Kahrl
0a426f3592
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop
2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678
tool and ToolItem apply item aliases
2012-01-22 17:31:20 +02:00
Kahrl
c241902b40
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761
cleanup
2012-01-22 17:31:20 +02:00
Kahrl
02b334a679
Create node metadata when placing nodes again
2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
f22c73f501
Fix inventory glitch when connecting as new user
2012-01-14 11:05:24 +01:00
Kahrl
c920df748b
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
Kahrl
a58d725569
Tool progress bar tweaking
2012-01-12 08:47:17 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
569156b013
Call this 0.4.dev-20120106-1
2012-01-06 20:41:52 +02:00
Perttu Ahola
6d4bc012f0
Fix key change menu a bit
2012-01-06 19:50:40 +02:00
Perttu Ahola
2f5c28aaf1
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
2012-01-06 19:17:44 +02:00
Perttu Ahola
4f2c1e36a1
Implement minetest.register_on_dieplayer()
2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce
Add missing checks to texture caching
2012-01-04 00:37:46 +02:00
Perttu Ahola
f9d7e399b2
Limit range of ABM timer initial value randomization
2012-01-03 13:49:47 +02:00
Perttu Ahola
3e6f824e6c
Use free rather than delete for malloc'd memory
2012-01-02 21:42:33 +02:00
Perttu Ahola
6286c555d4
Initialize ABM timer to random value to spread processing
2012-01-02 21:06:38 +02:00
Perttu Ahola
4630281318
Fix ABM trigger chance being often way too high
2012-01-02 20:26:33 +02:00
Perttu Ahola
cd0019acd2
Fix server sending stuff before textures have been sent
2012-01-02 17:44:00 +02:00
Perttu Ahola
e82a76e438
Mark ObjectRef::get_entity_name() deprecated
2012-01-02 17:33:03 +02:00
Perttu Ahola
ab57fbe4ca
Add name field to registered entities
2012-01-02 16:26:40 +02:00
Perttu Ahola
56f55ab1af
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
2012-01-02 16:19:52 +02:00
Perttu Ahola
2445cbbbdc
Add ObjectRef:get_luaentity()
2012-01-02 16:08:59 +02:00
Perttu Ahola
48131bf988
Call this 0.4.dev-20120102-1
2012-01-02 13:51:43 +02:00
Perttu Ahola
2b9596fe9b
Make text area in message dialog a bit larger
2012-01-02 13:34:24 +02:00
Perttu Ahola
0e1f448b61
Texture cache on client (mostly made by sapier) (breaks network compatibility)
2012-01-02 13:31:50 +02:00
Perttu Ahola
ff82b95800
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
2012-01-02 13:12:56 +02:00
Perttu Ahola
49b7055cb3
Make add_entity return a reference to added entity (or nil)
2012-01-02 12:48:25 +02:00
Perttu Ahola
cb88f7b6d4
Clean up InvRef documentation in default/init.lua a bit
2012-01-02 03:18:23 +02:00
Perttu Ahola
9425fb8192
Improve mini Lua reference
2012-01-02 02:59:14 +02:00
Perttu Ahola
e48ccd7943
Add ObjectRef:get_inventory() and add stuff to documentation comments
2012-01-02 02:59:14 +02:00
Perttu Ahola
6be5441176
Working implementation of experimental:luafurnace
2012-01-02 02:59:14 +02:00
Perttu Ahola
d5ba7ebaf0
Random fixes to InvRef related stuff and a broken luafurnace
2012-01-02 02:59:14 +02:00
Perttu Ahola
270a482740
Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)
2012-01-02 02:59:14 +02:00
Perttu Ahola
e0b4890794
Add minetest.get_inventory(location), untested
2012-01-02 02:57:14 +02:00
Perttu Ahola
247e8b6e5d
A small robustness addition to ItemStack
2012-01-02 01:49:38 +02:00
Perttu Ahola
b760e2ba23
Rename InvStack to ItemStack
2012-01-02 01:49:38 +02:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00
Perttu Ahola
70ed371d0c
Add default: to everything in default/init.lua (...hopefully doesn't break anything)
2012-01-01 21:31:47 +02:00
Perttu Ahola
81d3485109
Fix segfault when generating stuff on world boundaries
2012-01-01 21:01:55 +02:00
Perttu Ahola
7b7b68cdab
Correctly pop stuff from the Lua stack in script_load()
2011-12-31 14:41:57 +02:00
Giuseppe Bilotta
135a65e200
Add virtual destructors to abstract classes
...
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00
Perttu Ahola
123529e5eb
Fix mirrored sign texture
2011-12-28 18:29:33 +02:00
Perttu Ahola
e81989a0d8
Add wooden planks to creative inventory
2011-12-28 18:24:09 +02:00
Perttu Ahola
1c15f53318
Add EnvRef:get_objects_inside_radius(pos, radius)
2011-12-28 18:18:08 +02:00
Perttu Ahola
7937813c98
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
2011-12-28 17:34:07 +02:00
Perttu Ahola
ad4040d982
Fix minetest.env:get_player_by_name(nil) causing segfault and similar things
2011-12-28 16:25:29 +02:00