mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 13:55:11 -05:00
2340 lines
53 KiB
C++
2340 lines
53 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "client.h"
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#include "utility.h"
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#include <iostream>
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#include "clientserver.h"
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#include "jmutexautolock.h"
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#include "main.h"
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#include <sstream>
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#include "porting.h"
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#include "mapsector.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "settings.h"
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#include "profiler.h"
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#include "log.h"
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#include "nodemetadata.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include <IFileSystem.h>
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#include "sha1.h"
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#include "base64.h"
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static std::string getTextureCacheDir()
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{
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return porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "textures";
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}
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struct TextureRequest
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{
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std::string name;
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TextureRequest(const std::string &name_=""):
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name(name_)
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{}
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};
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/*
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QueuedMeshUpdate
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*/
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QueuedMeshUpdate::QueuedMeshUpdate():
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p(-1337,-1337,-1337),
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data(NULL),
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ack_block_to_server(false)
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{
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}
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QueuedMeshUpdate::~QueuedMeshUpdate()
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{
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if(data)
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delete data;
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}
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/*
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MeshUpdateQueue
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*/
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MeshUpdateQueue::MeshUpdateQueue()
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{
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m_mutex.Init();
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}
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MeshUpdateQueue::~MeshUpdateQueue()
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{
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JMutexAutoLock lock(m_mutex);
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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delete q;
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}
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}
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/*
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peer_id=0 adds with nobody to send to
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*/
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void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
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{
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DSTACK(__FUNCTION_NAME);
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assert(data);
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JMutexAutoLock lock(m_mutex);
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if(urgent)
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m_urgents.insert(p);
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/*
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Find if block is already in queue.
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If it is, update the data and quit.
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*/
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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if(q->p == p)
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{
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if(q->data)
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delete q->data;
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q->data = data;
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if(ack_block_to_server)
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q->ack_block_to_server = true;
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return;
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}
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}
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/*
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Add the block
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*/
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QueuedMeshUpdate *q = new QueuedMeshUpdate;
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q->p = p;
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q->data = data;
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q->ack_block_to_server = ack_block_to_server;
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m_queue.push_back(q);
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}
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate * MeshUpdateQueue::pop()
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{
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JMutexAutoLock lock(m_mutex);
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bool must_be_urgent = !m_urgents.empty();
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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if(must_be_urgent && m_urgents.count(q->p) == 0)
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continue;
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m_queue.erase(i);
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m_urgents.erase(q->p);
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return q;
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}
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return NULL;
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}
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/*
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MeshUpdateThread
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*/
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void * MeshUpdateThread::Thread()
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{
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ThreadStarted();
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log_register_thread("MeshUpdateThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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while(getRun())
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{
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/*// Wait for output queue to flush.
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// Allow 2 in queue, this makes less frametime jitter.
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// Umm actually, there is no much difference
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if(m_queue_out.size() >= 2)
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{
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sleep_ms(3);
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continue;
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}*/
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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sleep_ms(3);
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continue;
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}
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ScopeProfiler sp(g_profiler, "Client: Mesh making");
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MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
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if(mesh_new->getMesh()->getMeshBufferCount() == 0)
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{
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delete mesh_new;
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mesh_new = NULL;
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}
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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/*infostream<<"MeshUpdateThread: Processed "
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<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
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<<std::endl;*/
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m_queue_out.push_back(r);
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delete q;
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef
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):
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m_tsrc(tsrc),
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m_itemdef(itemdef),
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m_nodedef(nodedef),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, this, control,
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device->getSceneManager()->getRootSceneNode(),
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device->getSceneManager(), 666),
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device->getSceneManager(),
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tsrc, this, device
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),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
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m_device(device),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_playeritem(0),
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m_inventory_updated(false),
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m_inventory_from_server(NULL),
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m_inventory_from_server_age(0.0),
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m_animation_time(0),
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m_crack_level(-1),
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m_crack_pos(0,0,0),
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m_time_of_day(0),
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m_map_seed(0),
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m_password(password),
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m_access_denied(false),
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m_texture_receive_progress(0),
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m_textures_received(false),
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m_itemdef_received(false),
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m_nodedef_received(false)
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{
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m_packetcounter_timer = 0.0;
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//m_delete_unused_sectors_timer = 0.0;
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m_connection_reinit_timer = 0.0;
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m_avg_rtt_timer = 0.0;
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m_playerpos_send_timer = 0.0;
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m_ignore_damage_timer = 0.0;
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// Build main texture atlas, now that the GameDef exists (that is, us)
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if(g_settings->getBool("enable_texture_atlas"))
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m_tsrc->buildMainAtlas(this);
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else
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infostream<<"Not building texture atlas."<<std::endl;
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/*
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Add local player
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*/
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{
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Player *player = new LocalPlayer(this);
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player->updateName(playername);
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m_env.addPlayer(player);
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}
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}
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Client::~Client()
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{
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{
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//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
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m_con.Disconnect();
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}
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m_mesh_update_thread.setRun(false);
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while(m_mesh_update_thread.IsRunning())
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sleep_ms(100);
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delete m_inventory_from_server;
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}
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void Client::connect(Address address)
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{
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DSTACK(__FUNCTION_NAME);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.SetTimeoutMs(0);
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m_con.Connect(address);
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}
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bool Client::connectedAndInitialized()
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{
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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if(m_con.Connected() == false)
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return false;
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if(m_server_ser_ver == SER_FMT_VER_INVALID)
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return false;
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return true;
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}
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void Client::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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// Limit a bit
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if(dtime > 2.0)
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dtime = 2.0;
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if(m_ignore_damage_timer > dtime)
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m_ignore_damage_timer -= dtime;
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else
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m_ignore_damage_timer = 0.0;
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m_animation_time += dtime;
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if(m_animation_time > 60.0)
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m_animation_time -= 60.0;
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//infostream<<"Client steps "<<dtime<<std::endl;
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{
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//TimeTaker timer("ReceiveAll()", m_device);
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// 0ms
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ReceiveAll();
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}
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{
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//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
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// 0ms
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.RunTimeouts(dtime);
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}
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/*
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Packet counter
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*/
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{
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float &counter = m_packetcounter_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 20.0;
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infostream<<"Client packetcounter (20s):"<<std::endl;
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m_packetcounter.print(infostream);
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m_packetcounter.clear();
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}
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}
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// Get connection status
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bool connected = connectedAndInitialized();
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#if 0
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{
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/*
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Delete unused sectors
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NOTE: This jams the game for a while because deleting sectors
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clear caches
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*/
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float &counter = m_delete_unused_sectors_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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// 3 minute interval
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//counter = 180.0;
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counter = 60.0;
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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core::list<v3s16> deleted_blocks;
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float delete_unused_sectors_timeout =
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g_settings->getFloat("client_delete_unused_sectors_timeout");
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// Delete sector blocks
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/*u32 num = m_env.getMap().unloadUnusedData
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(delete_unused_sectors_timeout,
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true, &deleted_blocks);*/
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// Delete whole sectors
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m_env.getMap().unloadUnusedData
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(delete_unused_sectors_timeout,
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&deleted_blocks);
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if(deleted_blocks.size() > 0)
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{
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/*infostream<<"Client: Deleted blocks of "<<num
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<<" unused sectors"<<std::endl;*/
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/*infostream<<"Client: Deleted "<<num
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<<" unused sectors"<<std::endl;*/
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/*
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Send info to server
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*/
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// Env is locked so con can be locked.
