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minetest/src/luaentity_common.cpp

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/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "luaentity_common.h"
#include "utility.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
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LuaEntityProperties::LuaEntityProperties():
hp_max(1),
physical(false),
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weight(5),
collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
visual("sprite"),
visual_size(1,1),
spritediv(1,1),
initial_sprite_basepos(0,0)
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{
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textures.push_back("unknown_object.png");
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}
std::string LuaEntityProperties::dump()
{
std::ostringstream os(std::ios::binary);
os<<"hp_max="<<hp_max;
os<<", physical="<<physical;
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os<<", weight="<<weight;
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
os<<", visual="<<visual;
os<<", visual_size="<<PP2(visual_size);
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os<<", textures=[";
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for(u32 i=0; i<textures.size(); i++){
os<<"\""<<textures[i]<<"\" ";
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}
os<<"]";
os<<", spritediv="<<PP2(spritediv);
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
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return os.str();
}
void LuaEntityProperties::serialize(std::ostream &os)
{
writeU8(os, 1); // version
writeS16(os, hp_max);
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writeU8(os, physical);
writeF1000(os, weight);
writeV3F1000(os, collisionbox.MinEdge);
writeV3F1000(os, collisionbox.MaxEdge);
os<<serializeString(visual);
writeV2F1000(os, visual_size);
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writeU16(os, textures.size());
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for(u32 i=0; i<textures.size(); i++){
os<<serializeString(textures[i]);
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}
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
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}
void LuaEntityProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 1) throw SerializationError(
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"unsupported LuaEntityProperties version");
hp_max = readS16(is);
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physical = readU8(is);
weight = readF1000(is);
collisionbox.MinEdge = readV3F1000(is);
collisionbox.MaxEdge = readV3F1000(is);
visual = deSerializeString(is);
visual_size = readV2F1000(is);
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textures.clear();
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u32 texture_count = readU16(is);
for(u32 i=0; i<texture_count; i++){
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textures.push_back(deSerializeString(is));
}
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
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}