Perttu Ahola
e9cdb938fe
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00
Perttu Ahola
0b21618a05
Tune group digging time stuff a bit
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl
f22c73f501
Fix inventory glitch when connecting as new user
2012-01-14 11:05:24 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
4cc117ddf6
Properly use time_from_last_punch for limiting PvP punch damage
2011-12-04 14:43:01 +02:00
Perttu Ahola
9af0142a36
Add enable_pvp setting
2011-12-02 11:25:47 +02:00
Perttu Ahola
34fd47887e
Make unlimited player transfer distance configurable
2011-12-02 11:22:09 +02:00
Perttu Ahola
2dc9a0c724
Fix player double damage
2011-12-02 11:16:51 +02:00
Perttu Ahola
c357985135
Make hitting players make a visual damage flash to the player texture and the screen of the local player
2011-12-02 10:57:40 +02:00
Perttu Ahola
5344dec760
Move ServerRemotePlayer to a separate file
2011-12-02 10:44:20 +02:00