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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for(;;)
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{
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if(sendlist.size() == 255 || i == deleted_blocks.end())
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{
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if(sendlist.size() == 0)
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6*sendlist.size();
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
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reply[2] = sendlist.size();
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u32 k = 0;
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for(core::list<v3s16>::Iterator
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j = sendlist.begin();
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j != sendlist.end(); j++)
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{
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writeV3S16(&reply[2+1+6*k], *j);
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k++;
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}
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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i++;
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}
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}
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}
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}
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#endif
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if(connected == false)
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{
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 2.0;
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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// Send TOSERVER_INIT
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// [0] u16 TOSERVER_INIT
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// [2] u8 SER_FMT_VER_HIGHEST
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// [3] u8[20] player_name
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// [23] u8[28] password (new in some version)
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// [51] u16 client network protocol version (new in some version)
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST);
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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/*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
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<<std::endl;*/
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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// This should be incremented in each version
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writeU16(&data[51], PROTOCOL_VERSION);
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// Send as unreliable
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Send(0, data, false);
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}
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// Not connected, return
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return;
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}
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/*
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Do stuff if connected
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*/
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/*
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Run Map's timers and unload unused data
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*/
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const float map_timer_and_unload_dtime = 5.25;
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if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
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{
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ScopeProfiler sp(g_profiler, "Client: map timer and unload");
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core::list<v3s16> deleted_blocks;
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m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("client_unload_unused_data_timeout"),
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&deleted_blocks);
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/*if(deleted_blocks.size() > 0)
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infostream<<"Client: Unloaded "<<deleted_blocks.size()
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<<" unused blocks"<<std::endl;*/
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/*
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Send info to server
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NOTE: This loop is intentionally iterated the way it is.
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*/
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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for(;;)
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{
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if(sendlist.size() == 255 || i == deleted_blocks.end())
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{
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if(sendlist.size() == 0)
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6*sendlist.size();
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
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reply[2] = sendlist.size();
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u32 k = 0;
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for(core::list<v3s16>::Iterator
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j = sendlist.begin();
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j != sendlist.end(); j++)
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{
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writeV3S16(&reply[2+1+6*k], *j);
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k++;
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}
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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i++;
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}
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}
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/*
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Handle environment
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*/
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{
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|
// 0ms
|
|
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
|
|
|
|
// Control local player (0ms)
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->applyControl(dtime);
|
|
|
|
//TimeTaker envtimer("env step", m_device);
|
|
// Step environment
|
|
m_env.step(dtime);
|
|
|
|
/*
|
|
Get events
|
|
*/
|
|
for(;;)
|
|
{
|
|
ClientEnvEvent event = m_env.getClientEvent();
|
|
if(event.type == CEE_NONE)
|
|
{
|
|
break;
|
|
}
|
|
else if(event.type == CEE_PLAYER_DAMAGE)
|
|
{
|
|
if(m_ignore_damage_timer <= 0)
|
|
{
|
|
u8 damage = event.player_damage.amount;
|
|
|
|
if(event.player_damage.send_to_server)
|
|
sendDamage(damage);
|
|
|
|
// Add to ClientEvent queue
|
|
ClientEvent event;
|
|
event.type = CE_PLAYER_DAMAGE;
|
|
event.player_damage.amount = damage;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Print some info
|
|
*/
|
|
{
|
|
float &counter = m_avg_rtt_timer;
|
|
counter += dtime;
|
|
if(counter >= 10)
|
|
{
|
|
counter = 0.0;
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
// connectedAndInitialized() is true, peer exists.
|
|
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
|
|
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Send player position to server
|
|
*/
|
|
{
|
|
float &counter = m_playerpos_send_timer;
|
|
counter += dtime;
|
|
if(counter >= 0.2)
|
|
{
|
|
counter = 0.0;
|
|
sendPlayerPos();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Replace updated meshes
|
|
*/
|
|
{
|
|
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
|
|
|
|
//TimeTaker timer("** Processing mesh update result queue");
|
|
// 0ms
|
|
|
|
/*infostream<<"Mesh update result queue size is "
|
|
<<m_mesh_update_thread.m_queue_out.size()
|
|
<<std::endl;*/
|
|
|
|
while(m_mesh_update_thread.m_queue_out.size() > 0)
|
|
{
|
|
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
|
|
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
|
|
if(block)
|
|
{
|
|
//JMutexAutoLock lock(block->mesh_mutex);
|
|
|
|
// Delete the old mesh
|
|
if(block->mesh != NULL)
|
|
{
|
|
// TODO: Remove hardware buffers of meshbuffers of block->mesh
|
|
delete block->mesh;
|
|
block->mesh = NULL;
|
|
}
|
|
|
|
// Replace with the new mesh
|
|
block->mesh = r.mesh;
|
|
}
|
|
if(r.ack_block_to_server)
|
|
{
|
|
/*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
|
|
<<","<<r.p.Z<<")"<<std::endl;*/
|
|
/*
|
|
Acknowledge block
|
|
*/
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
|
|
reply[2] = 1;
|
|
writeV3S16(&reply[3], r.p);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
If the server didn't update the inventory in a while, revert
|
|
the local inventory (so the player notices the lag problem
|
|
and knows something is wrong).
