diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 335f8af6..f89f7127 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1999,6 +1999,10 @@ Node definition (register_node) drawtype = "normal", -- See "Node drawtypes" visual_scale = 1.0, + ^ Supported for drawtypes "plantlike", "signlike", "torchlike". + ^ For plantlike, the image will start at the bottom of the node; for the + ^ other drawtypes, the image will be centered on the node. + ^ Note that positioning for "torchlike" may still change. tiles = {tile definition 1, def2, def3, def4, def5, def6}, ^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images) ^ List can be shortened to needed length diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 929682ea..3cded5bd 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -908,13 +908,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data, u16 l = getInteriorLight(n, 1, data); video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + float s = BS/2*f.visual_scale; // Wall at X+ of node video::S3DVertex vertices[4] = { - video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), + video::S3DVertex(-s,-s,0, 0,0,0, c, 0,1), + video::S3DVertex( s,-s,0, 0,0,0, c, 1,1), + video::S3DVertex( s, s,0, 0,0,0, c, 1,0), + video::S3DVertex(-s, s,0, 0,0,0, c, 0,0), }; for(s32 i=0; i<4; i++) @@ -949,13 +950,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); float d = (float)BS/16; + float s = BS/2*f.visual_scale; // Wall at X+ of node video::S3DVertex vertices[4] = { - video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 0,0), - video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 1,0), - video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 0,1), + video::S3DVertex(BS/2-d, s, s, 0,0,0, c, 0,0), + video::S3DVertex(BS/2-d, s, -s, 0,0,0, c, 1,0), + video::S3DVertex(BS/2-d, -s, -s, 0,0,0, c, 1,1), + video::S3DVertex(BS/2-d, -s, s, 0,0,0, c, 0,1), }; v3s16 dir = n.getWallMountedDir(nodedef); @@ -990,16 +992,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data, u16 l = getInteriorLight(n, 1, data); video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + float s = BS/2*f.visual_scale; + for(u32 j=0; j<2; j++) { video::S3DVertex vertices[4] = { - video::S3DVertex(-BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, 0,1), - video::S3DVertex( BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, 1,1), - video::S3DVertex( BS/2*f.visual_scale, - -BS/2 + f.visual_scale*BS,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2*f.visual_scale, - -BS/2 + f.visual_scale*BS,0, 0,0,0, c, 0,0), + video::S3DVertex(-s,-BS/2, 0, 0,0,0, c, 0,1), + video::S3DVertex( s,-BS/2, 0, 0,0,0, c, 1,1), + video::S3DVertex( s,-BS/2 + s*2,0, 0,0,0, c, 1,0), + video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0), }; if(j == 0)