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minetest/src/scriptapi.cpp

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/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include <iostream>
#include <list>
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extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include "log.h"
#include "server.h"
#include "porting.h"
#include "filesys.h"
#include "serverobject.h"
#include "script.h"
//#include "luna.h"
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#include "luaentity_common.h"
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#include "content_sao.h" // For LuaEntitySAO
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#include "tooldef.h"
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#include "nodedef.h"
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#include "craftdef.h"
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#include "craftitemdef.h"
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#include "main.h" // For g_settings
#include "settings.h" // For accessing g_settings
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#include "nodemetadata.h"
#include "mapblock.h" // For getNodeBlockPos
#include "content_nodemeta.h"
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#include "utility.h"
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static void stackDump(lua_State *L, std::ostream &o)
{
int i;
int top = lua_gettop(L);
for (i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(L, i)<<"\"";
break;
case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(L, i));
o<<buf;
break; }
default: /* other values */
o<<lua_typename(L, t);
break;
}
o<<" ";
}
o<<std::endl;
}
static void realitycheck(lua_State *L)
{
int top = lua_gettop(L);
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
stackDump(L, dstream);
script_error(L, "Stack is over 30 (reality check)");
}
}
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class StackUnroller
{
private:
lua_State *m_lua;
int m_original_top;
public:
StackUnroller(lua_State *L):
m_lua(L),
m_original_top(-1)
{
m_original_top = lua_gettop(m_lua); // store stack height
}
~StackUnroller()
{
lua_settop(m_lua, m_original_top); // restore stack height
}
};
class ModNameStorer
{
private:
lua_State *L;
public:
ModNameStorer(lua_State *L_, const std::string modname):
L(L_)
{
// Store current modname in registry
lua_pushstring(L, modname.c_str());
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
}
~ModNameStorer()
{
// Clear current modname in registry
lua_pushnil(L);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
}
};
std::string get_current_modname(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
std::string modname = "";
if(lua_type(L, -1) == LUA_TSTRING)
modname = lua_tostring(L, -1);
lua_pop(L, 1);
return modname;
}
void check_modname_prefix(lua_State *L, std::string &name)
{
if(name.size() == 0)
throw LuaError(L, std::string("Name is empty"));
if(name[0] == ':'){
name = name.substr(1);
return;
}
std::string modname = get_current_modname(L);
assert(modname != "");
// For __builtin, anything goes
if(modname == "__builtin")
return;
if(name.substr(0, modname.size()+1) != modname + ":")
throw LuaError(L, std::string("Name \"")+name
+"\" does not follow naming conventions: "
+"\"modname:\" or \":\" prefix required)");
std::string subname = name.substr(modname.size()+1);
if(!string_allowed(subname, "abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"))
throw LuaError(L, std::string("Name \"")+name
+"\" does not follow naming conventions: "
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+"\"contains unallowed characters");
}
static void push_v3f(lua_State *L, v3f p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
}
static v2s16 read_v2s16(lua_State *L, int index)
{
v2s16 p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
static v2f read_v2f(lua_State *L, int index)
{
v2f p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
static Server* get_server(lua_State *L)
{
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
return (Server*)lua_touserdata(L, -1);
}
static ServerEnvironment* get_env(lua_State *L)
{
// Get environment from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
return (ServerEnvironment*)lua_touserdata(L, -1);
}
static v3f read_v3f(lua_State *L, int index)
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{
v3f pos;
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luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
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pos.X = lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_getfield(L, index, "y");
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pos.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_getfield(L, index, "z");
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pos.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
return pos;
}
static v3f check_v3f(lua_State *L, int index)
{
v3f pos;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
pos.X = luaL_checknumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
pos.Y = luaL_checknumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "z");
pos.Z = luaL_checknumber(L, -1);
lua_pop(L, 1);
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return pos;
}
static void pushFloatPos(lua_State *L, v3f p)
{
p /= BS;
push_v3f(L, p);
}
static v3f checkFloatPos(lua_State *L, int index)
{
return check_v3f(L, index) * BS;
}
static void push_v3s16(lua_State *L, v3s16 p)
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{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
}
static v3s16 read_v3s16(lua_State *L, int index)
{
// Correct rounding at <0
v3f pf = read_v3f(L, index);
return floatToInt(pf, 1.0);
}
static v3s16 check_v3s16(lua_State *L, int index)
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{
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// Correct rounding at <0
v3f pf = check_v3f(L, index);
return floatToInt(pf, 1.0);
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}
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static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
{
lua_newtable(L);
lua_pushstring(L, ndef->get(n).name.c_str());
lua_setfield(L, -2, "name");
lua_pushnumber(L, n.getParam1());
lua_setfield(L, -2, "param1");
lua_pushnumber(L, n.getParam2());
lua_setfield(L, -2, "param2");
}
static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
{
lua_getfield(L, index, "name");
const char *name = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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u8 param1;
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lua_getfield(L, index, "param1");
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if(lua_isnil(L, -1))
param1 = 0;
else
param1 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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u8 param2;
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lua_getfield(L, index, "param2");
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if(lua_isnil(L, -1))
param2 = 0;
else
param2 = lua_tonumber(L, -1);
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lua_pop(L, 1);
return MapNode(ndef, name, param1, param2);
}
static video::SColor readARGB8(lua_State *L, int index)
{
video::SColor color;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "a");
if(lua_isnumber(L, -1))
color.setAlpha(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "r");
color.setRed(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "g");
color.setGreen(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "b");
color.setBlue(lua_tonumber(L, -1));
lua_pop(L, 1);
return color;
}
static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
{
core::aabbox3d<f32> box;
if(lua_istable(L, -1)){
lua_rawgeti(L, -1, 1);
box.MinEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
box.MinEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 3);
box.MinEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 4);
box.MaxEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 5);
box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 6);
box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
}
return box;
}
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isstring(L, -1)){
result = lua_tostring(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getintfield(lua_State *L, int table,
const char *fieldname, int &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isboolean(L, -1)){
result = lua_toboolean(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static std::string checkstringfield(lua_State *L, int table,
const char *fieldname)
{
lua_getfield(L, table, fieldname);
std::string s = luaL_checkstring(L, -1);
lua_pop(L, 1);
return s;
}
static std::string getstringfield_default(lua_State *L, int table,
const char *fieldname, const std::string &default_)
{
std::string result = default_;
getstringfield(L, table, fieldname, result);
return result;
}
static int getintfield_default(lua_State *L, int table,
const char *fieldname, int default_)
{
int result = default_;
getintfield(L, table, fieldname, result);
return result;
}
/*static float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_)
{
float result = default_;
getfloatfield(L, table, fieldname, result);
return result;
}*/
static bool getboolfield_default(lua_State *L, int table,
const char *fieldname, bool default_)
{
bool result = default_;
getboolfield(L, table, fieldname, result);
return result;
}
struct EnumString
{
int num;
const char *str;
};
static bool string_to_enum(const EnumString *spec, int &result,
const std::string &str)
{
const EnumString *esp = spec;
while(esp->str){
if(str == std::string(esp->str)){
result = esp->num;
return true;
}
esp++;
}
return false;
}
/*static bool enum_to_string(const EnumString *spec, std::string &result,
int num)
{
const EnumString *esp = spec;
while(esp){
if(num == esp->num){
result = esp->str;
return true;
}
esp++;
}
return false;
}*/
static int getenumfield(lua_State *L, int table,
const char *fieldname, const EnumString *spec, int default_)
{
int result = default_;
string_to_enum(spec, result,
getstringfield_default(L, table, fieldname, ""));
return result;
}
static void setfloatfield(lua_State *L, int table,
const char *fieldname, float value)
{
lua_pushnumber(L, value);
if(table < 0)
table -= 1;
lua_setfield(L, table, fieldname);
}
static void warn_if_field_exists(lua_State *L, int table,
const char *fieldname, const std::string &message)
{
lua_getfield(L, table, fieldname);
if(!lua_isnil(L, -1)){
infostream<<script_get_backtrace(L)<<std::endl;
infostream<<"WARNING: field \""<<fieldname<<"\": "
<<message<<std::endl;
}
lua_pop(L, 1);
}
/*
Inventory stuff
*/
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
{
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if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
return;
}
// Otherwise set list
std::list<std::string> items;
luaL_checktype(L, tableindex, LUA_TTABLE);
int table = tableindex;
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
std::string itemstring = luaL_checkstring(L, -1);
items.push_back(itemstring);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
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int listsize = (forcesize != -1) ? forcesize : items.size();
InventoryList *invlist = inv->addList(name, listsize);