|
|
*/
|
|
if(m_inventory_from_server)
|
|
{
|
|
float interval = 10.0;
|
|
float count_before = floor(m_inventory_from_server_age / interval);
|
|
|
|
m_inventory_from_server_age += dtime;
|
|
|
|
float count_after = floor(m_inventory_from_server_age / interval);
|
|
|
|
if(count_after != count_before)
|
|
{
|
|
// Do this every <interval> seconds after TOCLIENT_INVENTORY
|
|
// Reset the locally changed inventory to the authoritative inventory
|
|
Player *player = m_env.getLocalPlayer();
|
|
player->inventory = *m_inventory_from_server;
|
|
m_inventory_updated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void Client::peerAdded(con::Peer *peer)
|
|
{
|
|
infostream<<"Client::peerAdded(): peer->id="
|
|
<<peer->id<<std::endl;
|
|
}
|
|
void Client::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
infostream<<"Client::deletingPeer(): "
|
|
"Server Peer is getting deleted "
|
|
<<"(timeout="<<timeout<<")"<<std::endl;
|
|
}
|
|
|
|
void Client::ReceiveAll()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
u32 start_ms = porting::getTimeMs();
|
|
for(;;)
|
|
{
|
|
// Limit time even if there would be huge amounts of data to
|
|
// process
|
|
if(porting::getTimeMs() > start_ms + 100)
|
|
break;
|
|
|
|
try{
|
|
Receive();
|
|
}
|
|
catch(con::NoIncomingDataException &e)
|
|
{
|
|
break;
|
|
}
|
|
catch(con::InvalidIncomingDataException &e)
|
|
{
|
|
infostream<<"Client::ReceiveAll(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::Receive()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
SharedBuffer<u8> data;
|
|
u16 sender_peer_id;
|
|
u32 datasize;
|
|
{
|
|
//TimeTaker t1("con mutex and receive", m_device);
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
datasize = m_con.Receive(sender_peer_id, data);
|
|
}
|
|
//TimeTaker t1("ProcessData", m_device);
|
|
ProcessData(*data, datasize, sender_peer_id);
|
|
}
|
|
|
|
/*
|
|
sender_peer_id given to this shall be quaranteed to be a valid peer
|
|
*/
|
|
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Ignore packets that don't even fit a command
|
|
if(datasize < 2)
|
|
{
|
|
m_packetcounter.add(60000);
|
|
return;
|
|
}
|
|
|
|
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
|
|
|
|
//infostream<<"Client: received command="<<command<<std::endl;
|
|
m_packetcounter.add((u16)command);
|
|
|
|
/*
|
|
If this check is removed, be sure to change the queue
|
|
system to know the ids
|
|
*/
|
|
if(sender_peer_id != PEER_ID_SERVER)
|
|
{
|
|
infostream<<"Client::ProcessData(): Discarding data not "
|
|
"coming from server: peer_id="<<sender_peer_id
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
u8 ser_version = m_server_ser_ver;
|
|
|
|
//infostream<<"Client received command="<<(int)command<<std::endl;
|
|
|
|
if(command == TOCLIENT_INIT)
|
|
{
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
u8 deployed = data[2];
|
|
|
|
infostream<<"Client: TOCLIENT_INIT received with "
|
|
"deployed="<<((int)deployed&0xff)<<std::endl;
|
|
|
|
if(deployed < SER_FMT_VER_LOWEST
|
|
|| deployed > SER_FMT_VER_HIGHEST)
|
|
{
|
|
infostream<<"Client: TOCLIENT_INIT: Server sent "
|
|
<<"unsupported ser_fmt_ver"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
m_server_ser_ver = deployed;
|
|
|
|
// Get player position
|
|
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
|
|
if(datasize >= 2+1+6)
|
|
playerpos_s16 = readV3S16(&data[2+1]);
|
|
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
|
|
|
|
{ //envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
// Set player position
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->setPosition(playerpos_f);
|
|
}
|
|
|
|
if(datasize >= 2+1+6+8)
|
|
{
|
|
// Get map seed
|
|
m_map_seed = readU64(&data[2+1+6]);
|
|
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
|
|
}
|
|
|
|
// Reply to server
|
|
u32 replysize = 2;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_INIT2);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
|
|
return;
|
|
}
|
|
|
|
if(command == TOCLIENT_ACCESS_DENIED)
|
|
{
|
|
// The server didn't like our password. Note, this needs
|
|
// to be processed even if the serialisation format has
|
|
// not been agreed yet, the same as TOCLIENT_INIT.
|
|
m_access_denied = true;
|
|
m_access_denied_reason = L"Unknown";
|
|
if(datasize >= 4)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
m_access_denied_reason = deSerializeWideString(is);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(ser_version == SER_FMT_VER_INVALID)
|
|
{
|
|
infostream<<"Client: Server serialization"
|
|
" format invalid or not initialized."
|
|
" Skipping incoming command="<<command<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Just here to avoid putting the two if's together when
|
|
// making some copypasta
|
|
{}
|
|
|
|
if(command == TOCLIENT_REMOVENODE)
|
|
{
|
|
if(datasize < 8)
|
|
return;
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
//TimeTaker t1("TOCLIENT_REMOVENODE");
|
|
|
|
removeNode(p);
|
|
}
|
|
else if(command == TOCLIENT_ADDNODE)
|
|
{
|
|
if(datasize < 8 + MapNode::serializedLength(ser_version))
|
|
return;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
//TimeTaker t1("TOCLIENT_ADDNODE");
|
|
|
|
MapNode n;
|
|
n.deSerialize(&data[8], ser_version);
|
|
|
|
addNode(p, n);
|
|
}
|
|
else if(command == TOCLIENT_BLOCKDATA)
|
|
{
|
|
// Ignore too small packet
|
|
if(datasize < 8)
|
|
return;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
/*infostream<<"Client: Thread: BLOCKDATA for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
/*infostream<<"Client: Thread: BLOCKDATA for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
std::string datastring((char*)&data[8], datasize-8);
|
|
std::istringstream istr(datastring, std::ios_base::binary);
|
|
|
|
MapSector *sector;
|
|
MapBlock *block;
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
sector = m_env.getMap().emergeSector(p2d);
|
|
|
|
assert(sector->getPos() == p2d);
|
|
|
|
//TimeTaker timer("MapBlock deSerialize");
|
|
// 0ms
|
|
|
|
block = sector->getBlockNoCreateNoEx(p.Y);
|
|
if(block)
|
|
{
|
|
/*
|
|
Update an existing block
|
|
*/
|
|
//infostream<<"Updating"<<std::endl;
|
|
block->deSerialize(istr, ser_version, false);
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
Create a new block
|
|
*/
|
|
//infostream<<"Creating new"<<std::endl;
|
|
block = new MapBlock(&m_env.getMap(), p, this);
|
|
block->deSerialize(istr, ser_version, false);
|
|
sector->insertBlock(block);
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
Acknowledge block
|
|
*/
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
|
|
reply[2] = 1;
|
|
writeV3S16(&reply[3], p);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
#endif
|
|
|
|
/*
|
|
Add it to mesh update queue and set it to be acknowledged after update.
