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Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations of add_particle{,spawner} (fixes #5108)
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@ -51,6 +51,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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std::string texture = "";
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std::string playername = "";
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@ -155,6 +156,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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ServerActiveObject *attached = NULL;
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std::string texture = "";
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std::string playername = "";
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