int index = 0;
for(std::list<std::string>::const_iterator
i = items.begin(); i != items.end(); i++){
if(forcesize != -1 && index == forcesize)
break;
const std::string &itemstring = *i;
InventoryItem *newitem = NULL;
if(itemstring != "")
newitem = InventoryItem::deSerialize(itemstring,
gamedef);
InventoryItem *olditem = invlist->changeItem(index, newitem);
delete olditem;
index++;
}
while(forcesize != -1 && index < forcesize){
InventoryItem *olditem = invlist->changeItem(index, NULL);
delete olditem;
index++;
}
}
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_State *L)
{
InventoryList *invlist = inv->getList(name);
if(invlist == NULL){
lua_pushnil(L);
return;
}
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Create and fill table
lua_newtable(L);
int table = lua_gettop(L);
for(u32 i=0; i<invlist->getSize(); i++){
InventoryItem *item = invlist->getItem(i);
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
if(item == NULL){
lua_pushstring(L, "");
} else {
lua_pushstring(L, item->getItemString().c_str());
}
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
}
static void push_stack_item(lua_State *L, InventoryItem *item0)
{
if(item0 == NULL){
lua_pushnil(L);
}
if(std::string("MaterialItem") == item0->getName()){
MaterialItem *item = (MaterialItem*)item0;
lua_newtable(L);
lua_pushstring(L, "NodeItem");
lua_setfield(L, -2, "type");
lua_pushstring(L, item->getNodeName().c_str());
lua_setfield(L, -2, "name");
}
else if(std::string("CraftItem") == item0->getName()){
CraftItem *item = (CraftItem*)item0;
lua_newtable(L);
lua_pushstring(L, "CraftItem");
lua_setfield(L, -2, "type");
lua_pushstring(L, item->getSubName().c_str());
lua_setfield(L, -2, "name");
}
else if(std::string("ToolItem") == item0->getName()){
ToolItem *item = (ToolItem*)item0;
lua_newtable(L);
lua_pushstring(L, "ToolItem");
lua_setfield(L, -2, "type");
lua_pushstring(L, item->getToolName().c_str());
lua_setfield(L, -2, "name");
lua_pushstring(L, itos(item->getWear()).c_str());
lua_setfield(L, -2, "wear");
}
else{
errorstream<<"push_stack_item: Unknown item name: \""
<<item0->getName()<<"\""<<std::endl;
lua_pushnil(L);
}
}
static InventoryItem* check_stack_item(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
if(lua_isnil(L, index))
return NULL;
if(!lua_istable(L, index))
throw LuaError(L, "check_stack_item: Item not nil or table");
// A very crappy implementation for now
// Will be replaced when unified namespace for items is made
std::string type = getstringfield_default(L, index, "type", "");
std::string name = getstringfield_default(L, index, "name", "");
std::string num = getstringfield_default(L, index, "wear", "_");
if(num == "_")
num = 1;
std::string itemstring = type + " \"" + name + "\" " + num;
try{
return InventoryItem::deSerialize(itemstring, get_server(L));
}catch(SerializationError &e){
throw LuaError(L, std::string("check_stack_item: "
"internal error (itemstring=\"")+itemstring+"\")");
}
}
/*
ToolDiggingProperties
*/
static ToolDiggingProperties read_tool_digging_properties(
lua_State *L, int table)
{
ToolDiggingProperties prop;
getfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
getfloatfield(L, table, "basetime", prop.basetime);
getfloatfield(L, table, "dt_weight", prop.dt_weight);
getfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
getfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
getfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
getfloatfield(L, table, "basedurability", prop.basedurability);
getfloatfield(L, table, "dd_weight", prop.dd_weight);
getfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
getfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
getfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
return prop;
}
static void set_tool_digging_properties(lua_State *L, int table,
const ToolDiggingProperties &prop)
{
setfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
setfloatfield(L, table, "basetime", prop.basetime);
setfloatfield(L, table, "dt_weight", prop.dt_weight);
setfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
setfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
setfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
setfloatfield(L, table, "basedurability", prop.basedurability);
setfloatfield(L, table, "dd_weight", prop.dd_weight);
setfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
setfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
setfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
}
static void push_tool_digging_properties(lua_State *L,
const ToolDiggingProperties &prop)
{
lua_newtable(L);
set_tool_digging_properties(L, -1, prop);
}
/*
ToolDefinition
*/
static ToolDefinition read_tool_definition(lua_State *L, int table)
{
ToolDefinition def;
getstringfield(L, table, "image", def.imagename);
def.properties = read_tool_digging_properties(L, table);
return def;
}
static void push_tool_definition(lua_State *L, const ToolDefinition &def)
{
lua_newtable(L);
lua_pushstring(L, def.imagename.c_str());
lua_setfield(L, -2, "image");
set_tool_digging_properties(L, -1, def.properties);
}
/*
EnumString definitions
*/
struct EnumString es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_AIRLIKE, "airlike"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{0, NULL},
};
struct EnumString es_ContentParamType[] =
{
{CPT_NONE, "none"},
{CPT_LIGHT, "light"},
{CPT_MINERAL, "mineral"},
{CPT_FACEDIR_SIMPLE, "facedir_simple"},
{0, NULL},
};
struct EnumString es_LiquidType[] =
{
{LIQUID_NONE, "none"},
{LIQUID_FLOWING, "flowing"},
{LIQUID_SOURCE, "source"},
{0, NULL},
};
struct EnumString es_NodeBoxType[] =
{
{NODEBOX_REGULAR, "regular"},
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
struct EnumString es_Diggability[] =
{
{DIGGABLE_NOT, "not"},
{DIGGABLE_NORMAL, "normal"},
{DIGGABLE_CONSTANT, "constant"},
{0, NULL},
};
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/*
Getters for stuff in main tables
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*/
static void objectref_get(lua_State *L, u16 id)
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{
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
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}
static void luaentity_get(lua_State *L, u16 id)
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{
// Get minetest.luaentities[i]
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lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
/*
Object wrappers
*/
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#define method(class, name) {#name, class::l_##name}
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/*
ItemStack
*/
class ItemStack
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{
private:
InventoryItem *m_stack;
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static const char className[];
static const luaL_reg methods[];
// Exported functions
// garbage collector
static int gc_object(lua_State *L) {
ItemStack *o = *(ItemStack **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// take_item(self)
static int l_take_item(lua_State *L)
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{
ItemStack *o = checkobject(L, 1);
push_stack_item(L, o->m_stack);
if(o->m_stack->getCount() <= 1){
delete o->m_stack;
o->m_stack = NULL;
} else {
o->m_stack->remove(1);
}
return 1;
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}
// put_item(self, item) -> true/false
static int l_put_item(lua_State *L)
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{
ItemStack *o = checkobject(L, 1);
InventoryItem *item = check_stack_item(L, 2);
if(!item){ // nil can always be inserted
lua_pushboolean(L, true);
return 1;
}
if(!item->addableTo(o->m_stack)){
lua_pushboolean(L, false);
return 1;
}
o->m_stack->add(1);
delete item;
lua_pushboolean(L, true);
return 1;
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}
public:
ItemStack(InventoryItem *item=NULL):
m_stack(item)
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{
}
~ItemStack()
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{
delete m_stack;
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}
static ItemStack* checkobject(lua_State *L, int narg)
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{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(ItemStack**)ud; // unbox pointer
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}
InventoryItem* getItemCopy()
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{
if(!m_stack)
return NULL;
return m_stack->clone();
}
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// Creates an ItemStack and leaves it on top of stack
static int create_object(lua_State *L)
{
InventoryItem *item = NULL;
if(lua_isstring(L, 1)){
std::string itemstring = lua_tostring(L, 1);
if(itemstring != ""){
try{
IGameDef *gdef = get_server(L);
item = InventoryItem::deSerialize(itemstring, gdef);
}catch(SerializationError &e){
}
}
}
ItemStack *o = new ItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
// Not callable from Lua
static int create(lua_State *L, InventoryItem *item)
{
ItemStack *o = new ItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
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static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
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// Can be created from Lua (ItemStack::create(itemstring))
lua_register(L, className, create_object);
}
};
const char ItemStack::className[] = "ItemStack";
const luaL_reg ItemStack::methods[] = {
method(ItemStack, take_item),
method(ItemStack, put_item),
{0,0}
};
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/*
InvRef
*/
class InvRef
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{
private:
InventoryLocation m_loc;
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static const char className[];
static const luaL_reg methods[];
static InvRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(InvRef**)ud; // unbox pointer
}
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static Inventory* getinv(lua_State *L, InvRef *ref)
{
return get_server(L)->getInventory(ref->m_loc);
}
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static InventoryList* getlist(lua_State *L, InvRef *ref,
const char *listname)
{
Inventory *inv = getinv(L, ref);
if(!inv)
return NULL;
return inv->getList(listname);
}
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static InventoryItem* getitem(lua_State *L, InvRef *ref,
const char *listname, int i)
{
InventoryList *list = getlist(L, ref, listname);
if(!list)
return NULL;
return list->getItem(i);
}
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static void reportInventoryChange(lua_State *L, InvRef *ref)
{
// Inform other things that the inventory has changed
get_server(L)->setInventoryModified(ref->m_loc);
}
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// Exported functions
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// garbage collector
static int gc_object(lua_State *L) {
InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
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// get_size(self, listname)
static int l_get_size(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
if(list){
lua_pushinteger(L, list->getSize());
} else {
lua_pushinteger(L, 0);
}
return 1;
}
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// set_size(self, listname, size)
