sweetbomber
22dbbf0a6f
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
2013-12-05 16:09:02 -05:00
Novatux
d879a539cd
Add minetest.swap_node
2013-11-30 18:37:56 +01:00
MetaDucky
5be786c804
Fixed potential NULL pointer and leak when setting node metadata
2013-11-29 23:35:16 -05:00
kwolekr
e396fb2984
Actually fix weather
...
The real problem was that MapBlocks were not activated before getting sent to the client
2013-11-17 01:59:04 -05:00
kwolekr
9bccd75e34
Weather: Clean up getHeat/getHumidity somewhat
2013-09-16 23:33:53 -04:00
Kahrl
95e4a93b1b
Add license headers and remove useless includes
2013-09-10 16:09:30 +02:00
Ilya Zhuravlev
58841ef12f
Add dummy and LevelDB database backends
2013-09-09 22:50:50 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
kwolekr
c06caa14c3
Decoration: Fix schematic probability mess with new MTS file version
2013-08-11 15:34:49 -04:00
proller
3aedfac968
Weather support
2013-07-27 23:21:48 +04:00
kwolekr
2c0b51795e
Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug
2013-06-27 22:35:35 -04:00
kwolekr
d6ac3d8d9a
Add LuaVoxelManip
2013-06-27 22:35:35 -04:00
Kahrl
e988df0fbd
Add and implement setting max_clearobjects_extra_loaded_blocks.
...
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
Mukul Sati
ca7043e52d
Set of changes to build mineTest using Visual Studio 11.0. These affect
...
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
Ilya Zhuravlev
6a1670dbc3
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
kwolekr
979ca23f1e
Merge pull request #482 from proller/liquid
...
finite liquid
2013-02-25 20:52:24 -08:00
kwolekr
67c59645ec
Misc. cleanup and minor fixes
2013-02-25 23:08:33 -05:00
kwolekr
5ec5b1cbd6
Add multi-Emerge thread support
2013-02-25 23:08:26 -05:00
kwolekr
b9d8e59bbf
Add emerge.cpp, initial EmergeThread changes
...
- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue. Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
2013-02-25 22:56:18 -05:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
proller
b90e431fc7
new adjustable finite liquid
2013-02-24 18:39:07 +04:00
kwolekr
91e88196c7
Make mapgen factory setup more elegant, add mapgen_v6.h
2013-01-23 16:16:49 -05:00
kwolekr
631a835e07
Finish and clean up mapgen configuration
2013-01-21 21:41:37 +02:00
kwolekr
11afcbff69
The new mapgen, noise functions, et al.
2013-01-21 21:41:33 +02:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
darkrose
cd6becd442
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
a6ca7eb29d
Area-based MapEditEvent ignore and that put to use for on_generate too
2012-03-29 01:22:08 +03:00
Perttu Ahola
02c035c548
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola
842eb5da28
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
78f4142f4f
Add /clearobjects
2011-10-18 00:01:50 +03:00
Perttu Ahola
b0481b9db1
Fix chest not working after walked away and came back
2011-10-17 01:04:22 +03:00
Perttu Ahola
061d4b4202
Merge branch 'view_bobbing_and_vielded_tool'
2011-09-26 15:10:02 +03:00
darkrose
582e450bad
added locking chests - clean patch
2011-09-22 19:11:48 +10:00
Kahrl
baf7da9d4a
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-08 01:08:47 +02:00
Kahrl
c0b35fa429
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07 19:21:28 +02:00
JacobF
d670c831c2
These numbers were well exceeding 2^32...
2011-09-04 17:01:28 -04:00
JacobF
d1a16f24cf
Initial sqlite3 maps.
...
* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
2011-09-02 19:07:14 -04:00
Perttu Ahola
71f5d4b344
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
Perttu Ahola
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00