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34 lines
1.8 KiB
Plaintext
34 lines
1.8 KiB
Plaintext
This is an XCode project for building the binary boost libraries for iOS. To
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get it working follow these steps:
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1. Get the boost sources from http://www.boost.org/users/download/ (probably
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it will only work with version 1.44).
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2. Open the XCode project and right-click (or control click) on the boost
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group, select 'Get Info'. On the 'General' tab select 'Choose...' and
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select the root folder of the boost sources.
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3. Open the project settings and change the BOOST_ROOT setting to match the
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location where you extracted the boost archive.
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4. Select the boost_all target. This is a dummy target that depends on all
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libraries so you can build everything at once. Select the target SDK and
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build configuration. Build. Alternatively you can build only the libraries
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you require.
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At this point you may get some compiler errors. Check the following:
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* Make sure that the boost group is not red, if it is repeat step 2.
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* boost_program_options will not compile, see
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<https://svn.boost.org/trac/boost/ticket/5053>. You will need to apply the
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patch available there or remove that library from your build.
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* Make sure you have boost version 1.44. If you have another version you may
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have to tweak the configuration.
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To use the libraries you can either compile them and copy them to your project
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or add your code to this project. The first option has the problem that you
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will need a separate version for the simulator, you might want to look into
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lipo. With the second option you don't have to worry about separate versions
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and you will be able to debug into the library code.
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Don't try moving the sources to another project, you will most likely break
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the build. Also do not remove the references to boost library and do not add
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the boost source tree to the project. You will break the build.
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