static int l_set_size(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newsize = luaL_checknumber(L, 3);
Inventory *inv = getinv(L, ref);
if(newsize == 0){
inv->deleteList(listname);
return 0;
}
InventoryList *list = inv->getList(listname);
if(list){
list->setSize(newsize);
} else {
list = inv->addList(listname, newsize);
}
return 0;
}
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// get_stack(self, listname, i)
static int l_get_stack(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3);
InventoryItem *item = getitem(L, ref, listname, i);
if(!item){
ItemStack::create(L, NULL);
return 1;
}
ItemStack::create(L, item->clone());
return 1;
}
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// set_stack(self, listname, i, stack)
static int l_set_stack(lua_State *L)
{
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3);
ItemStack *stack = ItemStack::checkobject(L, 4);
InventoryList *list = getlist(L, ref, listname);
if(!list){
lua_pushboolean(L, false);
return 1;
}
InventoryItem *newitem = stack->getItemCopy();
InventoryItem *olditem = list->changeItem(i, newitem);
bool success = (olditem != newitem);
delete olditem;
lua_pushboolean(L, success);
return 1;
}
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public:
InvRef(const InventoryLocation &loc):
m_loc(loc)
{
}
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~InvRef()
{
}
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// Creates an InvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, const InventoryLocation &loc)
{
InvRef *o = new InvRef(loc);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void createPlayer(lua_State *L, Player *player)
{
InventoryLocation loc;
loc.setPlayer(player->getName());
create(L, loc);
}
static void createNodeMeta(lua_State *L, v3s16 p)
{
InventoryLocation loc;
loc.setNodeMeta(p);
create(L, loc);
}
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static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
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}
};
const char InvRef::className[] = "InvRef";
const luaL_reg InvRef::methods[] = {
method(InvRef, get_size),
method(InvRef, set_size),
method(InvRef, get_stack),
method(InvRef, set_stack),
{0,0}
};
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/*
NodeMetaRef
*/
class NodeMetaRef
{
private:
v3s16 m_p;
ServerEnvironment *m_env;
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static const char className[];
static const luaL_reg methods[];
static NodeMetaRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(NodeMetaRef**)ud; // unbox pointer
}
static NodeMetadata* getmeta(NodeMetaRef *ref)
{
NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
return meta;
}
/*static IGenericNodeMetadata* getgenericmeta(NodeMetaRef *ref)
{
NodeMetadata *meta = getmeta(ref);
if(meta == NULL)
return NULL;
if(meta->typeId() != NODEMETA_GENERIC)
return NULL;
return (IGenericNodeMetadata*)meta;
}*/
static void reportMetadataChange(NodeMetaRef *ref)
{
// Inform other things that the metadata has changed
v3s16 blockpos = getNodeBlockPos(ref->m_p);
MapEditEvent event;
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
event.p = blockpos;
ref->m_env->getMap().dispatchEvent(&event);
// Set the block to be saved
MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
block->raiseModified(MOD_STATE_WRITE_NEEDED,
"NodeMetaRef::reportMetadataChange");
}
// Exported functions
// garbage collector
static int gc_object(lua_State *L) {
NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// get_type(self)
static int l_get_type(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL){
lua_pushnil(L);
return 1;
}
// Do it
lua_pushstring(L, meta->typeName());
return 1;
}
// allows_text_input(self)
static int l_allows_text_input(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
lua_pushboolean(L, meta->allowsTextInput());
return 1;
}
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// set_text(self, text)
static int l_set_text(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string text = luaL_checkstring(L, 2);
meta->setText(text);
reportMetadataChange(ref);
return 0;
}
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// get_text(self)
static int l_get_text(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string text = meta->getText();
lua_pushstring(L, text.c_str());
return 1;
}
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// get_owner(self)
static int l_get_owner(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string owner = meta->getOwner();
lua_pushstring(L, owner.c_str());
return 1;
}
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/* IGenericNodeMetadata interface */
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// set_infotext(self, text)
static int l_set_infotext(lua_State *L)
{
infostream<<__FUNCTION_NAME<<std::endl;
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string text = luaL_checkstring(L, 2);
meta->setInfoText(text);
reportMetadataChange(ref);
return 0;
}
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// inventory_set_list(self, name, {item1, item2, ...})
static int l_inventory_set_list(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
Inventory *inv = meta->getInventory();
const char *name = luaL_checkstring(L, 2);
inventory_set_list_from_lua(inv, name, L, 3,
ref->m_env->getGameDef());
reportMetadataChange(ref);
return 0;
}
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// inventory_get_list(self, name)
static int l_inventory_get_list(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
Inventory *inv = meta->getInventory();
const char *name = luaL_checkstring(L, 2);
inventory_get_list_to_lua(inv, name, L);
return 1;
}
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// set_inventory_draw_spec(self, text)
static int l_set_inventory_draw_spec(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string text = luaL_checkstring(L, 2);
meta->setInventoryDrawSpec(text);
reportMetadataChange(ref);
return 0;
}
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// set_allow_text_input(self, text)
static int l_set_allow_text_input(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
bool b = lua_toboolean(L, 2);
meta->setAllowTextInput(b);
reportMetadataChange(ref);
return 0;
}
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// set_allow_removal(self, text)
static int l_set_allow_removal(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
bool b = lua_toboolean(L, 2);
meta->setRemovalDisabled(!b);
reportMetadataChange(ref);
return 0;
}
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// set_enforce_owner(self, text)
static int l_set_enforce_owner(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
bool b = lua_toboolean(L, 2);
meta->setEnforceOwner(b);
reportMetadataChange(ref);
return 0;
}
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// is_inventory_modified(self)
static int l_is_inventory_modified(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
lua_pushboolean(L, meta->isInventoryModified());
return 1;
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}
// reset_inventory_modified(self)
static int l_reset_inventory_modified(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
meta->resetInventoryModified();
reportMetadataChange(ref);
return 0;
}
// is_text_modified(self)
static int l_is_text_modified(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
lua_pushboolean(L, meta->isTextModified());
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return 1;
}
// reset_text_modified(self)
static int l_reset_text_modified(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
meta->resetTextModified();
reportMetadataChange(ref);
return 0;
}
// set_string(self, name, var)
static int l_set_string(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string name = luaL_checkstring(L, 2);
size_t len = 0;
const char *s = lua_tolstring(L, 3, &len);
std::string str(s, len);
meta->setString(name, str);
reportMetadataChange(ref);
return 0;
}
// get_string(self, name)
static int l_get_string(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref);
if(meta == NULL) return 0;
// Do it
std::string name = luaL_checkstring(L, 2);
std::string str = meta->getString(name);
lua_pushlstring(L, str.c_str(), str.size());
return 1;
}
public:
NodeMetaRef(v3s16 p, ServerEnvironment *env):
m_p(p),
m_env(env)
{
}
~NodeMetaRef()
{
}
// Creates an NodeMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
{
NodeMetaRef *o = new NodeMetaRef(p, env);
//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
};
const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
method(NodeMetaRef, get_type),
method(NodeMetaRef, allows_text_input),
method(NodeMetaRef, set_text),
method(NodeMetaRef, get_text),
method(NodeMetaRef, get_owner),
method(NodeMetaRef, set_infotext),
method(NodeMetaRef, inventory_set_list),
method(NodeMetaRef, inventory_get_list),
method(NodeMetaRef, set_inventory_draw_spec),
method(NodeMetaRef, set_allow_text_input),
method(NodeMetaRef, set_allow_removal),
method(NodeMetaRef, set_enforce_owner),
method(NodeMetaRef, is_inventory_modified),
method(NodeMetaRef, reset_inventory_modified),
method(NodeMetaRef, is_text_modified),
method(NodeMetaRef, reset_text_modified),
method(NodeMetaRef, set_string),
method(NodeMetaRef, get_string),
{0,0}
};
/*
ObjectRef
*/
class ObjectRef
{
private:
ServerActiveObject *m_object;
static const char className[];
static const luaL_reg methods[];
static ObjectRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(ObjectRef**)ud; // unbox pointer
}
static ServerActiveObject* getobject(ObjectRef *ref)
{
ServerActiveObject *co = ref->m_object;
return co;
}
static LuaEntitySAO* getluaobject(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
if(obj == NULL)
return NULL;
if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
return NULL;
return (LuaEntitySAO*)obj;
}
static ServerRemotePlayer* getplayer(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
if(obj == NULL)
return NULL;
if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
return NULL;
return static_cast<ServerRemotePlayer*>(obj);
}
// Exported functions
// garbage collector
static int gc_object(lua_State *L) {
ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
delete o;
return 0;
}
// remove(self)
static int l_remove(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;
}
// getpos(self)
// returns: {x=num, y=num, z=num}
static int l_getpos(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
v3f pos = co->getBasePosition() / BS;
lua_newtable(L);
lua_pushnumber(L, pos.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, pos.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, pos.Z);
lua_setfield(L, -2, "z");
return 1;
}
// setpos(self, pos)
static int l_setpos(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// Do it
co->setPos(pos);
return 0;
}
// moveto(self, pos, continuous=false)
static int l_moveto(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// continuous
bool continuous = lua_toboolean(L, 3);
// Do it
co->moveTo(pos, continuous);
return 0;
}
// punch(self, puncher); puncher = an another ObjectRef
static int l_punch(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref2 = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *co2 = getobject(ref2);
if(co == NULL) return 0;
if(co2 == NULL) return 0;
// Do it
co->punch(co2);
return 0;
}
// right_click(self, clicker); clicker = an another ObjectRef