|
|
*/
|
|
//infostream<<"Adding mesh update task for received block"<<std::endl;
|
|
addUpdateMeshTaskWithEdge(p, true);
|
|
}
|
|
else if(command == TOCLIENT_INVENTORY)
|
|
{
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
//TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
|
|
|
|
{ //envlock
|
|
//TimeTaker t2("mutex locking", m_device);
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
//t2.stop();
|
|
|
|
//TimeTaker t3("istringstream init", m_device);
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
//t3.stop();
|
|
|
|
//m_env.printPlayers(infostream);
|
|
|
|
//TimeTaker t4("player get", m_device);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
//t4.stop();
|
|
|
|
//TimeTaker t1("inventory.deSerialize()", m_device);
|
|
player->inventory.deSerialize(is);
|
|
//t1.stop();
|
|
|
|
m_inventory_updated = true;
|
|
|
|
delete m_inventory_from_server;
|
|
m_inventory_from_server = new Inventory(player->inventory);
|
|
m_inventory_from_server_age = 0.0;
|
|
|
|
//infostream<<"Client got player inventory:"<<std::endl;
|
|
//player->inventory.print(infostream);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_TIME_OF_DAY)
|
|
{
|
|
if(datasize < 4)
|
|
return;
|
|
|
|
u16 time_of_day = readU16(&data[2]);
|
|
time_of_day = time_of_day % 24000;
|
|
//infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
|
|
|
|
/*
|
|
time_of_day:
|
|
0 = midnight
|
|
12000 = midday
|
|
*/
|
|
{
|
|
m_env.setTimeOfDay(time_of_day);
|
|
|
|
u32 dr = m_env.getDayNightRatio();
|
|
|
|
infostream<<"Client: time_of_day="<<time_of_day
|
|
<<", dr="<<dr
|
|
<<std::endl;
|
|
}
|
|
|
|
}
|
|
else if(command == TOCLIENT_CHAT_MESSAGE)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u8 buf[6];
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
is.read((char*)buf, 2);
|
|
u16 len = readU16(buf);
|
|
|
|
std::wstring message;
|
|
for(u16 i=0; i<len; i++)
|
|
{
|
|
is.read((char*)buf, 2);
|
|
message += (wchar_t)readU16(buf);
|
|
}
|
|
|
|
/*infostream<<"Client received chat message: "
|
|
<<wide_to_narrow(message)<<std::endl;*/
|
|
|
|
m_chat_queue.push_back(message);
|
|
}
|
|
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
|
|
{
|
|
//if(g_settings->getBool("enable_experimental"))
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 count of removed objects
|
|
for all removed objects {
|
|
u16 id
|
|
}
|
|
u16 count of added objects
|
|
for all added objects {
|
|
u16 id
|
|
u8 type
|
|
u32 initialization data length
|
|
string initialization data
|
|
}
|
|
*/
|
|
|
|
char buf[6];
|
|
// Get all data except the command number
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
// Throw them in an istringstream
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
|
|
// Read removed objects
|
|
is.read(buf, 2);
|
|
u16 removed_count = readU16((u8*)buf);
|
|
for(u16 i=0; i<removed_count; i++)
|
|
{
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
// Remove it
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
m_env.removeActiveObject(id);
|
|
}
|
|
}
|
|
|
|
// Read added objects
|
|
is.read(buf, 2);
|
|
u16 added_count = readU16((u8*)buf);
|
|
for(u16 i=0; i<added_count; i++)
|
|
{
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
is.read(buf, 1);
|
|
u8 type = readU8((u8*)buf);
|
|
std::string data = deSerializeLongString(is);
|
|
// Add it
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
m_env.addActiveObject(id, type, data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
|
|
{
|
|
//if(g_settings->getBool("enable_experimental"))
|
|
{
|
|
/*
|
|
u16 command
|
|
for all objects
|
|
{
|
|
u16 id
|
|
u16 message length
|
|
string message
|
|
}
|
|
*/
|
|
char buf[6];
|
|
// Get all data except the command number
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
// Throw them in an istringstream
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
while(is.eof() == false)
|
|
{
|
|
// Read stuff
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
if(is.eof())
|
|
break;
|
|
is.read(buf, 2);
|
|
u16 message_size = readU16((u8*)buf);
|
|
std::string message;
|
|
message.reserve(message_size);
|
|
for(u16 i=0; i<message_size; i++)
|
|
{
|
|
is.read(buf, 1);
|
|
message.append(buf, 1);
|
|
}
|
|
// Pass on to the environment
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
m_env.processActiveObjectMessage(id, message);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_HP)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
u8 oldhp = player->hp;
|
|
u8 hp = readU8(is);
|
|
player->hp = hp;
|
|
|
|
if(hp < oldhp)
|
|
{
|
|
// Add to ClientEvent queue
|
|
ClientEvent event;
|
|
event.type = CE_PLAYER_DAMAGE;
|
|
event.player_damage.amount = oldhp - hp;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_MOVE_PLAYER)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
v3f pos = readV3F1000(is);
|
|
f32 pitch = readF1000(is);
|
|
f32 yaw = readF1000(is);
|
|
player->setPosition(pos);
|
|
/*player->setPitch(pitch);
|
|
player->setYaw(yaw);*/
|
|
|
|
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
|
|
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw
|
|
<<std::endl;
|
|
|
|
/*
|
|
Add to ClientEvent queue.
|
|
This has to be sent to the main program because otherwise
|
|
it would just force the pitch and yaw values to whatever
|
|
the camera points to.
