mirror of
https://github.com/moparisthebest/mailiverse
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594 lines
15 KiB
JavaScript
594 lines
15 KiB
JavaScript
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/*
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Copyright (c) 2003-2012, CKSource - Frederico Knabben. All rights reserved.
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For licensing, see LICENSE.html or http://ckeditor.com/license
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*/
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/**
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* @fileOverview Undo/Redo system for saving shapshot for document modification
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* and other recordable changes.
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*/
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(function()
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{
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CKEDITOR.plugins.add( 'undo',
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{
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requires : [ 'selection', 'wysiwygarea' ],
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init : function( editor )
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{
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var undoManager = new UndoManager( editor );
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var undoCommand = editor.addCommand( 'undo',
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{
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exec : function()
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{
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if ( undoManager.undo() )
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{
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editor.selectionChange();
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this.fire( 'afterUndo' );
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}
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},
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state : CKEDITOR.TRISTATE_DISABLED,
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canUndo : false
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});
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var redoCommand = editor.addCommand( 'redo',
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{
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exec : function()
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{
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if ( undoManager.redo() )
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{
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editor.selectionChange();
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this.fire( 'afterRedo' );
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}
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},
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state : CKEDITOR.TRISTATE_DISABLED,
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canUndo : false
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});
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undoManager.onChange = function()
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{
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undoCommand.setState( undoManager.undoable() ? CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );
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redoCommand.setState( undoManager.redoable() ? CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );
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};
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function recordCommand( event )
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{
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// If the command hasn't been marked to not support undo.
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if ( undoManager.enabled && event.data.command.canUndo !== false )
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undoManager.save();
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}
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// We'll save snapshots before and after executing a command.
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editor.on( 'beforeCommandExec', recordCommand );
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editor.on( 'afterCommandExec', recordCommand );
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// Save snapshots before doing custom changes.
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editor.on( 'saveSnapshot', function( evt )
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{
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undoManager.save( evt.data && evt.data.contentOnly );
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});
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// Registering keydown on every document recreation.(#3844)
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editor.on( 'contentDom', function()
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{
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editor.document.on( 'keydown', function( event )
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{
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// Do not capture CTRL hotkeys.
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if ( !event.data.$.ctrlKey && !event.data.$.metaKey )
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undoManager.type( event );
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});
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});
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// Always save an undo snapshot - the previous mode might have
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// changed editor contents.
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editor.on( 'beforeModeUnload', function()
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{
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editor.mode == 'wysiwyg' && undoManager.save( true );
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});
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// Make the undo manager available only in wysiwyg mode.
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editor.on( 'mode', function()
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{
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undoManager.enabled = editor.readOnly ? false : editor.mode == 'wysiwyg';
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undoManager.onChange();
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});
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editor.ui.addButton( 'Undo',
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{
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label : editor.lang.undo,
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command : 'undo'
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});
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editor.ui.addButton( 'Redo',
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{
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label : editor.lang.redo,
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command : 'redo'
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});
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editor.resetUndo = function()
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{
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// Reset the undo stack.
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undoManager.reset();
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// Create the first image.
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editor.fire( 'saveSnapshot' );
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};
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/**
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* Amend the top of undo stack (last undo image) with the current DOM changes.
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* @name CKEDITOR.editor#updateUndo
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* @example
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* function()
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* {
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* editor.fire( 'saveSnapshot' );
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* editor.document.body.append(...);
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* // Make new changes following the last undo snapshot part of it.
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* editor.fire( 'updateSnapshot' );
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* ...
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* }
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*/
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editor.on( 'updateSnapshot', function()
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{
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if ( undoManager.currentImage )
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undoManager.update();
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});
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}
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});
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CKEDITOR.plugins.undo = {};
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/**
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* Undo snapshot which represents the current document status.
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* @name CKEDITOR.plugins.undo.Image
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* @param editor The editor instance on which the image is created.
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*/
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var Image = CKEDITOR.plugins.undo.Image = function( editor )
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{
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this.editor = editor;
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editor.fire( 'beforeUndoImage' );
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var contents = editor.getSnapshot(),
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selection = contents && editor.getSelection();
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// In IE, we need to remove the expando attributes.
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CKEDITOR.env.ie && contents && ( contents = contents.replace( /\s+data-cke-expando=".*?"/g, '' ) );
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this.contents = contents;
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this.bookmarks = selection && selection.createBookmarks2( true );
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editor.fire( 'afterUndoImage' );
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};
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// Attributes that browser may changing them when setting via innerHTML.
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var protectedAttrs = /\b(?:href|src|name)="[^"]*?"/gi;
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Image.prototype =
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{
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equals : function( otherImage, contentOnly )
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{
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var thisContents = this.contents,
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otherContents = otherImage.contents;
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// For IE6/7 : Comparing only the protected attribute values but not the original ones.(#4522)
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if ( CKEDITOR.env.ie && ( CKEDITOR.env.ie7Compat || CKEDITOR.env.ie6Compat ) )
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{
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thisContents = thisContents.replace( protectedAttrs, '' );
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otherContents = otherContents.replace( protectedAttrs, '' );
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}
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if ( thisContents != otherContents )
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return false;
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if ( contentOnly )
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return true;
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var bookmarksA = this.bookmarks,
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bookmarksB = otherImage.bookmarks;
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if ( bookmarksA || bookmarksB )
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{
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if ( !bookmarksA || !bookmarksB || bookmarksA.length != bookmarksB.length )
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return false;
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for ( var i = 0 ; i < bookmarksA.length ; i++ )
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{
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var bookmarkA = bookmarksA[ i ],
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bookmarkB = bookmarksB[ i ];
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if (
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bookmarkA.startOffset != bookmarkB.startOffset ||
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bookmarkA.endOffset != bookmarkB.endOffset ||
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!CKEDITOR.tools.arrayCompare( bookmarkA.start, bookmarkB.start ) ||
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!CKEDITOR.tools.arrayCompare( bookmarkA.end, bookmarkB.end ) )
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{
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return false;
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}
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}
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}
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return true;
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}
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};
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/**
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* @constructor Main logic for Redo/Undo feature.