static int l_right_click(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref2 = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *co2 = getobject(ref2);
if(co == NULL) return 0;
if(co2 == NULL) return 0;
// Do it
co->rightClick(co2);
return 0;
}
// get_wield_digging_properties(self)
static int l_get_wield_digging_properties(lua_State *L)
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{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// Do it
ToolDiggingProperties prop;
co->getWieldDiggingProperties(&prop);
push_tool_digging_properties(L, prop);
return 1;
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}
// damage_wielded_item(self, amount)
static int l_damage_wielded_item(lua_State *L)
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{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// Do it
int amount = lua_tonumber(L, 2);
co->damageWieldedItem(amount);
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return 0;
}
// add_to_inventory(self, itemstring)
// returns: true if item was added, (false, "reason") otherwise
static int l_add_to_inventory(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
luaL_checkstring(L, 2);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// itemstring
const char *itemstring = luaL_checkstring(L, 2);
infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
<<" itemstring=\""<<itemstring<<"\""<<std::endl;
// Do it
std::istringstream is(itemstring, std::ios::binary);
ServerEnvironment *env = co->getEnv();
assert(env);
IGameDef *gamedef = env->getGameDef();
try{
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
if(item->getCount() == 0)
item->setCount(1);
bool added = co->addToInventory(item);
// Return
lua_pushboolean(L, added);
if(!added)
lua_pushstring(L, "failed to add item");
return 2;
} catch(SerializationError &e){
// Return
lua_pushboolean(L, false);
lua_pushstring(L, (std::string("Invalid item: ")
+ e.what()).c_str());
return 2;
}
}
// add_to_inventory_later(self, itemstring)
// returns: nil
static int l_add_to_inventory_later(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
luaL_checkstring(L, 2);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// itemstring
const char *itemstring = luaL_checkstring(L, 2);
infostream<<"ObjectRef::l_add_to_inventory_later(): id="<<co->getId()
<<" itemstring=\""<<itemstring<<"\""<<std::endl;
// Do it
std::istringstream is(itemstring, std::ios::binary);
ServerEnvironment *env = co->getEnv();
assert(env);
IGameDef *gamedef = env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
infostream<<"item="<<env<<std::endl;
co->addToInventoryLater(item);
// Return
return 0;
}
// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
static int l_set_hp(lua_State *L)
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{
ObjectRef *ref = checkobject(L, 1);
luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
int hp = lua_tonumber(L, 2);
infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
<<" hp="<<hp<<std::endl;
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// Do it
co->setHP(hp);
// Return
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return 0;
}
// get_hp(self)
// returns: number of hitpoints (2 * number of hearts)
// 0 if not applicable to this type of object
static int l_get_hp(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
int hp = co->getHP();
infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
<<" hp="<<hp<<std::endl;
// Return
lua_pushnumber(L, hp);
return 1;
}
/* LuaEntitySAO-only */
// setvelocity(self, {x=num, y=num, z=num})
static int l_setvelocity(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// Do it
co->setVelocity(pos);
return 0;
}
// setacceleration(self, {x=num, y=num, z=num})
static int l_setacceleration(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// Do it
co->setAcceleration(pos);
return 0;
}
// getacceleration(self)
static int l_getacceleration(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// Do it
v3f v = co->getAcceleration();
pushFloatPos(L, v);
return 1;
}
// settexturemod(self, mod)
static int l_settexturemod(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// Do it
std::string mod = luaL_checkstring(L, 2);
co->setTextureMod(mod);
return 0;
}
// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
// select_horiz_by_yawpitch=false)
static int l_setsprite(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// Do it
v2s16 p(0,0);
if(!lua_isnil(L, 2))
p = read_v2s16(L, 2);
int num_frames = 1;
if(!lua_isnil(L, 3))
num_frames = lua_tonumber(L, 3);
float framelength = 0.2;
if(!lua_isnil(L, 4))
framelength = lua_tonumber(L, 4);
bool select_horiz_by_yawpitch = false;
if(!lua_isnil(L, 5))
select_horiz_by_yawpitch = lua_toboolean(L, 5);
co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
return 0;
}
/* Player-only */
// get_player_name(self)
static int l_get_player_name(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL){
lua_pushnil(L);
return 1;
}
// Do it
lua_pushstring(L, player->getName());
return 1;
}
// inventory_set_list(self, name, {item1, item2, ...})
static int l_inventory_set_list(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
const char *name = luaL_checkstring(L, 2);
// Do it
inventory_set_list_from_lua(&player->inventory, name, L, 3,
player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
player->m_inventory_not_sent = true;
return 0;
}
// inventory_get_list(self, name)
static int l_inventory_get_list(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
const char *name = luaL_checkstring(L, 2);
// Do it
inventory_get_list_to_lua(&player->inventory, name, L);
return 1;
}
// get_wielded_itemstring(self)
static int l_get_wielded_itemstring(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
InventoryItem *item = player->getWieldedItem();
if(item == NULL){
lua_pushnil(L);
return 1;
}
lua_pushstring(L, item->getItemString().c_str());
return 1;
}
// get_wielded_item(self)
static int l_get_wielded_item(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
InventoryItem *item0 = player->getWieldedItem();
push_stack_item(L, item0);
return 1;
}
// get_look_dir(self)
static int l_get_look_dir(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
float pitch = player->getRadPitch();
float yaw = player->getRadYaw();
v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
push_v3f(L, v);
return 1;
}
// get_look_pitch(self)
static int l_get_look_pitch(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadPitch());
return 1;
}
// get_look_yaw(self)
static int l_get_look_yaw(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadYaw());
return 1;
}
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public:
ObjectRef(ServerActiveObject *object):
m_object(object)
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{
//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
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}
~ObjectRef()
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{
/*if(m_object)
infostream<<"ObjectRef destructing for id="
<<m_object->getId()<<std::endl;
else
infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
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}
// Creates an ObjectRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerActiveObject *object)
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{
ObjectRef *o = new ObjectRef(object);
//infostream<<"ObjectRef::create: o="<<o<<std::endl;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void set_null(lua_State *L)
{
ObjectRef *o = checkobject(L, -1);
o->m_object = NULL;
}
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static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
};
const char ObjectRef::className[] = "ObjectRef";
const luaL_reg ObjectRef::methods[] = {
// ServerActiveObject
method(ObjectRef, remove),
method(ObjectRef, getpos),
method(ObjectRef, setpos),
method(ObjectRef, moveto),
method(ObjectRef, punch),
method(ObjectRef, right_click),
method(ObjectRef, get_wield_digging_properties),
method(ObjectRef, damage_wielded_item),
method(ObjectRef, add_to_inventory),
method(ObjectRef, add_to_inventory_later),
method(ObjectRef, set_hp),
method(ObjectRef, get_hp),
// LuaEntitySAO-only
method(ObjectRef, setvelocity),
method(ObjectRef, setacceleration),
method(ObjectRef, getacceleration),
method(ObjectRef, settexturemod),
method(ObjectRef, setsprite),
// Player-only
method(ObjectRef, get_player_name),
method(ObjectRef, inventory_set_list),
method(ObjectRef, inventory_get_list),
method(ObjectRef, get_wielded_itemstring),
method(ObjectRef, get_wielded_item),
method(ObjectRef, get_look_dir),
method(ObjectRef, get_look_pitch),
method(ObjectRef, get_look_yaw),
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{0,0}
};
// Creates a new anonymous reference if id=0
static void objectref_get_or_create(lua_State *L,
ServerActiveObject *cobj)
{
if(cobj->getId() == 0){
ObjectRef::create(L, cobj);
} else {
objectref_get(L, cobj->getId());
}
}
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/*
EnvRef
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*/
class EnvRef
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{
private:
ServerEnvironment *m_env;
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static const char className[];
static const luaL_reg methods[];
static EnvRef *checkobject(lua_State *L, int narg)
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{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(EnvRef**)ud; // unbox pointer
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}
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// Exported functions
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// EnvRef:add_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_add_node(lua_State *L)
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{
//infostream<<"EnvRef::l_add_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = read_v3s16(L, 2);
// content
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
// Do it
bool succeeded = env->getMap().addNodeWithEvent(pos, n);
lua_pushboolean(L, succeeded);
return 1;
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}
// EnvRef:remove_node(pos)
// pos = {x=num, y=num, z=num}
static int l_remove_node(lua_State *L)
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{
//infostream<<"EnvRef::l_remove_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos = read_v3s16(L, 2);
// Do it
bool succeeded = env->getMap().removeNodeWithEvent(pos);
lua_pushboolean(L, succeeded);
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return 1;
}
// EnvRef:get_node(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node(lua_State *L)
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{
//infostream<<"EnvRef::l_get_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
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// pos
v3s16 pos = read_v3s16(L, 2);
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// Do it
MapNode n = env->getMap().getNodeNoEx(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
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}
// EnvRef:get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node_or_nil(lua_State *L)
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{
//infostream<<"EnvRef::l_get_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
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// pos
