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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
Commit Graph

26 Commits

Author SHA1 Message Date
kwolekr
9bccd75e34 Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
proller
714a8cef38 Freeze-melt adjust 2013-08-04 23:31:01 +04:00
proller
037e84d377 Better snow fall, finite liquid transform, leveled nodes api 2013-07-28 17:14:31 +04:00
proller
3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
proller
848c3fe51a Optimize liquid queue on generate map for liquid_finite 2013-06-30 01:29:21 +04:00
proller
6b2c46c431 Liquid adjusting: continue to drop 2013-05-31 22:59:09 +04:00
ShadowNinja
127c488355 Use the group "soil" for nodes that saplings grow on 2013-05-20 13:43:13 +02:00
PilzAdam
c03c296dc7 Grow dirt_with_snow instead of dirt_with_grass if snow is above it 2013-04-23 19:02:41 +02:00
kwolekr
e3badd7062 Make saplings only grow on dirt or grass, make jungle tree trunks only replace air 2013-03-16 19:55:29 -04:00
kwolekr
6823ce99a7 Re-add jungles, apple trees 2013-03-16 17:06:11 -04:00
Ilya Zhuravlev
6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
kwolekr
979ca23f1e Merge pull request #482 from proller/liquid
finite liquid
2013-02-25 20:52:24 -08:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
proller
b90e431fc7 new adjustable finite liquid 2013-02-24 18:39:07 +04:00
RealBadAngel
f0d70d4e86 Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
PilzAdam
2c362badd4 Dont remove grass under unloaded blocks 2013-02-10 12:52:59 +01:00
dannydark
bc879a1453 Fixed content_abm aliases
Since commit 5a13c49492 when I'm in a new area of the world that hasn't
yet been generated the debug log gets flooded with the following error:

Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to
replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14))

This commit fixes that.
2013-01-04 19:05:57 +01:00
PilzAdam
5a13c49492 Change the nodenames for dirt -> grass and sapling -> tree abms to match the mapgen aliases 2013-01-02 23:06:31 +01:00
RealBadAngel
b40e599866 L-System treegen 2012-12-30 13:42:19 +04:00
Perttu Ahola
0190f9b077 Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
e9cdb938fe Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
Perttu Ahola
ccfec0400f Modify builtin ABMs to have lower interval and higher trigger non-chance 2011-11-29 23:22:44 +02:00
Perttu Ahola
842eb5da28 Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00