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https://github.com/moparisthebest/minetest
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Merge pull request #505 from RealBadAngel/master
Add seed parameter for default and L-system trees
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commit
9bd76f2972
@ -1093,6 +1093,7 @@ treedef={
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thin_branches, - boolean true -> use thin (1 node) branches
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fruit, - string fruit node name
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fruit_chance, - num chance (0-100) to replace leaves with fruit node
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seed, - num random seed
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}
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Key for Special L-System Symbols used in Axioms
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@ -119,7 +119,7 @@ public:
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v3s16 tree_blockp = getNodeBlockPos(tree_p);
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vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
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bool is_apple_tree = myrand()%4 == 0;
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treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef);
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treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef, myrand());
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vmanip.blitBackAll(&modified_blocks);
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// update lighting
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@ -2251,6 +2251,7 @@ void make_block(BlockMakeData *data)
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*/
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assert(central_area_size.X == central_area_size.Z);
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{
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PseudoRandom ps (blockseed);
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// Divide area into parts
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s16 div = 8;
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s16 sidelen = central_area_size.X / div;
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@ -2278,8 +2279,8 @@ void make_block(BlockMakeData *data)
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// Put trees in random places on part of division
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for(u32 i=0; i<tree_count; i++)
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{
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s16 x = myrand_range(p2d_min.X, p2d_max.X);
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s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
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s16 x = ps.range(p2d_min.X, p2d_max.X);
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s16 z = ps.range(p2d_min.Y, p2d_max.Y);
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s16 y = find_ground_level(vmanip, v2s16(x,z), ndef);
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// Don't make a tree under water level
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if(y < WATER_LEVEL)
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@ -2300,7 +2301,7 @@ void make_block(BlockMakeData *data)
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}
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p.Y++;
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// Make a tree
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treegen::make_tree(vmanip, p, false, ndef);
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treegen::make_tree(vmanip, p, false, ndef, ps.next());
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}
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}
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}
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@ -4254,6 +4254,7 @@ private:
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tree_def.fruitnode=ndef->getId(fruit);
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getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
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}
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getintfield(L, 3, "seed", tree_def.seed);
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}
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else
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return 0;
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@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <stack>
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#include "util/numeric.h"
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#include "util/mathconstants.h"
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#include "noise.h"
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#include "map.h"
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#include "environment.h"
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#include "nodedef.h"
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@ -29,15 +28,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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namespace treegen
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{
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef)
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bool is_apple_tree, INodeDefManager *ndef,int seed)
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{
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MapNode treenode(ndef->getId("mapgen_tree"));
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MapNode leavesnode(ndef->getId("mapgen_leaves"));
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MapNode applenode(ndef->getId("mapgen_apple"));
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s16 trunk_h = myrand_range(4, 5);
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PseudoRandom ps(seed);
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s16 trunk_h = ps.range(4, 5);
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v3s16 p1 = p0;
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for(s16 ii=0; ii<trunk_h; ii++)
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{
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@ -73,9 +72,9 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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s16 d = 1;
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v3s16 p(
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myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
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myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
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myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
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ps.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
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ps.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
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ps.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
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);
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for(s16 z=0; z<=d; z++)
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@ -101,7 +100,7 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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continue;
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u32 i = leaves_a.index(x,y,z);
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if(leaves_d[i] == 1) {
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bool is_apple = myrand_range(0,99) < 10;
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bool is_apple = ps.range(0,99) < 10;
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if(is_apple_tree && is_apple) {
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vmanip.m_data[vi] = applenode;
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} else {
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@ -150,6 +149,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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{
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MapNode dirtnode(ndef->getId("mapgen_dirt"));
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PseudoRandom ps(tree_definition.seed+14002);
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// chance of inserting abcd rules
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double prop_a = 9;
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double prop_b = 8;
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@ -159,13 +159,13 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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//randomize tree growth level, minimum=2
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s16 iterations = tree_definition.iterations;
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if (tree_definition.iterations_random_level>0)
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iterations -= myrand_range(0,tree_definition.iterations_random_level);
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iterations -= ps.range(0,tree_definition.iterations_random_level);
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if (iterations<2)
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iterations=2;
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s16 MAX_ANGLE_OFFSET = 5;