|
|
*/
|
|
ClientEvent event;
|
|
event.type = CE_PLAYER_FORCE_MOVE;
|
|
event.player_force_move.pitch = pitch;
|
|
event.player_force_move.yaw = yaw;
|
|
m_client_event_queue.push_back(event);
|
|
|
|
// Ignore damage for a few seconds, so that the player doesn't
|
|
// get damage from falling on ground
|
|
m_ignore_damage_timer = 3.0;
|
|
}
|
|
else if(command == TOCLIENT_PLAYERITEM)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u16 count = readU16(is);
|
|
|
|
for (u16 i = 0; i < count; ++i) {
|
|
u16 peer_id = readU16(is);
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
if (player == NULL)
|
|
{
|
|
infostream<<"Client: ignoring player item "
|
|
<< deSerializeString(is)
|
|
<< " for non-existing peer id " << peer_id
|
|
<< std::endl;
|
|
continue;
|
|
} else if (player->isLocal()) {
|
|
infostream<<"Client: ignoring player item "
|
|
<< deSerializeString(is)
|
|
<< " for local player" << std::endl;
|
|
continue;
|
|
} else {
|
|
InventoryList *inv = player->inventory.getList("main");
|
|
std::string itemstring(deSerializeString(is));
|
|
ItemStack item;
|
|
item.deSerialize(itemstring, m_itemdef);
|
|
inv->changeItem(0, item);
|
|
if(itemstring.empty())
|
|
{
|
|
infostream<<"Client: empty player item for peer "
|
|
<<peer_id<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Client: player item for peer "
|
|
<<peer_id<<": "<<itemstring<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_DEATHSCREEN)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
bool set_camera_point_target = readU8(is);
|
|
v3f camera_point_target = readV3F1000(is);
|
|
|
|
ClientEvent event;
|
|
event.type = CE_DEATHSCREEN;
|
|
event.deathscreen.set_camera_point_target = set_camera_point_target;
|
|
event.deathscreen.camera_point_target_x = camera_point_target.X;
|
|
event.deathscreen.camera_point_target_y = camera_point_target.Y;
|
|
event.deathscreen.camera_point_target_z = camera_point_target.Z;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_ANNOUNCE_TEXTURES)
|
|
{
|
|
io::IFileSystem *irrfs = m_device->getFileSystem();
|
|
video::IVideoDriver *vdrv = m_device->getVideoDriver();
|
|
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Mesh update thread must be stopped while
|
|
// updating content definitions
|
|
assert(!m_mesh_update_thread.IsRunning());
|
|
|
|
int num_textures = readU16(is);
|
|
|
|
core::list<TextureRequest> texture_requests;
|
|
|
|
for(int i=0; i<num_textures; i++){
|
|
|
|
bool texture_found = false;
|
|
|
|
//read texture from cache
|
|
std::string name = deSerializeString(is);
|
|
std::string sha1_texture = deSerializeString(is);
|
|
|
|
// if name contains illegal characters, ignore the texture
|
|
if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
|
|
errorstream<<"Client: ignoring illegal texture name "
|
|
<<"sent by server: \""<<name<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
std::string tpath = getTextureCacheDir() + DIR_DELIM + name;
|
|
// Read data
|
|
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
|
|
|
|
|
|
if(fis.good() == false){
|
|
infostream<<"Client::Texture not found in cache: "
|
|
<<name << " expected it at: "<<tpath<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
std::ostringstream tmp_os(std::ios_base::binary);
|
|
bool bad = false;
|
|
for(;;){
|
|
char buf[1024];
|
|
fis.read(buf, 1024);
|
|
std::streamsize len = fis.gcount();
|
|
tmp_os.write(buf, len);
|
|
if(fis.eof())
|
|
break;
|
|
if(!fis.good()){
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
if(bad){
|
|
infostream<<"Client: Failed to read texture from cache\""
|
|
<<name<<"\""<<std::endl;
|
|
}
|
|
else {
|
|
|
|
SHA1 sha1;
|
|
sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
|
|
|
|
unsigned char *digest = sha1.getDigest();
|
|
|
|
std::string digest_string = base64_encode(digest, 20);
|
|
|
|
if (digest_string == sha1_texture) {
|
|
// Silly irrlicht's const-incorrectness
|
|
Buffer<char> data_rw(tmp_os.str().c_str(), tmp_os.str().size());
|
|
|
|
// Create an irrlicht memory file
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
*data_rw, tmp_os.str().size(), "_tempreadfile");
|
|
assert(rfile);
|
|
// Read image
|
|
video::IImage *img = vdrv->createImageFromFile(rfile);
|
|
if(!img){
|
|
infostream<<"Client: Cannot create image from data of "
|
|
<<"received texture \""<<name<<"\""<<std::endl;
|
|
rfile->drop();
|
|
}
|
|
else {
|
|
m_tsrc->insertSourceImage(name, img);
|
|
img->drop();
|
|
rfile->drop();
|
|
|
|
texture_found = true;
|
|
}
|
|
}
|
|
else {
|
|
infostream<<"Client::Texture cached sha1 hash not matching server hash: "
|
|
<<name << ": server ->"<<sha1_texture <<" client -> "<<digest_string<<std::endl;
|
|
}
|
|
|
|
free(digest);
|
|
}
|
|
}
|
|
|
|
//add texture request
|
|
if (!texture_found) {
|
|
infostream<<"Client: Adding texture to request list: \""
|
|
<<name<<"\""<<std::endl;
|
|
texture_requests.push_back(TextureRequest(name));
|
|
}
|
|
|
|
}
|
|
|
|
ClientEvent event;
|
|
event.type = CE_TEXTURES_UPDATED;
|
|
m_client_event_queue.push_back(event);
|
|
|
|
|
|
//send Texture request
|
|
/*
|
|
u16 command
|
|
u16 number of textures requested
|
|
for each texture {
|
|
u16 length of name
|
|
string name
|
|
}
|
|
*/
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_REQUEST_TEXTURES);
|
|
os.write((char*)buf, 2);
|
|
|
|
writeU16(buf,texture_requests.size());
|
|
os.write((char*)buf, 2);
|
|
|
|
|
|
for(core::list<TextureRequest>::Iterator i = texture_requests.begin();
|
|
i != texture_requests.end(); i++) {
|
|
os<<serializeString(i->name);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
infostream<<"Client: Sending request list to server " <<std::endl;
|
|
}
|
|
else if(command == TOCLIENT_TEXTURES)
|
|
{
|
|
io::IFileSystem *irrfs = m_device->getFileSystem();
|
|
video::IVideoDriver *vdrv = m_device->getVideoDriver();
|
|
