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mirror of https://github.com/moparisthebest/minetest synced 2024-12-22 15:48:48 -05:00
Commit Graph

6167 Commits

Author SHA1 Message Date
Auke Kok
2d7a6f2cc0 Vector: Add vector.sort(a, b): return box edges
This function returns the box corners of the smallest box
that includes the two given coordinates.
2017-01-23 07:38:39 +00:00
Dániel Juhász
d04d8aba70 Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
sfan5
43822de5c6 Fix potential crash in chat handling (since 2f56a00d9e) 2017-01-22 20:17:13 +01:00
Loïc Blot
39123fcce5 Remove os.exit from the Lua secure sandbox (#5090)
os.exit will exit not using proper resource liberation paths.

Mods should call the proper exit mod using our API
2017-01-21 22:05:54 +01:00
Loïc Blot
6d5a407133 Add show_statusline_on_connect setting (#5084)
Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
Loïc Blot
bc29e03b59 Revert "Detach the player from entities on death." (#5087) 2017-01-21 17:30:55 +01:00
sapier
b9c1a758a1 Fix unknown command message not providing number of cmd 2017-01-21 17:16:22 +01:00
sapier
c57b4ff9b5 Add Entity get_texture_mod() to Lua API
Send texture modifier to clients connecting later too
2017-01-21 17:01:02 +01:00
red-001
72535d3328 Detach the player from entities on death. (#5077) 2017-01-21 16:11:55 +01:00
Loïc Blot
0eede97af2 Warning fix for 2ea6015643 (#5082)
Neither flag as force delete nor show the warning when mapblock is full and object is a player
2017-01-21 20:29:18 +10:00
Loïc Blot
2ea6015643 Do not force deletion of players when mapblock is full (#5081)
This fixes #4067
2017-01-21 10:41:00 +01:00
red-001
0dada51a55 Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
Elijah Duffy
efa54f9c46 Add chatcommand unregister and override API (#5076)
Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
SmallJoker
dd282e646c Fix MSVC build Build broken by 98e36d7 2017-01-19 20:19:53 +01:00
sfan5
7279f0b373 Add particle animation, glow
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
rubenwardy
c5967f75f0 Add minetest.player_exists() (#5064) 2017-01-18 11:19:57 +01:00
rubenwardy
a378e32751 Add search to advanced settings (#4806)
* Add search to advanced settings

* Press enter again to go to next result

* Use keyword based search, auto select best option
2017-01-18 07:48:25 +01:00
sapier
51746ca910 Fix typo in alias for deprecated settexturemod 2017-01-17 19:41:52 +01:00
Ezhh
d218baa3ac Improve priv descriptions (#5047) 2017-01-17 15:41:25 +01:00
red-001
2f56a00d9e Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
rubenwardy
d2f5732f89 Adjust formspec spacing on the Client tab of the mainmenu 2017-01-16 18:56:04 +00:00
rubenwardy
63c892eedf Rename ObjectRef methods to be consistent and predictable 2017-01-16 15:34:44 +00:00
red-001
f3bd4c405d Add keyword based search to serverlist 2017-01-15 13:43:47 -08:00
sapier
f5070b4454 Added lua tracebacks to some errors where you have been blind to what… (#5043)
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
2017-01-15 13:36:53 +01:00
paramat
e12019cfd9 Documentation: Correct biome heat / humidity noise parameters
When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
sapier
d03b4fb627 Add color names from web page referenced in luaapi doc 2017-01-15 02:03:51 +00:00
lhofhansl
c41352a1c7 Only set material flag on rendered meshes (#5023) 2017-01-14 22:30:14 +01:00
sfan5
f0c6feca97 Fix build with freetype support disabled 2017-01-14 12:39:20 +01:00
Loic Blot
ee9b59a7fe Fix another missing const reported by clang & @sfan5
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:20:59 +01:00
Loic Blot
ee6d8c10ce Fix missing const in ServerActiveObject::getStaticData
This fixes #5033

Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:03:50 +01:00
ShadowNinja
8002366097 Organize defaultsettings.cpp 2017-01-13 19:06:51 -05:00
ShadowNinja
bb154c2e1c Main menu tweaks 2017-01-13 18:13:43 -05:00
Loic Blot
ef0aa7d5b5 Optimize SAO getStaticData by using std::string pointer instead of return copy
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
Rogier
e2dd96b432 Cleanup content_sao by factorizing similar code parts
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
ShadowNinja
7ae7f1ea4c Enable mod security by default 2017-01-13 14:08:24 -05:00
paramat
25ba96fcac Meshes: Make object mesh face shading consistent
Previously, object meshes had their North and South faces darker than
East and West faces, the opposite of nodes and meshnodes. This commit
corrects this.
State constants as float-literals not double-literals.
Simplify code.
Add comment.
2017-01-13 02:42:18 +00:00
Rui
5d60a6c533 Make nametag removable with set_nametag_attributes (#5021) 2017-01-11 20:25:25 +01:00
Loic Blot
430d3b28e4 Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
Rogier
6647939403 Performance fix + SAO factorization
Original credits goes to @Rogier-5

* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref

Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-11 15:53:56 +01:00
Rui
ec30d49e02 Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00
Ner'zhul
8e7449e092 Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
2017-01-09 20:39:22 +01:00
zeuner
11df7e886a support older PostGreSQL versions (#4999)
* support older PostGreSQL versions
* documentation accuracy

* improve performance by affecting less rows in UPDATE queries
2017-01-09 17:03:13 +01:00
sfan5
73fdb63597 builtin/.../falling.lua: Avoid crash when hitting unknown nodes 2017-01-09 16:39:40 +01:00
paramat
8c1b4f298e Map generation limit: Cache as 'const' not 'const static' 2017-01-08 21:18:11 +00:00
paramat
ddcf8422a2 Map generation limit: Fix checks for block/sector over-limit
Fix the maths that check if any part of a mapblock or sector is over the
set map_generation_limit.
Therefore avoid the loading of any over-limit blocks that were previously
generated when map_generation_limit was larger. The set limit can vary
for a world because it is not yet a per-world mapgen parameter, even when
it is sometimes it will be changed deliberately.
Therefore avoid a player being returned to world centre if they re-enter
a world while being over-limit.

Fix the createSector() crash caused by a mob spawning over-limit in an
over-limit mapblock
2017-01-08 21:18:11 +00:00
Lars Hofhansl
1fee649f15 Minor: Fix indentation in serverenvironment.cpp 2017-01-08 19:22:33 +01:00
Loic Blot
98e36d7d68 Move ServerEnvironment to dedicated cpp/header files
* also cleanup some unneeded inclusions
2017-01-08 12:16:06 +01:00
Loic Blot
eb2c19bbed Move ClientEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
lhofhansl
b0746834cc Get neighbor from same map block if possible in ABMHandler (#4998) 2017-01-08 17:42:25 +10:00
Ezhh
8f9611bcb2 Make column alignment consistent in advanced settings (#5004) 2017-01-07 21:33:38 +10:00