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double angle_in_radians = (double)tree_definition.angle*M_PI/180;
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double angleOffset_in_radians = (s16)(myrand_range(0,1)%MAX_ANGLE_OFFSET)*M_PI/180;
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double angleOffset_in_radians = (s16)(ps.range(0,1)%MAX_ANGLE_OFFSET)*M_PI/180;
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//initialize rotation matrix, position and stacks for branches
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core::matrix4 rotation;
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@ -200,19 +200,19 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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temp+=tree_definition.rules_d;
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break;
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case 'a':
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if (prop_a >= myrand_range(1,10))
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if (prop_a >= ps.range(1,10))
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temp+=tree_definition.rules_a;
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break;
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case 'b':
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if (prop_b >= myrand_range(1,10))
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if (prop_b >= ps.range(1,10))
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temp+=tree_definition.rules_b;
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break;
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case 'c':
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if (prop_c >= myrand_range(1,10))
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if (prop_c >= ps.range(1,10))
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temp+=tree_definition.rules_c;
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break;
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case 'd':
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if (prop_d >= myrand_range(1,10))
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if (prop_d >= ps.range(1,10))
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temp+=tree_definition.rules_d;
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break;
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default:
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@ -324,10 +324,10 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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for(z=-size; z<=size; z++)
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if (abs(x) == size && abs(y) == size && abs(z) == size)
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{
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tree_leaves_placement(vmanip,v3f(position.X+x+1,position.Y+y,position.Z+z),tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x-1,position.Y+y,position.Z+z),tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z+1),tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z-1),tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x+1,position.Y+y,position.Z+z),ps.next(), tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x-1,position.Y+y,position.Z+z),ps.next(), tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z+1),ps.next(), tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z-1),ps.next(), tree_definition);
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}
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}
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dir = v3f(1,0,0);
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@ -335,7 +335,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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position+=dir;
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break;
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case 'f':
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tree_single_leaves_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
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tree_single_leaves_placement(vmanip,v3f(position.X,position.Y,position.Z),ps.next() ,tree_definition);
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dir = v3f(1,0,0);
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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@ -421,10 +421,10 @@ void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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}
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void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition)
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PseudoRandom ps ,TreeDef &tree_definition)
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{
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MapNode leavesnode=tree_definition.leavesnode;
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if (myrand_range(1,100) > 100-tree_definition.leaves2_chance)
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if (ps.range(1,100) > 100-tree_definition.leaves2_chance)
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leavesnode=tree_definition.leaves2node;
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v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
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if(vmanip.m_area.contains(p1) == false)
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@ -435,20 +435,20 @@ void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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return;
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if (tree_definition.fruit_chance>0)
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{
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if (myrand_range(1,100) > 100-tree_definition.fruit_chance)
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if (ps.range(1,100) > 100-tree_definition.fruit_chance)
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vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
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else
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vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
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}
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else if (myrand_range(1,100) > 20)
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else if (ps.range(1,100) > 20)
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vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
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}
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void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition)
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PseudoRandom ps, TreeDef &tree_definition)
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{
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MapNode leavesnode=tree_definition.leavesnode;
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if (myrand_range(1,100) > 100-tree_definition.leaves2_chance)
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if (ps.range(1,100) > 100-tree_definition.leaves2_chance)
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leavesnode=tree_definition.leaves2node;
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v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
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if(vmanip.m_area.contains(p1) == false)
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define TREEGEN_HEADER
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#include <matrix4.h>
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#include "noise.h"
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class ManualMapVoxelManipulator;
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class INodeDefManager;
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@ -47,11 +48,12 @@ std::string trunk_type;
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bool thin_branches;
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MapNode fruitnode;
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int fruit_chance;
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int seed;
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};
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// Add default tree
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef);
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bool is_apple_tree, INodeDefManager *ndef,int seed);
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// Add L-Systems tree (used by engine)
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void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
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@ -66,9 +68,9 @@ int fruit_chance;
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void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition);
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void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition);
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PseudoRandom ps, TreeDef &tree_definition);
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void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition);
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PseudoRandom ps, TreeDef &tree_definition);
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void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition);
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irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle,v3f axis);
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