v3s16 pos = read_v3s16(L, 2);
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// Do it
try{
MapNode n = env->getMap().getNode(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
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}
// EnvRef:get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
static int l_get_node_light(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 pos = read_v3s16(L, 2);
u32 time_of_day = env->getTimeOfDay();
if(lua_isnumber(L, 3))
time_of_day = 24000.0 * lua_tonumber(L, 3);
time_of_day %= 24000;
u32 dnr = time_to_daynight_ratio(time_of_day);
MapNode n = env->getMap().getNodeNoEx(pos);
try{
MapNode n = env->getMap().getNode(pos);
INodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
return 1;
} catch(InvalidPositionException &e)
{
lua_pushnil(L);
return 1;
}
}
// EnvRef:add_entity(pos, entityname)
// pos = {x=num, y=num, z=num}
static int l_add_entity(lua_State *L)
{
//infostream<<"EnvRef::l_add_entity()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// content
const char *name = luaL_checkstring(L, 3);
// Do it
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
env->addActiveObject(obj);
return 0;
}
// EnvRef:add_item(pos, inventorystring)
// pos = {x=num, y=num, z=num}
static int l_add_item(lua_State *L)
{
infostream<<"EnvRef::l_add_item()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// inventorystring
const char *inventorystring = luaL_checkstring(L, 3);
// Do it
ServerActiveObject *obj = new ItemSAO(env, pos, inventorystring);
env->addActiveObject(obj);
return 0;
}
// EnvRef:add_rat(pos)
// pos = {x=num, y=num, z=num}
static int l_add_rat(lua_State *L)
{
infostream<<"EnvRef::l_add_rat()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
// Do it
ServerActiveObject *obj = new RatSAO(env, pos);
env->addActiveObject(obj);
return 0;
}
// EnvRef:add_firefly(pos)
// pos = {x=num, y=num, z=num}
static int l_add_firefly(lua_State *L)
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{
infostream<<"EnvRef::l_add_firefly()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3f pos = checkFloatPos(L, 2);
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// Do it
ServerActiveObject *obj = new FireflySAO(env, pos);
env->addActiveObject(obj);
return 0;
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}
// EnvRef:get_meta(pos)
static int l_get_meta(lua_State *L)
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{
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
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// Do it
v3s16 p = read_v3s16(L, 2);
NodeMetaRef::create(L, p, env);
return 1;
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}
// EnvRef:get_player_by_name(name)
static int l_get_player_by_name(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
const char *name = luaL_checkstring(L, 2);
ServerRemotePlayer *player =
static_cast<ServerRemotePlayer*>(env->getPlayer(name));
if(player == NULL){
lua_pushnil(L);
return 1;
}
// Put player on stack
objectref_get_or_create(L, player);
return 1;
}
// EnvRef:get_objects_inside_radius(pos, radius)
static int l_get_objects_inside_radius(lua_State *L)
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{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get environemnt
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3f pos = checkFloatPos(L, 2);
float radius = luaL_checknumber(L, 3) * BS;
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
lua_newtable(L);
int table = lua_gettop(L);
for(std::set<u16>::const_iterator
i = ids.begin(); i != ids.end(); i++){
ServerActiveObject *obj = env->getActiveObject(*i);
// Insert object reference into table
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
objectref_get_or_create(L, obj);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
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return 1;
}
static int gc_object(lua_State *L) {
EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
delete o;
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return 0;
}
public:
EnvRef(ServerEnvironment *env):
m_env(env)
{
infostream<<"EnvRef created"<<std::endl;
}
~EnvRef()
{
infostream<<"EnvRef destructing"<<std::endl;
}
// Creates an EnvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerEnvironment *env)
{
EnvRef *o = new EnvRef(env);
//infostream<<"EnvRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void set_null(lua_State *L)
{
EnvRef *o = checkobject(L, -1);
o->m_env = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
};
const char EnvRef::className[] = "EnvRef";
const luaL_reg EnvRef::methods[] = {
method(EnvRef, add_node),
method(EnvRef, remove_node),
method(EnvRef, get_node),
method(EnvRef, get_node_or_nil),
method(EnvRef, get_node_light),
method(EnvRef, add_entity),
method(EnvRef, add_item),
method(EnvRef, add_rat),
method(EnvRef, add_firefly),
method(EnvRef, get_meta),
method(EnvRef, get_player_by_name),
method(EnvRef, get_objects_inside_radius),
{0,0}
};
/*
Global functions
*/
static int l_register_nodedef_defaults(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushvalue(L, 1); // Explicitly put parameter 1 on top of stack
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
return 0;
}
// Register new object prototype
// register_entity(name, prototype)
static int l_register_entity(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
check_modname_prefix(L, name);
//infostream<<"register_entity: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
// Get minetest.registered_entities
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_entities = lua_gettop(L);
lua_pushvalue(L, 2); // Object = param 2 -> stack top
// registered_entities[name] = object
lua_setfield(L, registered_entities, name.c_str());
// Get registered object to top of stack
lua_pushvalue(L, 2);
// Set __index to point to itself
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
// Set metatable.__index = metatable
luaL_getmetatable(L, "minetest.entity");
lua_pushvalue(L, -1); // duplicate metatable
lua_setfield(L, -2, "__index");
// Set object metatable
lua_setmetatable(L, -2);
return 0; /* number of results */
}
class LuaABM : public ActiveBlockModifier
{
private:
lua_State *m_lua;
int m_id;
std::set<std::string> m_trigger_contents;
std::set<std::string> m_required_neighbors;
float m_trigger_interval;
u32 m_trigger_chance;
public:
LuaABM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
const std::set<std::string> &required_neighbors,
float trigger_interval, u32 trigger_chance):
m_lua(L),
m_id(id),
m_trigger_contents(trigger_contents),
m_required_neighbors(required_neighbors),
m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance)
{
}
virtual std::set<std::string> getTriggerContents()
{
return m_trigger_contents;
}
virtual std::set<std::string> getRequiredNeighbors()
{
return m_required_neighbors;
}
virtual float getTriggerInterval()
{
return m_trigger_interval;
}
virtual u32 getTriggerChance()
{
return m_trigger_chance;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
lua_State *L = m_lua;
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
// Get minetest.registered_abms[m_id]
lua_pushnumber(L, m_id);
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
assert(0);
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
luaL_checktype(L, -1, LUA_TFUNCTION);
push_v3s16(L, p);
pushnode(L, n, env->getGameDef()->ndef());
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
if(lua_pcall(L, 4, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
};
// register_abm({...})
static int l_register_abm(lua_State *L)
{
//infostream<<"register_abm"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
int id = 1;
// Find free id
for(;;){
lua_pushnumber(L, id);
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
break;
lua_pop(L, 1);
id++;
}
lua_pop(L, 1);
infostream<<"register_abm: id="<<id<<std::endl;
// registered_abms[id] = spec
lua_pushnumber(L, id);
lua_pushvalue(L, 1);
lua_settable(L, registered_abms);
return 0; /* number of results */
}
// register_tool(name, {lots of stuff})
static int l_register_tool(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
check_modname_prefix(L, name);
//infostream<<"register_tool: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
int table = 2;
// Get the writable tool definition manager from the server
IWritableToolDefManager *tooldef =
get_server(L)->getWritableToolDefManager();
ToolDefinition def = read_tool_definition(L, table);
tooldef->registerTool(name, def);
return 0; /* number of results */
}
// register_craftitem(name, {lots of stuff})
static int l_register_craftitem(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
check_modname_prefix(L, name);
//infostream<<"register_craftitem: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
int table = 2;
// Get the writable CraftItem definition manager from the server
IWritableCraftItemDefManager *craftitemdef =
get_server(L)->getWritableCraftItemDefManager();
// Check if on_drop is defined
lua_getfield(L, table, "on_drop");
bool got_on_drop = !lua_isnil(L, -1);
lua_pop(L, 1);
// Check if on_use is defined
lua_getfield(L, table, "on_use");
bool got_on_use = !lua_isnil(L, -1);
lua_pop(L, 1);
CraftItemDefinition def;
getstringfield(L, table, "image", def.imagename);
getstringfield(L, table, "cookresult_itemstring", def.cookresult_item);
getfloatfield(L, table, "furnace_cooktime", def.furnace_cooktime);
getfloatfield(L, table, "furnace_burntime", def.furnace_burntime);
def.usable = getboolfield_default(L, table, "usable", got_on_use);
getboolfield(L, table, "liquids_pointable", def.liquids_pointable);
def.dropcount = getintfield_default(L, table, "dropcount", def.dropcount);
def.stack_max = getintfield_default(L, table, "stack_max", def.stack_max);
// If an on_drop callback is defined, force dropcount to 1
if (got_on_drop)
def.dropcount = 1;
// Register it
craftitemdef->registerCraftItem(name, def);
lua_pushvalue(L, table);
scriptapi_add_craftitem(L, name.c_str());
return 0; /* number of results */
}
// register_node(name, {lots of stuff})
static int l_register_node(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
check_modname_prefix(L, name);
//infostream<<"register_node: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
int nodedef_table = 2;
// Get the writable node definition manager from the server
IWritableNodeDefManager *nodedef =
get_server(L)->getWritableNodeDefManager();
// Get default node definition from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
int nodedef_default = lua_gettop(L);
/*
Add to minetest.registered_nodes with default as metatable
*/
// Get the node definition table given as parameter
lua_pushvalue(L, nodedef_table);
// Set __index to point to itself
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
// Set nodedef_default as metatable for the definition
lua_pushvalue(L, nodedef_default);
lua_setmetatable(L, nodedef_table);
// minetest.registered_nodes[name] = nodedef
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_nodes");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushstring(L, name.c_str());
lua_pushvalue(L, nodedef_table);
lua_settable(L, -3);
/*
Create definition
*/
ContentFeatures f;
// Default to getting the corresponding NodeItem when dug
f.dug_item = std::string("NodeItem \"")+name+"\" 1";
// Default to unknown_block.png as all textures
f.setAllTextures("unknown_block.png");
