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https://github.com/moparisthebest/minetest
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Remove node content-dependent stuff from map.cpp
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parent
a793533d1a
commit
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45
src/map.cpp
45
src/map.cpp
@ -30,7 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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#include "mapgen.h"
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#include "nodemetadata.h"
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#include "content_mapnode.h"
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#ifndef SERVER
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#include <IMaterialRenderer.h>
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#endif
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@ -661,14 +660,6 @@ s16 Map::propagateSunlight(v3s16 start,
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}
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else
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{
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/*// Turn mud into grass
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if(n.getContent() == CONTENT_MUD)
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{
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n.setContent(CONTENT_GRASS);
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block->setNode(relpos, n);
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modified_blocks.insert(blockpos, block);
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}*/
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// Sunlight goes no further
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break;
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}
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@ -952,39 +943,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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{
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}
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#if 0
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/*
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If the new node is solid and there is grass below, change it to mud
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*/
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if(nodemgr->get(n).walkable == true)
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{
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try{
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MapNode bottomnode = getNode(bottompos);
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if(bottomnode.getContent() == CONTENT_GRASS
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|| bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS)
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{
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bottomnode.setContent(CONTENT_MUD);
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setNode(bottompos, bottomnode);
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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#endif
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#if 0
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/*
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If the new node is mud and it is under sunlight, change it
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to grass
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*/
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if(n.getContent() == CONTENT_MUD && node_under_sunlight)
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{
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n.setContent(CONTENT_GRASS);
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}
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#endif
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/*
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Remove all light that has come out of this node
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*/
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@ -2521,10 +2479,7 @@ MapBlock * ServerMap::generateBlock(
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for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
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{
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MapNode n;
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if(y0%2==0)
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n.setContent(CONTENT_AIR);
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else
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n.setContent(CONTENT_STONE);
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block->setNode(v3s16(x0,y0,z0), n);
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}
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}
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