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Wrap to positive degree values (#5106)
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@ -811,7 +811,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
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pitch = modulo360f(pitch);
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yaw = modulo360f(yaw);
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yaw = wrapDegrees_0_360(yaw);
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playersao->setBasePosition(position);
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player->setSpeed(speed);
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