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mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 13:55:11 -05:00

Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' like used for drawtype 'plantlike'

This commit is contained in:
Sokomine 2013-10-08 22:41:53 +02:00 committed by Perttu Ahola
parent f86cdf0960
commit 19742d8d98
2 changed files with 20 additions and 14 deletions

View File

@ -1999,6 +1999,10 @@ Node definition (register_node)
drawtype = "normal", -- See "Node drawtypes" drawtype = "normal", -- See "Node drawtypes"
visual_scale = 1.0, visual_scale = 1.0,
^ Supported for drawtypes "plantlike", "signlike", "torchlike".
^ For plantlike, the image will start at the bottom of the node; for the
^ other drawtypes, the image will be centered on the node.
^ Note that positioning for "torchlike" may still change.
tiles = {tile definition 1, def2, def3, def4, def5, def6}, tiles = {tile definition 1, def2, def3, def4, def5, def6},
^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images) ^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
^ List can be shortened to needed length ^ List can be shortened to needed length

View File

@ -908,13 +908,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 l = getInteriorLight(n, 1, data); u16 l = getInteriorLight(n, 1, data);
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
float s = BS/2*f.visual_scale;
// Wall at X+ of node // Wall at X+ of node
video::S3DVertex vertices[4] = video::S3DVertex vertices[4] =
{ {
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1), video::S3DVertex(-s,-s,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1), video::S3DVertex( s,-s,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), video::S3DVertex( s, s,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), video::S3DVertex(-s, s,0, 0,0,0, c, 0,0),
}; };
for(s32 i=0; i<4; i++) for(s32 i=0; i<4; i++)
@ -949,13 +950,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
float d = (float)BS/16; float d = (float)BS/16;
float s = BS/2*f.visual_scale;
// Wall at X+ of node // Wall at X+ of node
video::S3DVertex vertices[4] = video::S3DVertex vertices[4] =
{ {
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 0,0), video::S3DVertex(BS/2-d, s, s, 0,0,0, c, 0,0),
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 1,0), video::S3DVertex(BS/2-d, s, -s, 0,0,0, c, 1,0),
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 1,1), video::S3DVertex(BS/2-d, -s, -s, 0,0,0, c, 1,1),
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 0,1), video::S3DVertex(BS/2-d, -s, s, 0,0,0, c, 0,1),
}; };
v3s16 dir = n.getWallMountedDir(nodedef); v3s16 dir = n.getWallMountedDir(nodedef);
@ -990,16 +992,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 l = getInteriorLight(n, 1, data); u16 l = getInteriorLight(n, 1, data);
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
float s = BS/2*f.visual_scale;
for(u32 j=0; j<2; j++) for(u32 j=0; j<2; j++)
{ {
video::S3DVertex vertices[4] = video::S3DVertex vertices[4] =
{ {
video::S3DVertex(-BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, 0,1), video::S3DVertex(-s,-BS/2, 0, 0,0,0, c, 0,1),
video::S3DVertex( BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, 1,1), video::S3DVertex( s,-BS/2, 0, 0,0,0, c, 1,1),
video::S3DVertex( BS/2*f.visual_scale, video::S3DVertex( s,-BS/2 + s*2,0, 0,0,0, c, 1,0),
-BS/2 + f.visual_scale*BS,0, 0,0,0, c, 1,0), video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0),
video::S3DVertex(-BS/2*f.visual_scale,
-BS/2 + f.visual_scale*BS,0, 0,0,0, c, 0,0),
}; };
if(j == 0) if(j == 0)