diff --git a/src/map.cpp b/src/map.cpp index 2dfbbbb3..0d64f01d 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -30,7 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "mapgen.h" #include "nodemetadata.h" -#include "content_mapnode.h" #ifndef SERVER #include #endif @@ -661,14 +660,6 @@ s16 Map::propagateSunlight(v3s16 start, } else { - /*// Turn mud into grass - if(n.getContent() == CONTENT_MUD) - { - n.setContent(CONTENT_GRASS); - block->setNode(relpos, n); - modified_blocks.insert(blockpos, block); - }*/ - // Sunlight goes no further break; } @@ -952,39 +943,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, { } -#if 0 - /* - If the new node is solid and there is grass below, change it to mud - */ - if(nodemgr->get(n).walkable == true) - { - try{ - MapNode bottomnode = getNode(bottompos); - - if(bottomnode.getContent() == CONTENT_GRASS - || bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS) - { - bottomnode.setContent(CONTENT_MUD); - setNode(bottompos, bottomnode); - } - } - catch(InvalidPositionException &e) - { - } - } -#endif - -#if 0 - /* - If the new node is mud and it is under sunlight, change it - to grass - */ - if(n.getContent() == CONTENT_MUD && node_under_sunlight) - { - n.setContent(CONTENT_GRASS); - } -#endif - /* Remove all light that has come out of this node */ @@ -2521,10 +2479,7 @@ MapBlock * ServerMap::generateBlock( for(s16 y0=0; y0setNode(v3s16(x0,y0,z0), n); } }