/*
Read definiton from Lua
*/
f.name = name;
/* Visual definition */
f.drawtype = (NodeDrawType)getenumfield(L, nodedef_table, "drawtype", es_DrawType,
NDT_NORMAL);
getfloatfield(L, nodedef_table, "visual_scale", f.visual_scale);
lua_getfield(L, nodedef_table, "tile_images");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
f.tname_tiles[i] = lua_tostring(L, -1);
else
f.tname_tiles[i] = "";
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
// Copy last value to all remaining textures
if(i >= 1){
std::string lastname = f.tname_tiles[i-1];
while(i < 6){
f.tname_tiles[i] = lastname;
i++;
}
}
}
lua_pop(L, 1);
getstringfield(L, nodedef_table, "inventory_image", f.tname_inventory);
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lua_getfield(L, nodedef_table, "special_materials");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int smtable = lua_gettop(L);
std::string tname = getstringfield_default(
L, smtable, "image", "");
bool backface_culling = getboolfield_default(
L, smtable, "backface_culling", true);
MaterialSpec mspec(tname, backface_culling);
f.setSpecialMaterial(i, mspec);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
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}
lua_pop(L, 1);
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f.alpha = getintfield_default(L, nodedef_table, "alpha", 255);
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/* Other stuff */
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lua_getfield(L, nodedef_table, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
lua_pop(L, 1);
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f.param_type = (ContentParamType)getenumfield(L, nodedef_table, "paramtype",
es_ContentParamType, CPT_NONE);
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, nodedef_table, "is_ground_content", f.is_ground_content);
f.light_propagates = (f.param_type == CPT_LIGHT);
warn_if_field_exists(L, nodedef_table, "light_propagates",
"deprecated: determined from paramtype");
getboolfield(L, nodedef_table, "sunlight_propagates", f.sunlight_propagates);
// This is used for collision detection.
// Also for general solidness queries.
getboolfield(L, nodedef_table, "walkable", f.walkable);
// Player can point to these
getboolfield(L, nodedef_table, "pointable", f.pointable);
// Player can dig these
getboolfield(L, nodedef_table, "diggable", f.diggable);
// Player can climb these
getboolfield(L, nodedef_table, "climbable", f.climbable);
// Player can build on these
getboolfield(L, nodedef_table, "buildable_to", f.buildable_to);
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
getboolfield(L, nodedef_table, "wall_mounted", f.wall_mounted);
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.
getboolfield(L, nodedef_table, "often_contains_mineral", f.often_contains_mineral);
// Inventory item string as which the node appears in inventory when dug.
// Mineral overrides this.
getstringfield(L, nodedef_table, "dug_item", f.dug_item);
// Extra dug item and its rarity
getstringfield(L, nodedef_table, "extra_dug_item", f.extra_dug_item);
// Usual get interval for extra dug item
getintfield(L, nodedef_table, "extra_dug_item_rarity", f.extra_dug_item_rarity);
// Metadata name of node (eg. "furnace")
getstringfield(L, nodedef_table, "metadata_name", f.metadata_name);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, nodedef_table, "liquidtype",
es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
getstringfield(L, nodedef_table, "liquid_alternative_flowing",
f.liquid_alternative_flowing);
// If the content is liquid, this is the source version of the liquid.
getstringfield(L, nodedef_table, "liquid_alternative_source",
f.liquid_alternative_source);
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
f.liquid_viscosity = getintfield_default(L, nodedef_table,
"liquid_viscosity", f.liquid_viscosity);
// Amount of light the node emits
f.light_source = getintfield_default(L, nodedef_table,
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, nodedef_table,
"damage_per_second", f.damage_per_second);
lua_getfield(L, nodedef_table, "selection_box");
if(lua_istable(L, -1)){
f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
es_NodeBoxType, NODEBOX_REGULAR);
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lua_getfield(L, -1, "fixed");
if(lua_istable(L, -1))
f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
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lua_getfield(L, -1, "wall_top");
if(lua_istable(L, -1))
f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
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lua_getfield(L, -1, "wall_bottom");
if(lua_istable(L, -1))
f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
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lua_getfield(L, -1, "wall_side");
if(lua_istable(L, -1))
f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
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}
lua_pop(L, 1);
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lua_getfield(L, nodedef_table, "material");
if(lua_istable(L, -1)){
f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
es_Diggability, DIGGABLE_NORMAL);
getfloatfield(L, -1, "constant_time", f.material.constant_time);
getfloatfield(L, -1, "weight", f.material.weight);
getfloatfield(L, -1, "crackiness", f.material.crackiness);
getfloatfield(L, -1, "crumbliness", f.material.crumbliness);
getfloatfield(L, -1, "cuttability", f.material.cuttability);
getfloatfield(L, -1, "flammability", f.material.flammability);
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}
lua_pop(L, 1);
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getstringfield(L, nodedef_table, "cookresult_itemstring", f.cookresult_item);
getfloatfield(L, nodedef_table, "furnace_cooktime", f.furnace_cooktime);
getfloatfield(L, nodedef_table, "furnace_burntime", f.furnace_burntime);
/*
Register it
*/
nodedef->set(name, f);
return 0; /* number of results */
}
// alias_node(name, convert_to_name)
static int l_alias_node(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
std::string convert_to = luaL_checkstring(L, 2);
// Get the writable node definition manager from the server
IWritableNodeDefManager *nodedef =
get_server(L)->getWritableNodeDefManager();
nodedef->setAlias(name, convert_to);
return 0; /* number of results */
}
// alias_tool(name, convert_to_name)
static int l_alias_tool(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
std::string convert_to = luaL_checkstring(L, 2);
// Get the writable tool definition manager from the server
IWritableToolDefManager *tooldef =
get_server(L)->getWritableToolDefManager();
tooldef->setAlias(name, convert_to);
return 0; /* number of results */
}
// alias_craftitem(name, convert_to_name)
static int l_alias_craftitem(lua_State *L)
{
std::string name = luaL_checkstring(L, 1);
std::string convert_to = luaL_checkstring(L, 2);
// Get the writable CraftItem definition manager from the server
IWritableCraftItemDefManager *craftitemdef =
get_server(L)->getWritableCraftItemDefManager();
craftitemdef->setAlias(name, convert_to);
return 0; /* number of results */
}
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// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
static int l_register_craft(lua_State *L)
{
//infostream<<"register_craft"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
int table0 = 1;
// Get the writable craft definition manager from the server
IWritableCraftDefManager *craftdef =
get_server(L)->getWritableCraftDefManager();
std::string output;
int width = 0;
std::vector<std::string> input;
lua_getfield(L, table0, "output");
luaL_checktype(L, -1, LUA_TSTRING);
if(lua_isstring(L, -1))
output = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, table0, "recipe");
luaL_checktype(L, -1, LUA_TTABLE);
if(lua_istable(L, -1)){
int table1 = lua_gettop(L);
lua_pushnil(L);
int rowcount = 0;
while(lua_next(L, table1) != 0){
int colcount = 0;
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TTABLE);
if(lua_istable(L, -1)){
int table2 = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table2) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
input.push_back(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
colcount++;
}
}
if(rowcount == 0){
width = colcount;
} else {
if(colcount != width){
std::string error;
error += "Invalid crafting recipe (output=\""
+ output + "\")";
throw LuaError(L, error);
}
}
// removes value, keeps key for next iteration
lua_pop(L, 1);
rowcount++;
}
}
lua_pop(L, 1);
CraftDefinition def(output, width, input);
craftdef->registerCraft(def);
return 0; /* number of results */
}
// setting_get(name)
static int l_setting_get(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
try{
std::string value = g_settings->get(name);
lua_pushstring(L, value.c_str());
} catch(SettingNotFoundException &e){
lua_pushnil(L);
}
return 1;
}
// setting_getbool(name)
static int l_setting_getbool(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
try{
bool value = g_settings->getBool(name);
lua_pushboolean(L, value);
} catch(SettingNotFoundException &e){
lua_pushnil(L);
}
return 1;
}
// chat_send_all(text)
static int l_chat_send_all(lua_State *L)
{
const char *text = luaL_checkstring(L, 1);
// Get server from registry
Server *server = get_server(L);
// Send
server->notifyPlayers(narrow_to_wide(text));
return 0;
}
// chat_send_player(name, text)
static int l_chat_send_player(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
const char *text = luaL_checkstring(L, 2);
// Get server from registry
Server *server = get_server(L);
// Send
server->notifyPlayer(name, narrow_to_wide(text));
return 0;
}
// get_player_privs(name, text)
static int l_get_player_privs(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
// Get server from registry
Server *server = get_server(L);
// Do it
lua_newtable(L);
int table = lua_gettop(L);
u64 privs_i = server->getPlayerAuthPrivs(name);
// Special case for the "name" setting (local player / server owner)
if(name == g_settings->get("name"))
privs_i = PRIV_ALL;
std::set<std::string> privs_s = privsToSet(privs_i);
for(std::set<std::string>::const_iterator
i = privs_s.begin(); i != privs_s.end(); i++){
lua_pushboolean(L, true);
lua_setfield(L, table, i->c_str());
}
lua_pushvalue(L, table);
return 1;
}
// get_inventory(location)
static int l_get_inventory(lua_State *L)
{
InventoryLocation loc;
std::string type = checkstringfield(L, 1, "type");
if(type == "player"){
std::string name = checkstringfield(L, 1, "name");
loc.setPlayer(name);
} else if(type == "node"){
lua_getfield(L, 1, "pos");
v3s16 pos = check_v3s16(L, -1);
loc.setNodeMeta(pos);
}
if(get_server(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L);
return 1;
}
// get_modpath(modname)
static int l_get_modpath(lua_State *L)
{
const char *modname = luaL_checkstring(L, 1);
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// Do it
const ModSpec *mod = server->getModSpec(modname);
if(!mod){
lua_pushnil(L);
return 1;
}
lua_pushstring(L, mod->path.c_str());
return 1;
}
static const struct luaL_Reg minetest_f [] = {
{"register_nodedef_defaults", l_register_nodedef_defaults},
{"register_entity", l_register_entity},
{"register_tool", l_register_tool},
{"register_craftitem", l_register_craftitem},
{"register_node", l_register_node},
{"register_craft", l_register_craft},
{"register_abm", l_register_abm},
