Perttu Ahola
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ee2d9d973a
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Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
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2012-09-04 22:41:03 +03:00 |
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Perttu Ahola
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71c6845a94
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Define M_PI on MSVC
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2012-07-21 03:36:34 +03:00 |
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Perttu Ahola
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d0ea6f9920
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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07e5c9bd5f
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No occlusion culling when free_move is on and camera is inside ground
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2012-03-28 12:19:25 +03:00 |
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Perttu Ahola
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20e025b3d8
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Try to make background/fog/sky color selection work better
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2012-03-27 22:41:07 +03:00 |
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Perttu Ahola
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9c4f68e174
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Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
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2012-03-18 18:30:21 +02:00 |
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Perttu Ahola
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2e90ed07ac
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
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Perttu Ahola
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58bed83d03
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Move ClientMap to clientmap.{h,cpp}
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2012-03-16 00:25:18 +02:00 |
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