2011-11-13 03:57:55 -05:00
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/*
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2013-02-24 12:40:43 -05:00
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Minetest
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2013-02-24 13:38:45 -05:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-11-13 03:57:55 -05:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 10:56:56 -04:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-11-13 03:57:55 -05:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 10:56:56 -04:00
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GNU Lesser General Public License for more details.
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2011-11-13 03:57:55 -05:00
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2012-06-05 10:56:56 -04:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-11-13 03:57:55 -05:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2011-11-14 14:41:30 -05:00
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#ifndef NODEDEF_HEADER
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#define NODEDEF_HEADER
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2011-11-13 03:57:55 -05:00
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2012-06-16 21:00:31 -04:00
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#include "irrlichttypes_bloated.h"
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2011-11-13 03:57:55 -05:00
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#include <string>
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2011-11-15 12:58:36 -05:00
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#include <iostream>
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2012-02-28 12:45:23 -05:00
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#include <map>
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2013-03-30 19:12:23 -04:00
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#include <list>
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2011-11-13 03:57:55 -05:00
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#include "mapnode.h"
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#ifndef SERVER
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#include "tile.h"
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2014-05-14 17:19:31 -04:00
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#include "shader.h"
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2011-11-13 03:57:55 -05:00
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#endif
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2012-03-04 07:22:35 -05:00
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#include "itemgroup.h"
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#include "sound.h" // SimpleSoundSpec
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#include "constants.h" // BS
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class IItemDefManager;
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class ITextureSource;
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class IShaderSource;
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class IGameDef;
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2011-11-13 03:57:55 -05:00
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2013-03-30 19:12:23 -04:00
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typedef std::list<std::pair<content_t, int> > GroupItems;
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2011-11-13 03:57:55 -05:00
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enum ContentParamType
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{
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CPT_NONE,
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CPT_LIGHT,
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};
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enum ContentParamType2
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{
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CPT2_NONE,
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// Need 8-bit param2
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CPT2_FULL,
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// Flowing liquid properties
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CPT2_FLOWINGLIQUID,
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// Direction for chests and furnaces and such
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CPT2_FACEDIR,
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// Direction for signs, torches and such
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CPT2_WALLMOUNTED,
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// Block level like FLOWINGLIQUID
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CPT2_LEVELED,
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2011-11-13 03:57:55 -05:00
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};
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enum LiquidType
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{
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LIQUID_NONE,
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LIQUID_FLOWING,
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LIQUID_SOURCE,
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};
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2011-11-13 05:31:05 -05:00
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enum NodeBoxType
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{
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NODEBOX_REGULAR, // Regular block; allows buildable_to
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NODEBOX_FIXED, // Static separately defined box(es)
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NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
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NODEBOX_LEVELED, // Same as fixed, but with dynamic height from param2. for snow, ...