{"alias_node", l_alias_node},
{"alias_tool", l_alias_tool},
{"alias_craftitem", l_alias_craftitem},
{"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool},
{"chat_send_all", l_chat_send_all},
{"chat_send_player", l_chat_send_player},
{"get_player_privs", l_get_player_privs},
{"get_inventory", l_get_inventory},
{"get_modpath", l_get_modpath},
{NULL, NULL}
};
/*
LuaEntity functions
*/
static const struct luaL_Reg minetest_entity_m [] = {
{NULL, NULL}
};
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/*
Main export function
*/
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void scriptapi_export(lua_State *L, Server *server)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_export"<<std::endl;
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StackUnroller stack_unroller(L);
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// Store server as light userdata in registry
lua_pushlightuserdata(L, server);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
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// Store nil as minetest_nodedef_defaults in registry
lua_pushnil(L);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
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// Register global functions in table minetest
lua_newtable(L);
luaL_register(L, NULL, minetest_f);
lua_setglobal(L, "minetest");
// Get the main minetest table
lua_getglobal(L, "minetest");
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// Add tables to minetest
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lua_newtable(L);
lua_setfield(L, -2, "registered_nodes");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_entities");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_craftitems");
lua_newtable(L);
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lua_setfield(L, -2, "registered_abms");
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lua_newtable(L);
lua_setfield(L, -2, "object_refs");
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
// Create entity prototype
luaL_newmetatable(L, "minetest.entity");
// metatable.__index = metatable
lua_pushvalue(L, -1); // Duplicate metatable
lua_setfield(L, -2, "__index");
// Put functions in metatable
luaL_register(L, NULL, minetest_entity_m);
// Put other stuff in metatable
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// Register reference wrappers
NodeMetaRef::Register(L);
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EnvRef::Register(L);
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ObjectRef::Register(L);
}
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bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
const std::string &modname)
{
ModNameStorer modnamestorer(L, modname);
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if(!string_allowed(modname, "abcdefghijklmnopqrstuvwxyz"
"0123456789_")){
errorstream<<"Error loading mod \""<<modname
<<"\": modname does not follow naming conventions: "
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
return false;
}
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bool success = false;
try{
success = script_load(L, scriptpath.c_str());
}
catch(LuaError &e){
errorstream<<"Error loading mod \""<<modname
<<"\": "<<e.what()<<std::endl;
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}
return success;
}
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void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_add_environment"<<std::endl;
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StackUnroller stack_unroller(L);
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// Create EnvRef on stack
EnvRef::create(L, env);
int envref = lua_gettop(L);
// minetest.env = envref
lua_getglobal(L, "minetest");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushvalue(L, envref);
lua_setfield(L, -2, "env");
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// Store environment as light userdata in registry
lua_pushlightuserdata(L, env);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
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/*
Add ActiveBlockModifiers to environment
*/
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// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
if(lua_istable(L, registered_abms)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);
std::set<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
trigger_contents.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
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} else if(lua_isstring(L, -1)){
trigger_contents.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
std::set<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
required_neighbors.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
required_neighbors.insert(lua_tostring(L, -1));
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}
lua_pop(L, 1);
float trigger_interval = 10.0;
getfloatfield(L, current_abm, "interval", trigger_interval);
int trigger_chance = 50;
getintfield(L, current_abm, "chance", trigger_chance);
LuaABM *abm = new LuaABM(L, id, trigger_contents,
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required_neighbors, trigger_interval, trigger_chance);
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env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
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}
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#if 0
// Dump stack top with the dump2 function
static void dump2(lua_State *L, const char *name)
{
// Dump object (debug)
lua_getglobal(L, "dump2");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, -2); // Get previous stack top as first parameter
lua_pushstring(L, name);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
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#endif
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/*
object_reference
*/
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
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StackUnroller stack_unroller(L);
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// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
}
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
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StackUnroller stack_unroller(L);
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// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
}
bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
const std::string &message)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_on_chat_messages
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_chat_messages");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
lua_pushstring(L, name.c_str());
lua_pushstring(L, message.c_str());
if(lua_pcall(L, 2, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
bool ate = lua_toboolean(L, -1);
lua_pop(L, 1);
if(ate)
return true;
// value removed, keep key for next iteration
}
return false;
}
/*
misc
*/
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_on_newplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_newplayers");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
objectref_get_or_create(L, player);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
bool positioning_handled_by_some = false;
// Get minetest.registered_on_respawnplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_respawnplayers");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
objectref_get_or_create(L, player);
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
bool positioning_handled = lua_toboolean(L, -1);
lua_pop(L, 1);
if(positioning_handled)
positioning_handled_by_some = true;
// value removed, keep key for next iteration
}
return positioning_handled_by_some;
}
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void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
{
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "creative_inventory");
luaL_checktype(L, -1, LUA_TTABLE);
inventory_set_list_from_lua(&player->inventory, "main", L, -1,
player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
}
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/*
craftitem
*/
static void pushPointedThing(lua_State *L, const PointedThing& pointed)
{
lua_newtable(L);
if(pointed.type == POINTEDTHING_NODE)
{
lua_pushstring(L, "node");
lua_setfield(L, -2, "type");
push_v3s16(L, pointed.node_undersurface);
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lua_setfield(L, -2, "under");
push_v3s16(L, pointed.node_abovesurface);
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lua_setfield(L, -2, "above");
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
lua_pushstring(L, "object");
lua_setfield(L, -2, "type");
objectref_get(L, pointed.object_id);
lua_setfield(L, -2, "ref");
}
else
{
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");
}
}
void scriptapi_add_craftitem(lua_State *L, const char *name)
{
StackUnroller stack_unroller(L);
assert(lua_gettop(L) > 0);
// Set minetest.registered_craftitems[name] = table on top of stack
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_craftitems");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushvalue(L, -3); // push another reference to the table to be registered
lua_setfield(L, -2, name); // set minetest.registered_craftitems[name]
}
static bool get_craftitem_callback(lua_State *L, const char *name,
const char *callbackname)
{
// Get minetest.registered_craftitems[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_craftitems");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name);
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
errorstream<<"CraftItem name \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
return false;
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"CraftItem name \""<<name<<"\" callback \""
<<callbackname<<" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}
bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
ServerActiveObject *dropper, v3f pos,
bool &callback_exists)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_craftitem_on_drop"<<std::endl;
StackUnroller stack_unroller(L);
bool result = false;
callback_exists = get_craftitem_callback(L, name, "on_drop");
if(callback_exists)
{
// Call function
lua_pushstring(L, name);
objectref_get_or_create(L, dropper);
pushFloatPos(L, pos);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
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result = lua_toboolean(L, -1);
}
return result;
}
bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
ServerActiveObject *placer, v3f pos,
bool &callback_exists)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_craftitem_on_place_on_ground"<<std::endl;
StackUnroller stack_unroller(L);
bool result = false;
callback_exists = get_craftitem_callback(L, name, "on_place_on_ground");
if(callback_exists)
{
// Call function
lua_pushstring(L, name);
objectref_get_or_create(L, placer);
pushFloatPos(L, pos);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
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result = lua_toboolean(L, -1);
}
return result;
}
bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
ServerActiveObject *user, const PointedThing& pointed,
bool &callback_exists)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_craftitem_on_use"<<std::endl;
StackUnroller stack_unroller(L);
bool result = false;
