Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
98c40f5ee6
Switch sound randomizer postfixes from N.ogg to .N.ogg
2012-03-25 16:21:34 +03:00
Perttu Ahola
1cac1de3b2
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
Perttu Ahola
f801e16b78
Texture cache -> Media cache WIP
2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer
4bf5065a9c
Cache textures by checksum
2012-03-25 11:51:00 +03:00
Perttu Ahola
601d1936c9
Lua API for playing sounds
2012-03-24 19:01:26 +02:00
Perttu Ahola
6c14025b2d
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
8c2f3bb378
c55sound continued
2012-03-24 04:24:25 +02:00
Perttu Ahola
c301e3c82a
celeron55's sound system initial framework
2012-03-24 04:24:23 +02:00
Perttu Ahola
7d1ac4d1f6
Profiler graph
2012-03-21 15:06:41 +02:00
Perttu Ahola
2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062
Add Client::getEnv() and remove some unnecessary wrappers
2012-03-15 23:54:10 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Kahrl
967f25461b
Chat console, including a number of rebases and modifications.
...
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
bc743ca7ce
Add missing checks to texture caching
2012-01-04 00:37:46 +02:00
Perttu Ahola
3e6f824e6c
Use free rather than delete for malloc'd memory
2012-01-02 21:42:33 +02:00
Perttu Ahola
0e1f448b61
Texture cache on client (mostly made by sapier) (breaks network compatibility)
2012-01-02 13:31:50 +02:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00
Perttu Ahola
2dc9a0c724
Fix player double damage
2011-12-02 11:16:51 +02:00
Perttu Ahola
08a10b8a6a
Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
2011-12-01 23:55:57 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Perttu Ahola
b6539399f4
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly)
2011-12-01 02:41:52 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
9d5b458479
Crafting definition in scripts
2011-11-29 19:13:48 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0
Node definition names
2011-11-29 19:13:46 +02:00
Perttu Ahola
26abf6fd82
Cut down content transfer verbosity
2011-11-29 19:13:45 +02:00
Perttu Ahola
7696a38543
Improve loading screen and protocol
2011-11-29 19:13:45 +02:00
Perttu Ahola
6da8cb00e2
Node definitions transfer
2011-11-29 19:13:44 +02:00
Perttu Ahola
01ae0daea5
Properly update textures in node definitions
2011-11-29 19:13:43 +02:00
Perttu Ahola
45fc45a49e
Sending of textures WIP
2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58
Tool definition transfer to client
2011-11-29 19:13:42 +02:00
Perttu Ahola
1afed48a2c
Make possible and do update textures in node definitions after late texture atlas making
2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
2011-11-29 19:13:41 +02:00
Kahrl
1c98ec94da
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
...
Conflicts:
src/test.cpp
2011-11-07 11:21:42 +02:00
Perttu Ahola
4b6138e69b
Improve Connection with threading and some kind of congestion control
2011-10-20 23:04:09 +03:00
Perttu Ahola
3a06fb8831
Fix and tune block sending
2011-10-19 02:17:23 +03:00
Perttu Ahola
558a133044
Display RTT (round trip time, ping) on client status text
2011-10-17 17:18:50 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
3f58028d31
Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
2011-10-15 16:04:25 +03:00
Perttu Ahola
74febd5c31
Handle death and respawn better
2011-10-15 14:46:59 +03:00
Perttu Ahola
5341bf59c2
Improve mobv2
2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa
mobv2
2011-10-15 02:28:57 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
061d4b4202
Merge branch 'view_bobbing_and_vielded_tool'
2011-09-26 15:10:02 +03:00
Perttu Ahola
0ccc0ac927
Merge remote-tracking branch 'darkrose/master'
2011-09-26 11:57:28 +03:00
Perttu Ahola
bdf54908aa
Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
2011-09-22 20:47:47 +03:00
darkrose
582e450bad
added locking chests - clean patch
2011-09-22 19:11:48 +10:00
Kahrl
36bcbca9ac
Added sprite extruder
2011-09-19 03:01:11 +02:00
Kahrl
71418639d3
attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet
2011-09-08 14:21:56 +02:00
Kahrl
baf7da9d4a
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-08 01:08:47 +02:00
Kahrl
c0b35fa429
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07 19:21:28 +02:00
JacobF
f31b0a3361
Display which tool the player is holding
...
