|
e109ed5cef
|
Proper player inventory and hp modification tracking and sending accordingly
|
2011-11-29 23:18:20 +02:00 |
|
Kahrl
|
d6b30dd3a5
|
CraftItem rework and Lua interface
|
2011-11-29 19:13:58 +02:00 |
|
Perttu Ahola
|
1bfc3c1eb9
|
Player movement speed and node access distance checking
|
2011-11-29 19:13:54 +02:00 |
|
Perttu Ahola
|
ba762bcd49
|
Clean mapnode.h and fix other files accordingly
|
2011-11-29 19:13:44 +02:00 |
|
Perttu Ahola
|
c6fd2986d4
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
|
Perttu Ahola
|
abceeee92f
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
|
Perttu Ahola
|
64996422c0
|
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
|
2011-11-29 19:13:40 +02:00 |
|
Perttu Ahola
|
1320d07068
|
Scripting WIP: dynamic object stuff
|
2011-11-29 19:13:40 +02:00 |
|
Perttu Ahola
|
0b97ad8384
|
ServerRemotePlayer implements ServerActiveObject
|
2011-11-29 19:13:40 +02:00 |
|
Perttu Ahola
|
369177aa80
|
Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
|
2011-10-16 18:45:17 +03:00 |
|
Perttu Ahola
|
825953bbdc
|
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections
|
2011-10-15 23:07:43 +03:00 |
|
Perttu Ahola
|
9e46cbf7ea
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
|
JacobF
|
bd72091150
|
Pause in unloaded territory instead of collide
|
2011-09-06 20:07:43 +03:00 |
|
Giuseppe Bilotta
|
91d1186cbb
|
Keep track of player item
|
2011-08-11 15:22:36 +02:00 |
|
Mark Holmquist
|
267744a568
|
Fixing ladders again
|
2011-08-01 09:22:44 +02:00 |
|
Mark Holmquist
|
8e67f4c4e6
|
Fixed a few problems in the ladder update, and changed the speed to account for gravity
|
2011-08-01 09:22:36 +02:00 |
|
Mark Holmquist
|
1c59cff832
|
Ladders implemented!
|
2011-08-01 09:22:36 +02:00 |
|
Perttu Ahola
|
8e1eacf3a8
|
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
|
2011-07-30 23:33:57 +03:00 |
|
Perttu Ahola
|
90d793f8f3
|
extended content-type range
|
2011-07-23 16:55:26 +03:00 |
|
Perttu Ahola
|
3b098fd5dc
|
improved player fall damage detection
|
2011-06-26 15:45:13 +03:00 |
|
Perttu Ahola
|
e81919c818
|
hopefully fixed the privilege problems
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
|
2011-05-29 22:34:04 +03:00 |
|
Perttu Ahola
|
63611932eb
|
player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
|
2011-05-29 21:11:16 +03:00 |
|
Ciaran Gultnieks
|
8bbc512fe5
|
Added 'shout' player privilege
|
2011-05-23 20:40:25 +01:00 |
|
Perttu Ahola
|
969fbb189d
|
All textures are are now searched first from the directory specified by the texture_path setting.
|
2011-05-21 11:07:03 +03:00 |
|
Ciaran Gultnieks
|
d4d49ee8f4
|
Passwords - password entry at main menu, stored and checked by server
|
2011-05-20 20:28:03 +01:00 |
|
Perttu Ahola
|
bc59c18503
|
Fixed two compiler warnings
|
2011-05-16 19:54:08 +03:00 |
|
Ciaran Gultnieks
|
1520d49310
|
Privileges to/from string conversion functions standalone, not static members
|
2011-05-16 16:13:17 +01:00 |
|
Ciaran Gultnieks
|
50c48219a7
|
Allow "all" to be specified in player config file for privileges
|
2011-05-16 11:32:49 +01:00 |
|
Ciaran Gultnieks
|
248d7c8469
|
Improved server commands and added player permissions.
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
|
2011-05-16 10:41:19 +01:00 |
|
Perttu Ahola
|
1995b59320
|
Code refactoring; split half of main.cpp to game.cpp.
|
2011-04-23 18:31:31 +03:00 |
|
Perttu Ahola
|
983bf6677d
|
set client to not show hp if server doesn't support it
|
2011-04-21 19:54:05 +03:00 |
|
Perttu Ahola
|
c638442e78
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
|
Perttu Ahola
|
249c0dc68a
|
Fixed some problems with crafting and inventory
|
2011-04-11 21:28:04 +03:00 |
|
Perttu Ahola
|
9778347c7f
|
mainly work on object scripting api
|
2011-02-23 02:49:57 +02:00 |
|
Perttu Ahola
|
c57637b4c3
|
Temporary commit; lots of test code and stuff
|
2011-02-21 00:45:14 +02:00 |
|
Perttu Ahola
|
d34c19f553
|
sneaking bug fixing
|
2011-02-14 16:11:28 +02:00 |
|
Perttu Ahola
|
5573142a2b
|
disabled jumping in sneak mode if far away from the edge because it can drop the player
|
2011-02-14 12:07:49 +02:00 |
|
Perttu Ahola
|
b1defb4def
|
fixed bug in sneaking
|
2011-02-14 11:43:42 +02:00 |
|
Perttu Ahola
|
14fafc7217
|
added sneaking/crouching and changelog
|
2011-02-14 02:54:15 +02:00 |
|
Perttu Ahola
|
dd9e82f5bc
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
|
Perttu Ahola
|
25a7fabed8
|
mapgen tweaking
|
2011-02-06 16:35:27 +02:00 |
|
Perttu Ahola
|
e92238edc8
|
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
|
2011-02-01 16:17:55 +02:00 |
|
Perttu Ahola
|
64b5975732
|
Now texture handling is fast. Also now players are saved on disk.
|
2011-01-28 01:38:16 +02:00 |
|
Perttu Ahola
|
3909e712a0
|
Faster lighting at map generation time
|
2011-01-24 16:36:58 +02:00 |
|
Perttu Ahola
|
0fa0e0752a
|
old water removed, some fixes here and there
|
2011-01-17 14:57:37 +02:00 |
|
Perttu Ahola
|
3891bc43e0
|
fine-tuning of map generator and server and stuff.
|
2011-01-17 02:40:53 +02:00 |
|