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https://github.com/moparisthebest/minetest
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Liquid adjusting: continue to drop
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efc75db764
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@ -191,17 +191,58 @@ public:
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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{
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ServerMap *map = &env->getServerMap();
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if (map->transforming_liquid_size() < 500)
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map->transforming_liquid_add(p);
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if (map->transforming_liquid_size() > 500)
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return;
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map->transforming_liquid_add(p);
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//if ((*map).m_transforming_liquid.size() < 500) (*map).m_transforming_liquid.push_back(p);
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}
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};
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class LiquidDropABM : public ActiveBlockModifier
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{
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private:
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std::set<std::string> contents;
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public:
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LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr)
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{
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std::set<content_t> liquids;
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nodemgr->getIds("group:liquid", liquids);
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for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
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contents.insert(nodemgr->get(*k).liquid_alternative_source);
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}
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virtual std::set<std::string> getTriggerContents()
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{ return contents; }
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virtual std::set<std::string> getRequiredNeighbors()
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{
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std::set<std::string> neighbors;
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neighbors.insert("mapgen_air");
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return neighbors;
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}
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virtual float getTriggerInterval()
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{ return 20.0; }
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virtual u32 getTriggerChance()
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{ return 10; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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{
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ServerMap *map = &env->getServerMap();
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if (map->transforming_liquid_size() > 500)
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return;
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//todo: look around except top
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MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
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if (n_below.getContent() != CONTENT_AIR)
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return;
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map->transforming_liquid_add(p);
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}
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};
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void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
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{
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env->addActiveBlockModifier(new GrowGrassABM());
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env->addActiveBlockModifier(new RemoveGrassABM());
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env->addActiveBlockModifier(new MakeTreesFromSaplingsABM(env, nodedef));
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if (g_settings->getBool("liquid_finite"))
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if (g_settings->getBool("liquid_finite")) {
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env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
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env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
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}
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}
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@ -1755,7 +1755,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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}
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//relax up
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if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 &&
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if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 &&
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liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
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total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
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(can_liquid_same_level - relax) &&
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