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builtin/.../falling.lua: Avoid crash when hitting unknown nodes
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@ -83,7 +83,7 @@ core.register_entity(":__builtin:falling_node", {
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-- it's drops
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if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
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core.remove_node(np)
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if nd.buildable_to == false then
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if nd and nd.buildable_to == false then
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-- Add dropped items
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local drops = core.get_node_drops(n2.name, "")
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for _, dropped_item in pairs(drops) do
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