callback_exists = get_craftitem_callback(L, name, "on_use");
if(callback_exists)
{
// Call function
lua_pushstring(L, name);
objectref_get_or_create(L, user);
pushPointedThing(L, pointed);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
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result = lua_toboolean(L, -1);
}
return result;
}
/*
environment
*/
void scriptapi_environment_step(lua_State *L, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
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//infostream<<"scriptapi_environment_step"<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
lua_pushnumber(L, dtime);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
ServerActiveObject *placer)
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{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_placenode"<<std::endl;
StackUnroller stack_unroller(L);
// Get the writable node definition manager from the server
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IWritableNodeDefManager *ndef =
get_server(L)->getWritableNodeDefManager();
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// Get minetest.registered_on_placenodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_placenodes");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
push_v3s16(L, p);
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pushnode(L, newnode, ndef);
objectref_get_or_create(L, placer);
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
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// value removed, keep key for next iteration
}
}
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
ServerActiveObject *digger)
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{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_dignode"<<std::endl;
StackUnroller stack_unroller(L);
// Get the writable node definition manager from the server
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IWritableNodeDefManager *ndef =
get_server(L)->getWritableNodeDefManager();
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// Get minetest.registered_on_dignodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_dignodes");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
push_v3s16(L, p);
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pushnode(L, oldnode, ndef);
objectref_get_or_create(L, digger);
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
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// value removed, keep key for next iteration
}
}
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_punchnode"<<std::endl;
StackUnroller stack_unroller(L);
// Get the writable node definition manager from the server
IWritableNodeDefManager *ndef =
get_server(L)->getWritableNodeDefManager();
// Get minetest.registered_on_punchnodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_punchnodes");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectref_get_or_create(L, puncher);
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
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void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_generated"<<std::endl;
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StackUnroller stack_unroller(L);
// Get minetest.registered_on_generateds
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_generateds");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
push_v3s16(L, minp);
push_v3s16(L, maxp);
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if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
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// value removed, keep key for next iteration
}
}
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/*
luaentity
*/
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const std::string &staticdata)
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{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
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StackUnroller stack_unroller(L);
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// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushstring(L, name);
lua_gettable(L, -2);
// Should be a table, which we will use as a prototype
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//luaL_checktype(L, -1, LUA_TTABLE);
if(lua_type(L, -1) != LUA_TTABLE){
errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
return false;
}
int prototype_table = lua_gettop(L);
//dump2(L, "prototype_table");
// Create entity object
lua_newtable(L);
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int object = lua_gettop(L);
// Set object metatable
lua_pushvalue(L, prototype_table);
lua_setmetatable(L, -2);
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// Add object reference
// This should be userdata with metatable ObjectRef
objectref_get(L, id);
luaL_checktype(L, -1, LUA_TUSERDATA);
if(!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef");
lua_setfield(L, -2, "object");
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// minetest.luaentities[id] = object
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lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
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lua_settable(L, -3);
// Get on_activate function
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lua_pushvalue(L, object);
lua_getfield(L, -1, "on_activate");
if(!lua_isnil(L, -1)){
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function %s:on_activate: %s\n",
name, lua_tostring(L, -1));
}
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return true;
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}
void scriptapi_luaentity_rm(lua_State *L, u16 id)
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{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
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// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Set luaentities[id] = nil
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lua_pushnumber(L, id); // Push id
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lua_pushnil(L);
lua_settable(L, objectstable);
lua_pop(L, 2); // pop luaentities, minetest
}
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
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{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// Get get_staticdata function
lua_pushvalue(L, object);
lua_getfield(L, -1, "get_staticdata");
if(lua_isnil(L, -1))
return "";
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
// Call with 1 arguments, 1 results
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error running function get_staticdata: %s\n",
lua_tostring(L, -1));
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size_t len=0;
const char *s = lua_tolstring(L, -1, &len);
return std::string(s, len);
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}
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
LuaEntityProperties *prop)
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{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
//int object = lua_gettop(L);
/* Read stuff */
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getboolfield(L, -1, "physical", prop->physical);
getfloatfield(L, -1, "weight", prop->weight);
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lua_getfield(L, -1, "collisionbox");
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if(lua_istable(L, -1))
prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
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lua_pop(L, 1);
getstringfield(L, -1, "visual", prop->visual);
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lua_getfield(L, -1, "visual_size");
if(lua_istable(L, -1))
prop->visual_size = read_v2f(L, -1);
lua_pop(L, 1);
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lua_getfield(L, -1, "textures");
if(lua_istable(L, -1)){
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prop->textures.clear();
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int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
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prop->textures.push_back(lua_tostring(L, -1));
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else
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prop->textures.push_back("");
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// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, -1, "spritediv");
if(lua_istable(L, -1))
prop->spritediv = read_v2s16(L, -1);
lua_pop(L, 1);
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lua_getfield(L, -1, "initial_sprite_basepos");
if(lua_istable(L, -1))
prop->initial_sprite_basepos = read_v2s16(L, -1);
lua_pop(L, 1);
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}
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
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{
realitycheck(L);
assert(lua_checkstack(L, 20));
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//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
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// Get minetest.luaentities[id]
luaentity_get(L, id);
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int object = lua_gettop(L);
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// State: object is at top of stack
// Get step function
lua_getfield(L, -1, "on_step");
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if(lua_isnil(L, -1))
return;
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luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
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}
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// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch)
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *puncher, float time_from_last_punch)
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{
realitycheck(L);
assert(lua_checkstack(L, 20));
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//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
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// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// State: object is at top of stack
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// Get function
lua_getfield(L, -1, "on_punch");
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if(lua_isnil(L, -1))
return;
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luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectref_get_or_create(L, puncher); // Clicker reference
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lua_pushnumber(L, time_from_last_punch);
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// Call with 2 arguments, 0 results
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_rightclick(ObjectRef clicker)
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
ServerActiveObject *clicker)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
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lua_getfield(L, -1, "on_rightclick");
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if(lua_isnil(L, -1))
return;
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luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
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objectref_get_or_create(L, clicker); // Clicker reference
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
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}