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https://github.com/moparisthebest/minetest
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Biomes: Define and use biome_t for biome IDs
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@ -36,6 +36,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_LIGHT 0x10
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#define MG_DECORATIONS 0x20
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typedef u8 biome_t; // copy from mg_biome.h to avoid an unnecessary include
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class Settings;
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class MMVManip;
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class INodeDefManager;
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@ -161,7 +163,7 @@ public:
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u32 blockseed;
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s16 *heightmap;
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u8 *biomemap;
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biome_t *biomemap;
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v3s16 csize;
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BiomeGen *biomegen;
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@ -128,7 +128,7 @@ BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
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heatmap = noise_heat->result;
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humidmap = noise_humidity->result;
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biomemap = new u8[m_csize.X * m_csize.Z];
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biomemap = new biome_t[m_csize.X * m_csize.Z];
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}
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BiomeGenOriginal::~BiomeGenOriginal()
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@ -171,7 +171,7 @@ void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
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}
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u8 *BiomeGenOriginal::getBiomes(s16 *heightmap)
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biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
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{
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for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
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Biome *biome = calcBiomeFromNoise(
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@ -31,7 +31,9 @@ class BiomeManager;
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//// Biome
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////
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#define BIOME_NONE ((u8)0)
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typedef u8 biome_t;
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#define BIOME_NONE ((biome_t)0)
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// TODO(hmmmm): Decide whether this is obsolete or will be used in the future
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enum BiomeType {
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@ -101,7 +103,7 @@ public:
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// Gets all biomes in current chunk using each corresponding element of
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// heightmap as the y position, then stores the results by biome index in
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// biomemap (also returned)
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virtual u8 *getBiomes(s16 *heightmap) = 0;
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virtual biome_t *getBiomes(s16 *heightmap) = 0;
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// Gets a single biome at the specified position, which must be contained
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// in the region formed by m_pmin and (m_pmin + m_csize - 1).
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@ -111,7 +113,7 @@ public:
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virtual Biome *getBiomeAtIndex(size_t index, s16 y) const = 0;
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// Result of calcBiomes bulk computation.
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u8 *biomemap;
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biome_t *biomemap;
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protected:
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BiomeManager *m_bmgr;
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@ -157,7 +159,7 @@ public:
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Biome *calcBiomeAtPoint(v3s16 pos) const;
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void calcBiomeNoise(v3s16 pmin);
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u8 *getBiomes(s16 *heightmap);
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biome_t *getBiomes(s16 *heightmap);
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Biome *getBiomeAtPoint(v3s16 pos) const;
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Biome *getBiomeAtIndex(size_t index, s16 y) const;
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@ -218,9 +220,6 @@ public:
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virtual void clear();
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// Looks for pos in the biome cache, and if non-existent, looks up by noise
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u8 getBiomeAtPoint(v3s16 pos);
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private:
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IGameDef *m_gamedef;
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