And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
Perttu Ahola
4acad897cf
Fixed some protocol comment errors in clientserver.h and elsewhere
...
-- TOCLIENT_OBJECTDATA: peer ID field is missing
-- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
2011-08-22 22:04:46 +03:00
Giuseppe Bilotta
371af9c241
Notify other players of wielded item change
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
ecd5c5f920
Clients inform server on wielded item
...
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
91d1186cbb
Keep track of player item
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
b318e82356
Refactor player's eye position coding
...
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
2011-08-11 15:22:35 +02:00
Nils Dagsson Moskopp
7ece67727d
Merge remote-tracking branch 'origin/upstream'
2011-07-31 20:04:04 +02:00
Perttu Ahola
e0b8e66540
Fixed problem of server always receiving an empty password from the client
2011-07-31 15:32:45 +03:00
Nils Dagsson Moskopp
96bee29e35
Merge branch 'upstream/master'
2011-07-30 19:47:55 +02:00
Perttu Ahola
24a662705c
Added network protocol version number in protocol
2011-07-30 20:02:17 +03:00
Perttu Ahola
308d861327
Merged minetest-delta a624fe549bc75855a170
2011-07-21 20:55:08 +03:00
Nils Dagsson Moskopp
3560f0de08
Merge branch 'upstream/master'
...
Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
Perttu Ahola
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
Sebastian Rühl
9d09103e48
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
...
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26 12:24:32 +02:00
Perttu Ahola
c1ceabef71
added and commented out some debug output
2011-06-26 03:14:52 +03:00
Perttu Ahola
bb940a946d
even more code refactoring
2011-06-26 02:34:36 +03:00
Perttu Ahola
cb130d9158
cleaned map stuff
2011-06-26 00:03:58 +03:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
02006a9540
Modified the mesh update thread's sleep time to speed it up (it was way too high)
2011-06-18 22:31:24 +03:00
Perttu Ahola
51cf464f74
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
Perttu Ahola
63611932eb
player passwords and privileges in world/auth.txt
...
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Ciaran Gultnieks
a8a3271470
Added the ability to change your password (via pause menu)
...
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-22 21:09:12 +01:00
Perttu Ahola
0af5311538
Preliminary "active block" stuff + set up test code to grow grass.
2011-05-22 17:00:09 +03:00
Ciaran Gultnieks
d4d49ee8f4
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
Perttu Ahola
8c3b4fed10
Removed a single outdated comment in client.cpp
2011-05-09 16:39:37 +03:00
Perttu Ahola
1995b59320
Code refactoring; split half of main.cpp to game.cpp.
2011-04-23 18:31:31 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
9d4e9c59de
fixed warnings reported by cppcheck
2011-04-11 11:36:13 +03:00
Perttu Ahola
fd7a0735c9
new object system
2011-04-10 04:15:10 +03:00
Perttu Ahola
4b54b291ae
Some progress on transitioning from MapBlockObject to ActiveObject.
2011-04-08 00:47:14 +03:00
Perttu Ahola
b5ace9a064
Made mesh update on node removal asynchronous on client, to reduce frametime spikes
2011-04-06 11:01:55 +03:00
Perttu Ahola
e56d166337
Made mesh update on node addition asynchronous on client, to reduce frametime spikes
2011-04-06 10:28:39 +03:00
Perttu Ahola
4a92df6ff0
Chests work now!
2011-04-04 15:13:19 +03:00
Perttu Ahola
fa736e138c
fully implemented the sign with the new framework
2011-04-04 05:12:33 +03:00
Perttu Ahola
fa08294d09
Node metadata framework
2011-04-04 03:45:08 +03:00
Perttu Ahola
2f466726e6
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
2011-04-04 02:05:12 +03:00
Perttu Ahola
e0f7bd4d57
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03 19:50:54 +03:00
Perttu Ahola
01c2b003e1
commit before some more radical changes
2011-04-03 16:21:06 +03:00
Perttu Ahola
e4f7f97e6c
Removed lua stuff
2011-04-03 12:28:55 +03:00