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};
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struct NodeBox
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{
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enum NodeBoxType type;
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// NODEBOX_REGULAR (no parameters)
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// NODEBOX_FIXED
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std::vector<aabb3f> fixed;
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// NODEBOX_WALLMOUNTED
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aabb3f wall_top;
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aabb3f wall_bottom;
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aabb3f wall_side; // being at the -X side
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NodeBox()
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{ reset(); }
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2012-03-18 23:25:09 -04:00
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void reset();
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void serialize(std::ostream &os, u16 protocol_version) const;
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2011-11-15 12:58:36 -05:00
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void deSerialize(std::istream &is);
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2011-11-13 05:31:05 -05:00
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};
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2011-11-13 03:57:55 -05:00
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struct MapNode;
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class NodeMetadata;
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2012-06-15 20:40:45 -04:00
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/*
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Stand-alone definition of a TileSpec (basically a server-side TileSpec)
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*/
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enum TileAnimationType{
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TAT_NONE=0,
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TAT_VERTICAL_FRAMES=1,
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};
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struct TileDef
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{
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std::string name;
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bool backface_culling; // Takes effect only in special cases
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struct{
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enum TileAnimationType type;
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int aspect_w; // width for aspect ratio
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int aspect_h; // height for aspect ratio
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float length; // seconds
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} animation;
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TileDef()
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{
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name = "";
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backface_culling = true;
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animation.type = TAT_NONE;
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animation.aspect_w = 1;
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animation.aspect_h = 1;
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animation.length = 1.0;
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}
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2011-11-15 12:58:36 -05:00
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2013-01-24 19:37:19 -05:00
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is);
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};
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enum NodeDrawType
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{
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NDT_NORMAL, // A basic solid block
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NDT_AIRLIKE, // Nothing is drawn
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NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
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NDT_FLOWINGLIQUID, // A very special kind of thing
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NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
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NDT_ALLFACES, // Leaves-like, draw all faces no matter what
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NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
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NDT_TORCHLIKE,
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NDT_SIGNLIKE,
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NDT_PLANTLIKE,
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NDT_FENCELIKE,
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NDT_RAILLIKE,
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NDT_NODEBOX,
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NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
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// visible faces
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// uses 2 textures, one for frames, second for faces
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2014-09-27 12:16:26 -04:00
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NDT_FIRELIKE, // Draw faces slightly rotated and only on connecting nodes,
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NDT_GLASSLIKE_FRAMED_OPTIONAL, // enabled -> connected, disabled -> Glass-like
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// uses 2 textures, one for frames, second for faces
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NDT_MESH, // Uses static meshes
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};
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2014-07-25 01:35:55 -04:00
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#define CF_SPECIAL_COUNT 6
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2011-11-15 08:32:09 -05:00
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struct ContentFeatures
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{
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/*
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Cached stuff
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*/
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2011-11-13 03:57:55 -05:00
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#ifndef SERVER
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2011-11-15 07:43:15 -05:00
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// 0 1 2 3 4 5
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// up down right left back front
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TileSpec tiles[6];
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// Special tiles
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// - Currently used for flowing liquids
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TileSpec special_tiles[CF_SPECIAL_COUNT];
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u8 solidness; // Used when choosing which face is drawn
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u8 visual_solidness; // When solidness=0, this tells how it looks like
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bool backface_culling;
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#endif
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2012-06-05 16:51:37 -04:00
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// Server-side cached callback existence for fast skipping
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bool has_on_construct;
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bool has_on_destruct;
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bool has_after_destruct;
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2011-11-15 12:58:36 -05:00
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/*
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Actual data
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*/
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2011-11-16 02:36:19 -05:00
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std::string name; // "" = undefined node
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2012-03-04 07:22:35 -05:00
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ItemGroupList groups; // Same as in itemdef
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2011-11-16 02:36:19 -05:00
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2011-11-15 08:32:09 -05:00
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// Visual definition
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enum NodeDrawType drawtype;
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2014-10-14 22:13:53 -04:00
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std::string mesh;
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#ifndef SERVER
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scene::IMesh *mesh_ptr[24];
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#endif
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float visual_scale; // Misc. scale parameter
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TileDef tiledef[6];
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TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
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2011-11-15 07:43:15 -05:00
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u8 alpha;
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2011-11-13 03:57:55 -05:00
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2011-11-15 12:58:36 -05:00
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// Post effect color, drawn when the camera is inside the node.
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video::SColor post_effect_color;
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// Type of MapNode::param1
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ContentParamType param_type;
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// Type of MapNode::param2
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ContentParamType2 param_type_2;
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// True for all ground-like things like stone and mud, false for eg. trees
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bool is_ground_content;
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bool light_propagates;
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bool sunlight_propagates;
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// This is used for collision detection.
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// Also for general solidness queries.