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Mesh update thread must be stopped while
|
|
// updating content definitions
|
|
assert(!m_mesh_update_thread.IsRunning());
|
|
|
|
/*
|
|
u16 command
|
|
u16 total number of texture bunches
|
|
u16 index of this bunch
|
|
u32 number of textures in this bunch
|
|
for each texture {
|
|
u16 length of name
|
|
string name
|
|
u32 length of data
|
|
data
|
|
}
|
|
*/
|
|
int num_bunches = readU16(is);
|
|
int bunch_i = readU16(is);
|
|
m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
|
|
if(bunch_i == num_bunches - 1)
|
|
m_textures_received = true;
|
|
int num_textures = readU32(is);
|
|
infostream<<"Client: Received textures: bunch "<<bunch_i<<"/"
|
|
<<num_bunches<<" textures="<<num_textures
|
|
<<" size="<<datasize<<std::endl;
|
|
for(int i=0; i<num_textures; i++){
|
|
std::string name = deSerializeString(is);
|
|
std::string data = deSerializeLongString(is);
|
|
|
|
// if name contains illegal characters, ignore the texture
|
|
if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
|
|
errorstream<<"Client: ignoring illegal texture name "
|
|
<<"sent by server: \""<<name<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Silly irrlicht's const-incorrectness
|
|
Buffer<char> data_rw(data.c_str(), data.size());
|
|
// Create an irrlicht memory file
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
*data_rw, data.size(), "_tempreadfile");
|
|
assert(rfile);
|
|
// Read image
|
|
video::IImage *img = vdrv->createImageFromFile(rfile);
|
|
if(!img){
|
|
errorstream<<"Client: Cannot create image from data of "
|
|
<<"received texture \""<<name<<"\""<<std::endl;
|
|
rfile->drop();
|
|
continue;
|
|
}
|
|
|
|
fs::CreateAllDirs(getTextureCacheDir());
|
|
|
|
std::string filename = getTextureCacheDir() + DIR_DELIM + name;
|
|
std::ofstream outfile(filename.c_str(), std::ios_base::binary | std::ios_base::trunc);
|
|
|
|
if (outfile.good()) {
|
|
outfile.write(data.c_str(),data.length());
|
|
outfile.close();
|
|
}
|
|
else {
|
|
errorstream<<"Client: Unable to open cached texture file "<< filename <<std::endl;
|
|
}
|
|
|
|
m_tsrc->insertSourceImage(name, img);
|
|
img->drop();
|
|
rfile->drop();
|
|
}
|
|
|
|
ClientEvent event;
|
|
event.type = CE_TEXTURES_UPDATED;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_TOOLDEF)
|
|
{
|
|
infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
|
|
}
|
|
else if(command == TOCLIENT_NODEDEF)
|
|
{
|
|
infostream<<"Client: Received node definitions: packet size: "
|
|
<<datasize<<std::endl;
|
|
|
|
// Mesh update thread must be stopped while
|
|
// updating content definitions
|
|
assert(!m_mesh_update_thread.IsRunning());
|
|
|
|
// Decompress node definitions
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
|
std::ostringstream tmp_os;
|
|
decompressZlib(tmp_is, tmp_os);
|
|
|
|
// Deserialize node definitions
|
|
std::istringstream tmp_is2(tmp_os.str());
|
|
m_nodedef->deSerialize(tmp_is2);
|
|
m_nodedef_received = true;
|
|
}
|
|
else if(command == TOCLIENT_CRAFTITEMDEF)
|
|
{
|
|
infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
|
|
}
|
|
else if(command == TOCLIENT_ITEMDEF)
|
|
{
|
|
infostream<<"Client: Received item definitions: packet size: "
|
|
<<datasize<<std::endl;
|
|
|
|
// Mesh update thread must be stopped while
|
|
// updating content definitions
|
|
assert(!m_mesh_update_thread.IsRunning());
|
|
|
|
// Decompress item definitions
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
|
std::ostringstream tmp_os;
|
|
decompressZlib(tmp_is, tmp_os);
|
|
|
|
// Deserialize node definitions
|
|
std::istringstream tmp_is2(tmp_os.str());
|
|
m_itemdef->deSerialize(tmp_is2);
|
|
m_itemdef_received = true;
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Client: Ignoring unknown command "
|
|
<<command<<std::endl;
|
|
}
|
|
}
|
|
|
|
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
|
|
}
|
|
|
|
void Client::interact(u8 action, const PointedThing& pointed)
|
|
{
|
|
if(connectedAndInitialized() == false){
|
|
infostream<<"Client::interact() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item
|
|
[9] serialized PointedThing
|
|
actions:
|
|
0: start digging (from undersurface) or use
|
|
1: stop digging (all parameters ignored)
|
|
2: digging completed
|
|
3: place block or item (to abovesurface)
|
|
4: use item
|
|
*/
|
|
writeU16(os, TOSERVER_INTERACT);
|
|
writeU8(os, action);
|
|
writeU16(os, getPlayerItem());
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
pointed.serialize(tmp_os);
|
|
os<<serializeLongString(tmp_os.str());
|
|
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendSignNodeText(v3s16 p, std::string text)
|
|
{
|
|
/*
|
|
u16 command
|
|
v3s16 p
|
|
u16 textlen
|
|
textdata
|
|
*/
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_SIGNNODETEXT);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write p
|
|
writeV3S16(buf, p);
|
|
os.write((char*)buf, 6);
|
|
|
|
u16 textlen = text.size();
|
|
// Write text length
|
|
writeS16(buf, textlen);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write text
|
|
os.write((char*)text.c_str(), textlen);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendInventoryAction(InventoryAction *a)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_INVENTORY_ACTION);
|
|
os.write((char*)buf, 2);
|
|
|
|
a->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendChatMessage(const std::wstring &message)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_CHAT_MESSAGE);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write length
|
|
writeU16(buf, message.size());
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write string
|
|
for(u32 i=0; i<message.size(); i++)
|
|
{
|
|
u16 w = message[i];
|
|
writeU16(buf, w);
|
|
os.write((char*)buf, 2);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendChangePassword(const std::wstring oldpassword,
|
