mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
Merge pull request #503 from RealBadAngel/master
Add sound volume controls to ingame menu
This commit is contained in:
commit
6b9906687b
@ -297,6 +297,7 @@ set(minetest_SRCS
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guiFormSpecMenu.cpp
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guiPauseMenu.cpp
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guiPasswordChange.cpp
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guiVolumeChange.cpp
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guiDeathScreen.cpp
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guiChatConsole.cpp
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guiCreateWorld.cpp
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "guiPauseMenu.h"
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#include "guiPasswordChange.h"
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#include "guiVolumeChange.h"
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#include "guiFormSpecMenu.h"
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#include "guiTextInputMenu.h"
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#include "guiDeathScreen.h"
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@ -1519,6 +1520,13 @@ void the_game(
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g_gamecallback->changepassword_requested = false;
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}
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if(g_gamecallback->changevolume_requested)
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{
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(new GUIVolumeChange(guienv, guiroot, -1,
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&g_menumgr, &client))->drop();
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g_gamecallback->changevolume_requested = false;
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}
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/* Process TextureSource's queue */
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tsrc->processQueue();
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@ -79,6 +79,11 @@ void GUIPauseMenu::removeChildren()
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if(e != NULL)
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e->remove();
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}
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{
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gui::IGUIElement *e = getElementFromId(262);
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if(e != NULL)
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e->remove();
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}
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}
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void GUIPauseMenu::regenerateGui(v2u32 screensize)
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@ -108,7 +113,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
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*/
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const s32 btn_height = 30;
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const s32 btn_gap = 20;
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const s32 btn_num = m_simple_singleplayer_mode ? 3 : 4;
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const s32 btn_num = m_simple_singleplayer_mode ? 4 : 5;
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s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
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changeCtype("");
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{
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@ -128,6 +133,13 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
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}
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btn_y += btn_height + btn_gap;
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}
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{
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core::rect<s32> rect(0, 0, 140, btn_height);
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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Environment->addButton(rect, this, 262,
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wgettext("Sound Volume"));
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}
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btn_y += btn_height + btn_gap;
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{
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core::rect<s32> rect(0, 0, 140, btn_height);
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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@ -236,6 +248,10 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
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quitMenu();
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m_gamecallback->changePassword();
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return true;
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case 262:
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quitMenu();
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m_gamecallback->changeVolume();
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return true;
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case 260: // disconnect
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m_gamecallback->disconnect();
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quitMenu();
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@ -29,6 +29,7 @@ public:
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virtual void exitToOS() = 0;
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virtual void disconnect() = 0;
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virtual void changePassword() = 0;
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virtual void changeVolume() = 0;
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};
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class GUIPauseMenu : public GUIModalMenu
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181
src/guiVolumeChange.cpp
Normal file
181
src/guiVolumeChange.cpp
Normal file
@ -0,0 +1,181 @@
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/*
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Part of Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "guiVolumeChange.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIButton.h>
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#include <IGUIScrollBar.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "main.h"
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#include "gettext.h"
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const int ID_soundText1 = 263;
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const int ID_soundText2 = 264;
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const int ID_soundExitButton = 265;
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const int ID_soundSlider = 266;
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GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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Client* client
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_client(client)
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{
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}
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GUIVolumeChange::~GUIVolumeChange()
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{
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removeChildren();
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}
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void GUIVolumeChange::removeChildren()
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{
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{
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gui::IGUIElement *e = getElementFromId(ID_soundText1);
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if(e != NULL)
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e->remove();
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}
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{
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gui::IGUIElement *e = getElementFromId(ID_soundText2);
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if(e != NULL)
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e->remove();
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}
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{
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gui::IGUIElement *e = getElementFromId(ID_soundExitButton);
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if(e != NULL)
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e->remove();
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}
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{
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gui::IGUIElement *e = getElementFromId(ID_soundSlider);
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if(e != NULL)
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e->remove();
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}
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}
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void GUIVolumeChange::regenerateGui(v2u32 screensize)
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{
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(
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screensize.X/2 - 380/2,
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screensize.Y/2 - 200/2,
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screensize.X/2 + 380/2,
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screensize.Y/2 + 200/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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v2s32 topleft_client(40, 0);
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v2s32 size_client = size - v2s32(40, 0);
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int volume=(int)(g_settings->getFloat("sound_volume")*100);
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/*
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Add stuff
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*/
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changeCtype("");
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{
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core::rect<s32> rect(0, 0, 120, 20);
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rect = rect + v2s32(size.X/2-60, size.Y/2-35);
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Environment->addStaticText(wgettext("Sound Volume: "), rect, false,
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true, this, ID_soundText1);
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}
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{
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core::rect<s32> rect(0, 0, 30, 20);
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rect = rect + v2s32(size.X/2+40, size.Y/2-35);
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Environment->addStaticText(core::stringw(volume).c_str(), rect, false,
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true, this, ID_soundText2);
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}
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{
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core::rect<s32> rect(0, 0, 80, 30);
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rect = rect + v2s32(size.X/2-80/2, size.Y/2+55);
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Environment->addButton(rect, this, ID_soundExitButton,
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wgettext("Exit"));
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}
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{
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core::rect<s32> rect(0, 0, 300, 20);
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rect = rect + v2s32(size.X/2-150, size.Y/2);
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gui::IGUIScrollBar *e = Environment->addScrollBar(true,
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rect, this, ID_soundSlider);
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e->setMax(100);
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e->setPos(volume);
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}
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changeCtype("");
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}
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void GUIVolumeChange::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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gui::IGUIElement::draw();
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}
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bool GUIVolumeChange::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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quitMenu();
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return true;
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}
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if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
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{
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quitMenu();
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
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{
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if (event.GUIEvent.Caller->getID() == ID_soundExitButton)
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{
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quitMenu();
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_SCROLL_BAR_CHANGED)
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{
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if (event.GUIEvent.Caller->getID() == ID_soundSlider)
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{
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s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
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g_settings->setFloat("sound_volume",(float)pos/100);
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gui::IGUIElement *e = getElementFromId(ID_soundText2);
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e->setText( core::stringw(pos).c_str() );
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return true;
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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53
src/guiVolumeChange.h
Normal file
53
src/guiVolumeChange.h
Normal file
@ -0,0 +1,53 @@
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/*
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Part of Minetest-c55
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Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef GUIVOLUMECHANGE_HEADER
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#define GUIVOLUMECHANGE_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include "client.h"
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#include <string>
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class GUIVolumeChange : public GUIModalMenu
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{
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public:
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GUIVolumeChange(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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Client* client);
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~GUIVolumeChange();
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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bool OnEvent(const SEvent& event);
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private:
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Client* m_client;
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};
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#endif
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@ -94,6 +94,7 @@ public:
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MainGameCallback(IrrlichtDevice *a_device):
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disconnect_requested(false),
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changepassword_requested(false),
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changevolume_requested(false),
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device(a_device)
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{
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}
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@ -113,8 +114,14 @@ public:
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changepassword_requested = true;
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}
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virtual void changeVolume()
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{
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changevolume_requested = true;
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}
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bool disconnect_requested;
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bool changepassword_requested;
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bool changevolume_requested;
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IrrlichtDevice *device;
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};
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