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bool walkable;
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// Player can point to these
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bool pointable;
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// Player can dig these
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bool diggable;
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// Player can climb these
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bool climbable;
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// Player can build on these
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bool buildable_to;
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2013-01-27 04:33:25 -05:00
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// Player cannot build to these (placement prediction disabled)
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bool rightclickable;
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2013-07-13 13:48:14 -04:00
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// Flowing liquid or snow, value = default level
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u8 leveled;
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// Whether the node is non-liquid, source liquid or flowing liquid
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enum LiquidType liquid_type;
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// If the content is liquid, this is the flowing version of the liquid.
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2011-11-25 10:00:50 -05:00
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std::string liquid_alternative_flowing;
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// If the content is liquid, this is the source version of the liquid.
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std::string liquid_alternative_source;
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// Viscosity for fluid flow, ranging from 1 to 7, with
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// 1 giving almost instantaneous propagation and 7 being
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// the slowest possible
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u8 liquid_viscosity;
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2012-09-07 12:48:12 -04:00
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// Is liquid renewable (new liquid source will be created between 2 existing)
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bool liquid_renewable;
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2013-07-16 10:28:18 -04:00
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// Number of flowing liquids surrounding source
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u8 liquid_range;
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2013-08-01 12:36:11 -04:00
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u8 drowning;
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2011-11-13 03:57:55 -05:00
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// Amount of light the node emits
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u8 light_source;
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u32 damage_per_second;
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2012-03-18 23:25:09 -04:00
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NodeBox node_box;
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2011-11-13 05:31:05 -05:00
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NodeBox selection_box;
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2014-10-18 12:46:16 -04:00
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NodeBox collision_box;
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2013-12-03 11:21:40 -05:00
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// Used for waving leaves/plants
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u8 waving;
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2012-01-20 18:11:44 -05:00
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// Compatibility with old maps
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// Set to true if paramtype used to be 'facedir_simple'
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bool legacy_facedir_simple;
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// Set to true if wall_mounted used to be set to true
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bool legacy_wallmounted;
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2011-11-13 03:57:55 -05:00
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2012-03-23 14:23:03 -04:00
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// Sound properties
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SimpleSoundSpec sound_footstep;
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2012-03-24 05:10:28 -04:00