|
const std::wstring newpassword)
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
if(player == NULL)
|
|
return;
|
|
|
|
std::string playername = player->getName();
|
|
std::string oldpwd = translatePassword(playername, oldpassword);
|
|
std::string newpwd = translatePassword(playername, newpassword);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[2+PASSWORD_SIZE*2];
|
|
/*
|
|
[0] u16 TOSERVER_PASSWORD
|
|
[2] u8[28] old password
|
|
[30] u8[28] new password
|
|
*/
|
|
|
|
writeU16(buf, TOSERVER_PASSWORD);
|
|
for(u32 i=0;i<PASSWORD_SIZE-1;i++)
|
|
{
|
|
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
|
|
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
|
|
}
|
|
buf[2+PASSWORD_SIZE-1] = 0;
|
|
buf[30+PASSWORD_SIZE-1] = 0;
|
|
os.write((char*)buf, 2+PASSWORD_SIZE*2);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
|
|
void Client::sendDamage(u8 damage)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_DAMAGE);
|
|
writeU8(os, damage);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendRespawn()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_RESPAWN);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendPlayerPos()
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
Player *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
u16 our_peer_id;
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
v3f pf = myplayer->getPosition();
|
|
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
|
|
v3f sf = myplayer->getSpeed();
|
|
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
|
|
s32 pitch = myplayer->getPitch() * 100;
|
|
s32 yaw = myplayer->getYaw() * 100;
|
|
|
|
/*
|
|
Format:
|
|
[0] u16 command
|
|
[2] v3s32 position*100
|
|
[2+12] v3s32 speed*100
|
|
[2+12+12] s32 pitch*100
|
|
[2+12+12+4] s32 yaw*100
|
|
*/
|
|
|
|
SharedBuffer<u8> data(2+12+12+4+4);
|
|
writeU16(&data[0], TOSERVER_PLAYERPOS);
|
|
writeV3S32(&data[2], position);
|
|
writeV3S32(&data[2+12], speed);
|
|
writeS32(&data[2+12+12], pitch);
|
|
writeS32(&data[2+12+12+4], yaw);
|
|
|
|
// Send as unreliable
|
|
Send(0, data, false);
|
|
}
|
|
|
|
void Client::sendPlayerItem(u16 item)
|
|
{
|
|
Player *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
u16 our_peer_id = m_con.GetPeerID();
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
SharedBuffer<u8> data(2+2);
|
|
writeU16(&data[0], TOSERVER_PLAYERITEM);
|
|
writeU16(&data[2], item);
|
|
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::removeNode(v3s16 p)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
//TimeTaker t("removeNodeAndUpdate", m_device);
|
|
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
// add urgent task to update the modified node
|
|
addUpdateMeshTaskForNode(p, false, true);
|
|
|
|
for(core::map<v3s16, MapBlock * >::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
addUpdateMeshTaskWithEdge(p);
|
|
}
|
|
}
|
|
|
|
void Client::addNode(v3s16 p, MapNode n)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
TimeTaker timer1("Client::addNode()");
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
|
|
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{}
|
|
|
|
//TimeTaker timer2("Client::addNode(): addUpdateMeshTaskWithEdge");
|
|
|
|
for(core::map<v3s16, MapBlock * >::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
addUpdateMeshTaskWithEdge(p);
|
|
}
|
|
}
|
|
|
|
void Client::updateCamera(v3f pos, v3f dir, f32 fov)
|
|
{
|
|
m_env.getClientMap().updateCamera(pos, dir, fov);
|
|
}
|
|
|
|
void Client::renderPostFx()
|
|
{
|
|
m_env.getClientMap().renderPostFx();
|
|
}
|
|
|
|
MapNode Client::getNode(v3s16 p)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
return m_env.getMap().getNode(p);
|
|
}
|
|
|
|
NodeMetadata* Client::getNodeMetadata(v3s16 p)
|
|
{
|
|
return m_env.getMap().getNodeMetadata(p);
|
|
}
|
|
|
|
LocalPlayer* Client::getLocalPlayer()
|
|
{
|
|
return m_env.getLocalPlayer();
|
|
}
|
|
|
|
void Client::setPlayerControl(PlayerControl &control)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->control = control;
|
|
}
|
|
|
|
void Client::selectPlayerItem(u16 item)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
m_playeritem = item;
|
|
m_inventory_updated = true;
|
|
sendPlayerItem(item);
|
|
}
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool Client::getLocalInventoryUpdated()
|
|
{
|
|
// m_inventory_updated is behind envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
bool updated = m_inventory_updated;
|
|
m_inventory_updated = false;
|
|
return updated;
|
|
}
|
|
|
|
// Copies the inventory of the local player to parameter
|
|
void Client::getLocalInventory(Inventory &dst)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
dst = player->inventory;
|
|
}
|
|
|
|
Inventory* Client::getInventory(const InventoryLocation &loc)
|
|
{
|
|
switch(loc.type){
|
|
case InventoryLocation::UNDEFINED:
|
|
{}
|
|
break;
|
|
case InventoryLocation::CURRENT_PLAYER:
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
Player *player = m_env.getPlayer(loc.name.c_str());
|
|
if(!player)
|
|
return NULL;
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
|
|
if(!meta)
|
|
return NULL;
|
|
return meta->getInventory();
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
return NULL;
|
|
}
|
|
void Client::inventoryAction(InventoryAction *a)
|
|
{
|
|
/*
|
|
Send it to the server
|
|
*/
|
|
sendInventoryAction(a);
|
|
|
|
/*
|
|
Predict some local inventory changes
|
|
*/
|
|
a->clientApply(this, this);
|
|
}
|
|
|
|
ClientActiveObject * Client::getSelectedActiveObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
)
|
|
{
|
|
core::array<DistanceSortedActiveObject> objects;
|
|
|
|
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
|
|
|
|
//infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
|
|
|
|
// Sort them.
|
|
// After this, the closest object is the first in the array.
