sapier
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0a57b5b553
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Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
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2014-08-16 14:18:33 +02:00 |
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sapier
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ccf3985b7a
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Fix inventory items blinking on item preloading
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2014-08-16 13:00:37 +02:00 |
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selat
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5f1f1151d3
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Remove temporary file at safeWriteToFile()
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2014-08-16 12:46:48 +02:00 |
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sapier
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f6e01adab7
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Makefile support for build without leveldb
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2014-08-16 12:28:07 +02:00 |
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sapier
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fa427d641b
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Add sqlite3 backend hack for android
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2014-08-16 12:28:07 +02:00 |
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SmallJoker
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6c5f79fee9
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Fix the *CDP display
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2014-08-15 21:46:04 +02:00 |
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BlockMen
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e9e9e42573
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Fix mainmenu game initialisation
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2014-08-14 07:18:32 +02:00 |
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RealBadAngel
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5e54bf1472
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Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
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2014-08-14 06:43:47 +02:00 |
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Kahrl
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587167e940
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Move #includes from version.h to version.cpp
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2014-08-10 01:03:52 +02:00 |
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ShadowNinja
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15f3713e2f
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Formspec escape fixed seen in world creation menu
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2014-08-05 15:37:53 -04:00 |
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ShadowNinja
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d7bcde6db4
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Disable preload_item_visuals by default
This can delay connections by several minutes.
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2014-08-05 14:54:33 -04:00 |
|
Craig Robbins
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6929206bc2
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Fix issue 1527
https://github.com/minetest/minetest/issues/1527
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2014-07-29 22:39:39 -04:00 |
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sfan5
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17345404ba
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Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
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2014-07-29 20:03:18 +02:00 |
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sfan5
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5884236046
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Rework texture generating code, add texture grouping via ( ... )
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2014-07-29 20:02:56 +02:00 |
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sfan5
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5357a17bac
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Don't include cmake_config_githash.h into files that don't need it
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2014-07-25 10:48:03 +02:00 |
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RealBadAngel
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8979a3dd99
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Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
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2014-07-24 20:58:08 +02:00 |
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RealBadAngel
|
3bf05f020c
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Allow full circle rotation with 2degs step for plantlike drawtype.
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2014-07-24 20:02:20 +02:00 |
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RealBadAngel
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9dc8901e32
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Add rotation for plantlike drawtype.
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2014-07-22 00:32:03 +02:00 |
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RealBadAngel
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70074800a2
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Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
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2014-07-20 16:22:48 +02:00 |
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ShadowNinja
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33ca115ae4
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Remove vector assertions
These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
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2014-07-19 23:50:50 -04:00 |
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RealBadAngel
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f0db6c4423
|
Speedup mapblock_mesh
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2014-07-17 22:28:14 +02:00 |
|
RealBadAngel
|
625489dff4
|
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
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2014-07-17 14:10:23 +02:00 |
|
RealBadAngel
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61088b16c9
|
Fix texture hack in fences.
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2014-07-17 13:37:18 +02:00 |
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sapier
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d38f6ebb9b
|
Fix error handling on inconsistent client ready message
Fix android makefile to provide a correct dummy githash if detection fails
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2014-07-16 20:01:00 +02:00 |
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Zefram
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7d72ac6a69
|
Make tooltip_show_delay=0 work
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2014-07-16 18:06:31 +02:00 |
|
Zefram
|
07f444ed85
|
Permit non-integer sizes for item_image[]
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2014-07-16 17:37:12 +02:00 |
|
Zefram
|
aebbcbf398
|
Fix indexing error in timer processing
|
2014-07-16 17:24:39 +02:00 |
|
sapier
|
9a016a6294
|
Fix flipped textures for drawtype "glasslike"
|
2014-07-16 16:37:41 +02:00 |
|
sapier
|
65b8b524c0
|
Add srollbar formspec element
|
2014-07-16 15:02:56 +02:00 |
|
sapier
|
903d343b08
|
Fix android build after removal of indev and math mapgen
|
2014-07-16 13:40:30 +02:00 |
|
Novatux
|
24a631ee2a
|
Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726
|
2014-07-13 11:05:07 +02:00 |
|
sfan5
|
eec456be63
|
Move MapBlock (de)serializing code out of Database class
|
2014-07-12 17:38:17 +02:00 |
|
proller
|
3feece1f28
|
Remove proller from credits
|
2014-07-12 18:28:17 +04:00 |
|
proller
|
2d90aca4ab
|
Remove indev mapgen
|
2014-07-12 18:21:54 +04:00 |
|
proller
|
7df83c2c67
|
Remove math mapgen
|
2014-07-12 18:15:55 +04:00 |
|
BlockMen
|
e69d660784
|
Update default control documentation
|
2014-07-07 19:12:38 +02:00 |
|
sapier
|
5ca336ea92
|
Switch back repository to dev-mode after 0.4.10 release.
|
2014-07-07 19:08:41 +02:00 |
|
RealBadAngel
|
c9ba92c4ad
|
Faces shading fixes
|
2014-07-07 18:06:20 +02:00 |
|
kwolekr
|
a2e1b0fc7f
|
Don't copy back already generated blocks on map generation
|
2014-07-07 01:51:04 -04:00 |
|
kwolekr
|
8b3ed78e53
|
Don't unload blocks if save failed
Improve error handling in saveBlock()
|
2014-07-07 01:20:25 -04:00 |
|
sapier
|
e14c4cdd4c
|
Fix regression in leveldb backend
|
2014-07-07 00:06:06 +02:00 |
|
sapier
|
96f285f71e
|
Update version numbers for 0.4.10
|
2014-07-06 22:39:47 +02:00 |
|
sapier
|
2e19af9919
|
Fix client crash on deletion of an object the clients localplayer is attached to
|
2014-07-06 22:11:21 +02:00 |
|
sapier
|
b459f53ac3
|
Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there
|
2014-07-06 21:27:54 +02:00 |
|
sfan5
|
d020e0771d
|
Improve error reporting in leveldb backend
|
2014-07-06 21:20:40 +02:00 |
|
Perttu Ahola
|
9b44bbd0a6
|
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f3 )
|
2014-07-06 22:01:03 +03:00 |
|
sfan5
|
eadde1e741
|
Fix errors/warnings reported by valgrind
|
2014-07-06 16:33:02 +02:00 |
|
PilzAdam
|
6bd15247f9
|
Fix memory leak in EmergeManager
|
2014-07-06 15:41:59 +02:00 |
|
sfan5
|
37b7f094e3
|
Fix warnings reported by clang
|
2014-07-06 13:19:21 +02:00 |
|
sfan5
|
5f9962e1cc
|
Fix typos in doc/lua-api.txt
|
2014-07-05 12:19:55 +02:00 |
|