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SimpleSoundSpec sound_dig;
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2012-03-23 21:28:08 -04:00
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SimpleSoundSpec sound_dug;
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2012-03-23 14:23:03 -04:00
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2011-11-15 12:58:36 -05:00
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/*
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Methods
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*/
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2014-12-11 00:41:54 -05:00
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2011-11-15 12:58:36 -05:00
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ContentFeatures();
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~ContentFeatures();
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void reset();
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2012-11-26 16:59:03 -05:00
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void serialize(std::ostream &os, u16 protocol_version);
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2012-01-12 00:10:39 -05:00
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void deSerialize(std::istream &is);
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2012-11-26 16:59:03 -05:00
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void serializeOld(std::ostream &os, u16 protocol_version);
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void deSerializeOld(std::istream &is, int version);
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2011-11-15 12:58:36 -05:00
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2011-11-14 14:41:30 -05:00
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/*
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Some handy methods
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*/
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bool isLiquid() const{
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return (liquid_type != LIQUID_NONE);
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}
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bool sameLiquid(const ContentFeatures &f) const{
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if(!isLiquid() || !f.isLiquid()) return false;
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return (liquid_alternative_flowing == f.liquid_alternative_flowing);
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}
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};
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2011-11-13 03:57:55 -05:00
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2014-12-17 03:20:17 -05:00
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class NodeResolver;
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class INodeDefManager;
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2014-10-28 02:18:48 -04:00
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2014-12-27 22:20:04 -05:00
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struct NodeListInfo {
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NodeListInfo(u32 len)
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{
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length = len;
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all_required = false;
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c_fallback = CONTENT_IGNORE;
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}
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NodeListInfo(u32 len, content_t fallback)
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|
{
|
|
|
|
length = len;
|
|
|
|
all_required = true;
|
|
|
|
c_fallback = fallback;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 length;
|
|
|
|
bool all_required;
|
|
|
|
content_t c_fallback;
|
|
|
|
};
|
|
|
|
|
2014-12-17 03:20:17 -05:00
|
|
|
struct NodeResolveInfo {
|
|
|
|
NodeResolveInfo(NodeResolver *nr)
|
|
|
|
{
|
|
|
|
resolver = nr;
|
|
|
|
}
|
2014-10-08 15:28:14 -04:00
|
|
|
|
2014-12-17 03:20:17 -05:00
|
|
|
std::list<std::string> nodenames;
|
2014-12-27 22:20:04 -05:00
|
|
|
std::list<NodeListInfo> nodelistinfo;
|
2014-12-17 03:20:17 -05:00
|
|
|
NodeResolver *resolver;
|
2014-10-08 15:28:14 -04:00
|
|
|
};
|
|
|
|
|
2011-11-14 14:41:30 -05:00
|
|
|
class INodeDefManager
|
2011-11-13 03:57:55 -05:00
|
|
|
{
|
2011-11-14 14:41:30 -05:00
|
|
|
public:
|
|
|
|
INodeDefManager(){}
|
|
|
|
virtual ~INodeDefManager(){}
|
|
|
|
// Get node definition
|
|
|
|
virtual const ContentFeatures& get(content_t c) const=0;
|
|
|
|
virtual const ContentFeatures& get(const MapNode &n) const=0;
|
2011-11-16 06:03:28 -05:00
|
|
|
virtual bool getId(const std::string &name, content_t &result) const=0;
|
2011-11-19 11:48:09 -05:00