|
|
objects.sort();
|
|
|
|
for(u32 i=0; i<objects.size(); i++)
|
|
{
|
|
ClientActiveObject *obj = objects[i].obj;
|
|
|
|
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
|
|
if(selection_box == NULL)
|
|
continue;
|
|
|
|
v3f pos = obj->getPosition();
|
|
|
|
core::aabbox3d<f32> offsetted_box(
|
|
selection_box->MinEdge + pos,
|
|
selection_box->MaxEdge + pos
|
|
);
|
|
|
|
if(offsetted_box.intersectsWithLine(shootline_on_map))
|
|
{
|
|
//infostream<<"Returning selected object"<<std::endl;
|
|
return obj;
|
|
}
|
|
}
|
|
|
|
//infostream<<"No object selected; returning NULL."<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
void Client::printDebugInfo(std::ostream &os)
|
|
{
|
|
//JMutexAutoLock lock1(m_fetchblock_mutex);
|
|
/*JMutexAutoLock lock2(m_incoming_queue_mutex);
|
|
|
|
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
|
|
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
|
|
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
|
|
<<std::endl;*/
|
|
}
|
|
|
|
core::list<std::wstring> Client::getConnectedPlayerNames()
|
|
{
|
|
core::list<Player*> players = m_env.getPlayers(true);
|
|
core::list<std::wstring> playerNames;
|
|
for(core::list<Player*>::Iterator
|
|
i = players.begin();
|
|
i != players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
playerNames.push_back(narrow_to_wide(player->getName()));
|
|
}
|
|
return playerNames;
|
|
}
|
|
|
|
float Client::getAnimationTime()
|
|
{
|
|
return m_animation_time;
|
|
}
|
|
|
|
int Client::getCrackLevel()
|
|
{
|
|
return m_crack_level;
|
|
}
|
|
|
|
void Client::setCrack(int level, v3s16 pos)
|
|
{
|
|
int old_crack_level = m_crack_level;
|
|
v3s16 old_crack_pos = m_crack_pos;
|
|
|
|
m_crack_level = level;
|
|
m_crack_pos = pos;
|
|
|
|
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
|
|
{
|
|
// remove old crack
|
|
addUpdateMeshTaskForNode(old_crack_pos, false, true);
|
|
}
|
|
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
|
|
{
|
|
// add new crack
|
|
addUpdateMeshTaskForNode(pos, false, true);
|
|
}
|
|
}
|
|
|
|
u32 Client::getDayNightRatio()
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
return m_env.getDayNightRatio();
|
|
}
|
|
|
|
u16 Client::getHP()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return player->hp;
|
|
}
|
|
|
|
bool Client::getChatMessage(std::wstring &message)
|
|
{
|
|
if(m_chat_queue.size() == 0)
|
|
return false;
|
|
message = m_chat_queue.pop_front();
|
|
return true;
|
|
}
|
|
|
|
void Client::typeChatMessage(const std::wstring &message)
|
|
{
|
|
// Discard empty line
|
|
if(message == L"")
|
|
return;
|
|
|
|
// Send to others
|
|
sendChatMessage(message);
|
|
|
|
// Show locally
|
|
if (message[0] == L'/')
|
|
{
|
|
m_chat_queue.push_back(
|
|
(std::wstring)L"issued command: "+message);
|
|
}
|
|
else
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
m_chat_queue.push_back(
|
|
(std::wstring)L"<"+name+L"> "+message);
|
|
}
|
|
}
|
|
|
|
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
|
|
{
|
|
/*infostream<<"Client::addUpdateMeshTask(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<" ack_to_server="<<ack_to_server
|
|
<<" urgent="<<urgent
|
|
<<std::endl;*/
|
|
|
|
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
|
if(b == NULL)
|
|
return;
|
|
|
|
/*
|
|
Create a task to update the mesh of the block
|
|
*/
|
|
|
|
MeshMakeData *data = new MeshMakeData(this);
|
|
|
|
{
|
|
//TimeTaker timer("data fill");
|
|
// Release: ~0ms
|
|
// Debug: 1-6ms, avg=2ms
|
|
data->fill(b);
|
|
data->setCrack(m_crack_level, m_crack_pos);
|
|
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
|
|
}
|
|
|
|
// Debug wait
|
|
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
|
|
|
|
// Add task to queue
|
|
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
|
|
|
|
/*infostream<<"Mesh update input queue size is "
|
|
<<m_mesh_update_thread.m_queue_in.size()
|
|
<<std::endl;*/
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
|
|
{
|
|
/*{
|
|
v3s16 p = blockpos;
|
|
infostream<<"Client::addUpdateMeshTaskWithEdge(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
}*/
|
|
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
|
|
addUpdateMeshTask(p, ack_to_server, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edge
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
|
|
{
|
|
{
|
|
v3s16 p = nodepos;
|
|
infostream<<"Client::addUpdateMeshTaskForNode(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(nodepos);
|
|
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
|
|
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
addUpdateMeshTask(p, ack_to_server, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edge
|
|
if(nodepos.X == blockpos_relative.X){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
if(nodepos.Y == blockpos_relative.Y){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
if(nodepos.Z == blockpos_relative.Z){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
}
|
|
|
|
ClientEvent Client::getClientEvent()
|
|
{
|
|
if(m_client_event_queue.size() == 0)
|
|
{
|
|
ClientEvent event;
|
|
event.type = CE_NONE;
|
|
return event;
|
|
}
|
|
return m_client_event_queue.pop_front();
|
|
}
|
|
|
|
void Client::afterContentReceived()
|
|
{
|
|
assert(m_itemdef_received);
|
|
assert(m_nodedef_received);
|
|
assert(m_textures_received);
|
|
|
|
// Rebuild inherited images and recreate textures
|
|
m_tsrc->rebuildImagesAndTextures();
|
|
|
|
// Update texture atlas
|
|
if(g_settings->getBool("enable_texture_atlas"))
|
|
m_tsrc->buildMainAtlas(this);
|
|
|
|
// Update node aliases
|
|
m_nodedef->updateAliases(m_itemdef);
|
|
|
|
// Update node textures
|
|
m_nodedef->updateTextures(m_tsrc);
|
|
|
|
// Update item textures and meshes
|
|
m_itemdef->updateTexturesAndMeshes(this);
|
|
|
|
// Start mesh update thread after setting up content definitions
|
|
m_mesh_update_thread.Start();
|
|
}
|
|
|
|
float Client::getRTT(void)
|
|
{
|
|
try{
|
|
return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
|
|
} catch(con::PeerNotFoundException &e){
|
|
return 1337;
|
|
}
|
|
}
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
IItemDefManager* Client::getItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
INodeDefManager* Client::getNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
ICraftDefManager* Client::getCraftDefManager()
|
|
{
|
|
return NULL;
|
|
//return m_craftdef;
|
|
}
|
|
ITextureSource* Client::getTextureSource()
|
|
{
|
|
return m_tsrc;
|
|
}
|
|
u16 Client::allocateUnknownNodeId(const std::string &name)
|
|
{
|
|
errorstream<<"Client::allocateUnknownNodeId(): "
|
|
<<"Client cannot allocate node IDs"<<std::endl;
|
|
assert(0);
|
|
return CONTENT_IGNORE;
|
|
}
|
|
|