1
0
mirror of https://github.com/moparisthebest/minetest synced 2024-11-08 02:15:07 -05:00
minetest/src/scriptapi.cpp

423 lines
10 KiB
C++
Raw Normal View History

2011-11-11 12:33:17 -05:00
/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include <iostream>
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include "log.h"
#include "server.h"
#include "porting.h"
#include "filesys.h"
#include "serverobject.h"
#include "script.h"
//#include "luna.h"
static void stackDump(lua_State *L, std::ostream &o)
{
int i;
int top = lua_gettop(L);
for (i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(L, i)<<"\"";
break;
case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(L, i));
o<<buf;
break; }
default: /* other values */
o<<lua_typename(L, t);
break;
}
o<<" ";
}
o<<std::endl;
}
static void realitycheck(lua_State *L)
{
int top = lua_gettop(L);
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
stackDump(L, dstream);
script_error(L, "Stack is over 30 (reality check)");
}
}
// Register new object prototype (must be based on entity)
static int l_register_object(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
luaL_checkany(L, 2);
infostream<<"register_object: "<<name<<std::endl;
// Get the minetest table
lua_getglobal(L, "minetest");
// Get field "registered_objects"
lua_getfield(L, -1, "registered_objects");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Object is in param 2
lua_pushvalue(L, 2); // Copy object to top of stack
lua_setfield(L, objectstable, name); // registered_objects[name] = object
return 0; /* number of results */
}
static int l_new_entity(lua_State *L)
{
/* o = o or {}
setmetatable(o, self)
self.__index = self
return o */
if(lua_isnil(L, -1))
lua_newtable(L);
luaL_checktype(L, -1, LUA_TTABLE);
luaL_getmetatable(L, "minetest.entity");
lua_pushvalue(L, -1); // duplicate metatable
lua_setfield(L, -2, "__index");
lua_setmetatable(L, -2);
// return table
return 1;
}
static const struct luaL_Reg minetest_f [] = {
{"register_object", l_register_object},
{"new_entity", l_new_entity},
{NULL, NULL}
};
static int l_entity_set_deleted(lua_State *L)
{
return 0;
}
static const struct luaL_Reg minetest_entity_m [] = {
{"set_deleted", l_entity_set_deleted},
{NULL, NULL}
};
class ObjectRef
{
private:
ServerActiveObject *m_object;
static const char className[];
static const luaL_reg methods[];
static ObjectRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(ObjectRef**)ud; // unbox pointer
}
// Exported functions
static int l_remove(lua_State *L)
{
ObjectRef *o = checkobject(L, 1);
ServerActiveObject *co = o->m_object;
if(co == NULL) return 0;
infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;
}
static int gc_object(lua_State *L) {
//ObjectRef *o = checkobject(L, 1);
ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
delete o;
return 0;
}
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
{
infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
}
~ObjectRef()
{
if(m_object)
infostream<<"ObjectRef destructing for id="<<m_object->getId()<<std::endl;
else
infostream<<"ObjectRef destructing for id=unknown"<<std::endl;
}
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerActiveObject *object)
{
ObjectRef *o = new ObjectRef(object);
//infostream<<"ObjectRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void set_null(lua_State *L)
{
ObjectRef *o = checkobject(L, -1);
ServerActiveObject *co = o->m_object;
if(co == NULL)
return;
o->m_object = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
};
const char ObjectRef::className[] = "ObjectRef";
#define method(class, name) {#name, class::l_##name}
const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, remove),
{0,0}
};
void scriptapi_export(lua_State *L, Server *server)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_export"<<std::endl;
// Register global functions in table minetest
lua_newtable(L);
luaL_register(L, NULL, minetest_f);
lua_setglobal(L, "minetest");
// Get the main minetest table
lua_getglobal(L, "minetest");
// Add registered_objects table in minetest
lua_newtable(L);
lua_setfield(L, -2, "registered_objects");
// Add object_refs table in minetest
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
// Add luaentities table in minetest
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
// Load and run some base Lua stuff
/*script_load(L, (porting::path_data + DIR_DELIM + "scripts"
+ DIR_DELIM + "base.lua").c_str());*/
// Create entity reference metatable
luaL_newmetatable(L, "minetest.entity_reference");
lua_pop(L, 1);
// Create entity prototype
luaL_newmetatable(L, "minetest.entity");
// metatable.__index = metatable
lua_pushvalue(L, -1); // Duplicate metatable
lua_setfield(L, -2, "__index");
// Put functions in metatable
luaL_register(L, NULL, minetest_entity_m);
// Put other stuff in metatable
// Entity C reference
ObjectRef::Register(L);
}
void scriptapi_luaentity_register(lua_State *L, u16 id, const char *name,
const char *init_state)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_register: id="<<id<<std::endl;
// Create object as a dummy string (TODO: Create properly)
lua_pushstring(L, "dummy object string");
int object = lua_gettop(L);
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// luaentities[id] = object
lua_pushnumber(L, id); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
lua_pop(L, 3); // pop luaentities, minetest and the object
}
void scriptapi_luaentity_deregister(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_deregister: id="<<id<<std::endl;
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
/*// Get luaentities[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Object is at stack top
lua_pop(L, 1); // pop object*/
// Set luaentities[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
lua_pop(L, 2); // pop luaentities, minetest
}
void scriptapi_luaentity_step(lua_State *L, u16 id,
float dtime, bool send_recommended)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get luaentities[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// TODO: Call step function
lua_pop(L, 1); // pop object
lua_pop(L, 2); // pop luaentities, minetest
}
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_state: id="<<id<<std::endl;
return "";
}
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
// pop object_refs, minetest and the object
lua_pop(L, 3);
}
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
// pop object_refs, minetest
lua_pop(L, 2);
}