|
|
|
virtual content_t getId(const std::string &name) const=0;
|
2012-03-31 05:30:11 -04:00
|
|
|
// Allows "group:name" in addition to regular node names
|
|
|
|
virtual void getIds(const std::string &name, std::set<content_t> &result)
|
|
|
|
const=0;
|
2011-11-16 07:36:33 -05:00
|
|
|
virtual const ContentFeatures& get(const std::string &name) const=0;
|
2014-12-11 00:41:54 -05:00
|
|
|
|
2012-11-26 16:59:03 -05:00
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
2014-10-08 15:28:14 -04:00
|
|
|
|
2015-01-04 16:32:31 -05:00
|
|
|
virtual bool getNodeRegistrationStatus() const=0;
|
|
|
|
virtual void setNodeRegistrationStatus(bool completed)=0;
|
|
|
|
|
2014-12-17 03:20:17 -05:00
|
|
|
virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
|
|
|
|
virtual void cancelNodeResolve(NodeResolver *resolver)=0;
|
|
|
|
virtual void runNodeResolverCallbacks()=0;
|
|
|
|
|
|
|
|
virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
|
|
|
|
const std::string &node_alt, content_t c_fallback, content_t &result)=0;
|
|
|
|
virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
|
|
|
|
std::vector<content_t> &result)=0;
|
2011-11-14 14:41:30 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
class IWritableNodeDefManager : public INodeDefManager
|
2011-11-13 03:57:55 -05:00
|
|
|
{
|
2011-11-14 14:41:30 -05:00
|
|
|
public:
|
|
|
|
IWritableNodeDefManager(){}
|
|
|
|
virtual ~IWritableNodeDefManager(){}
|
|
|
|
virtual IWritableNodeDefManager* clone()=0;
|
|
|
|
// Get node definition
|
|
|
|
virtual const ContentFeatures& get(content_t c) const=0;
|
|
|
|
virtual const ContentFeatures& get(const MapNode &n) const=0;
|
2011-11-16 06:03:28 -05:00
|
|
|
virtual bool getId(const std::string &name, content_t &result) const=0;
|
2013-07-13 18:55:47 -04:00
|
|
|
// If not found, returns CONTENT_IGNORE
|
2011-11-19 11:48:09 -05:00
|
|
|
virtual content_t getId(const std::string &name) const=0;
|
2012-03-31 05:30:11 -04:00
|
|
|
// Allows "group:name" in addition to regular node names
|
|
|
|
virtual void getIds(const std::string &name, std::set<content_t> &result)
|
|
|
|
const=0;
|
2013-07-13 18:55:47 -04:00
|
|
|
// If not found, returns the features of CONTENT_UNKNOWN
|
2011-11-16 07:36:33 -05:00
|
|
|
virtual const ContentFeatures& get(const std::string &name) const=0;
|
2012-01-12 00:10:39 -05:00
|
|
|
|
2011-11-16 06:03:28 -05:00
|
|
|
// Register node definition by name (allocate an id)
|
|
|
|
// If returns CONTENT_IGNORE, could not allocate id
|
|
|
|
virtual content_t set(const std::string &name,
|
|
|
|
const ContentFeatures &def)=0;
|
|
|
|
// If returns CONTENT_IGNORE, could not allocate id
|
|
|
|
virtual content_t allocateDummy(const std::string &name)=0;
|
2012-01-12 00:10:39 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
Update item alias mapping.
|
|
|
|
Call after updating item definitions.
|
|
|
|
*/
|
|
|
|
virtual void updateAliases(IItemDefManager *idef)=0;
|
2011-11-14 15:07:42 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
Update tile textures to latest return values of TextueSource.
|
|
|
|
*/
|
2014-10-14 22:13:53 -04:00
|
|
|
virtual void updateTextures(IGameDef *gamedef)=0;
|
2011-11-15 12:58:36 -05:00
|
|
|
|
2012-11-26 16:59:03 -05:00
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
2012-01-12 00:10:39 -05:00
|
|
|
virtual void deSerialize(std::istream &is)=0;
|
2014-10-08 15:28:14 -04:00
|
|
|
|
2015-01-04 16:32:31 -05:00
|
|
|
virtual bool getNodeRegistrationStatus() const=0;
|
|
|
|
virtual void setNodeRegistrationStatus(bool completed)=0;
|
|
|
|
|
2014-12-17 03:20:17 -05:00
|
|
|
virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
|
|
|
|
virtual void cancelNodeResolve(NodeResolver *resolver)=0;
|
|
|
|
virtual void runNodeResolverCallbacks()=0;
|
|
|
|
|
|
|
|
virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
|
|
|
|
const std::string &node_alt, content_t c_fallback, content_t &result)=0;
|
|
|
|
virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
|
|
|
|
std::vector<content_t> &result)=0;
|
2011-11-14 14:41:30 -05:00
|
|
|
};
|
|
|
|
|
2014-10-08 15:28:14 -04:00
|
|
|
IWritableNodeDefManager *createNodeDefManager();
|
2011-11-13 03:57:55 -05:00
|
|
|
|
2014-12-17 03:20:17 -05:00
|
|
|
class NodeResolver {
|
|
|
|
public:
|
|
|
|
NodeResolver()
|
|
|
|
{
|
|
|
|
m_lookup_done = false;
|
|
|
|
m_ndef = NULL;
|
|
|
|
}
|
|
|
|
|
2015-01-03 11:05:31 -05:00
|
|
|
virtual ~NodeResolver()
|
2014-12-17 03:20:17 -05:00
|
|
|
{
|
2015-01-03 11:05:31 -05:00
|
|
|
if (!m_lookup_done && m_ndef)
|
2014-12-17 03:20:17 -05:00
|
|
|
m_ndef->cancelNodeResolve(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void resolveNodeNames(NodeResolveInfo *nri) = 0;
|
|
|
|
|
|
|
|
bool m_lookup_done;
|
|
|
|
INodeDefManager *m_ndef;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2011-11-13 03:57:55 -05:00
|
|
|
#endif
|
|
|
|
|