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*/
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function UndoManager( editor )
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{
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this.editor = editor;
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// Reset the undo stack.
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this.reset();
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}
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var editingKeyCodes = { /*Backspace*/ 8:1, /*Delete*/ 46:1 },
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modifierKeyCodes = { /*Shift*/ 16:1, /*Ctrl*/ 17:1, /*Alt*/ 18:1 },
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navigationKeyCodes = { 37:1, 38:1, 39:1, 40:1 }; // Arrows: L, T, R, B
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UndoManager.prototype =
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{
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/**
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* Process undo system regard keystrikes.
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* @param {CKEDITOR.dom.event} event
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*/
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type : function( event )
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{
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var keystroke = event && event.data.getKey(),
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isModifierKey = keystroke in modifierKeyCodes,
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isEditingKey = keystroke in editingKeyCodes,
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wasEditingKey = this.lastKeystroke in editingKeyCodes,
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sameAsLastEditingKey = isEditingKey && keystroke == this.lastKeystroke,
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// Keystrokes which navigation through contents.
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isReset = keystroke in navigationKeyCodes,
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wasReset = this.lastKeystroke in navigationKeyCodes,
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// Keystrokes which just introduce new contents.
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isContent = ( !isEditingKey && !isReset ),
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// Create undo snap for every different modifier key.
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modifierSnapshot = ( isEditingKey && !sameAsLastEditingKey ),
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// Create undo snap on the following cases:
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// 1. Just start to type .
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// 2. Typing some content after a modifier.
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// 3. Typing some content after make a visible selection.
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startedTyping = !( isModifierKey || this.typing )
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|| ( isContent && ( wasEditingKey || wasReset ) );
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if ( startedTyping || modifierSnapshot )
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{
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var beforeTypeImage = new Image( this.editor ),
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beforeTypeCount = this.snapshots.length;
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// Use setTimeout, so we give the necessary time to the
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// browser to insert the character into the DOM.
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CKEDITOR.tools.setTimeout( function()
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{
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var currentSnapshot = this.editor.getSnapshot();
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// In IE, we need to remove the expando attributes.
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if ( CKEDITOR.env.ie )
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currentSnapshot = currentSnapshot.replace( /\s+data-cke-expando=".*?"/g, '' );
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// If changes have taken place, while not been captured yet (#8459),
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// compensate the snapshot.
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if ( beforeTypeImage.contents != currentSnapshot &&
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beforeTypeCount == this.snapshots.length )
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{
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// It's safe to now indicate typing state.
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this.typing = true;
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// This's a special save, with specified snapshot
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// and without auto 'fireChange'.
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if ( !this.save( false, beforeTypeImage, false ) )
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// Drop future snapshots.
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this.snapshots.splice( this.index + 1, this.snapshots.length - this.index - 1 );
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this.hasUndo = true;
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this.hasRedo = false;
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this.typesCount = 1;
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this.modifiersCount = 1;
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this.onChange();
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}
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},
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0, this
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);
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}
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this.lastKeystroke = keystroke;
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// Create undo snap after typed too much (over 25 times).
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if ( isEditingKey )
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{
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this.typesCount = 0;
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this.modifiersCount++;
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if ( this.modifiersCount > 25 )
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{
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this.save( false, null, false );
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this.modifiersCount = 1;
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}
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}
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else if ( !isReset )
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{
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this.modifiersCount = 0;
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this.typesCount++;
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if ( this.typesCount > 25 )
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{
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this.save( false, null, false );
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this.typesCount = 1;
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}
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}
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},
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reset : function() // Reset the undo stack.
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{
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/**
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* Remember last pressed key.
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*/
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this.lastKeystroke = 0;
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/**
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* Stack for all the undo and redo snapshots, they're always created/removed
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* in consistency.
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*/
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this.snapshots = [];
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/**
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* Current snapshot history index.
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*/
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this.index = -1;
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this.limit = this.editor.config.undoStackSize || 20;
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this.currentImage = null;
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this.hasUndo = false;
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this.hasRedo = false;
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this.resetType();
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},
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/**
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* Reset all states about typing.
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* @see UndoManager.type
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*/
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resetType : function()
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{
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this.typing = false;
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delete this.lastKeystroke;
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this.typesCount = 0;
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this.modifiersCount = 0;
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},
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fireChange : function()
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{
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this.hasUndo = !!this.getNextImage( true );
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this.hasRedo = !!this.getNextImage( false );
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// Reset typing
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this.resetType();
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this.onChange();
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},
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/**
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* Save a snapshot of document image for later retrieve.
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*/
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save : function( onContentOnly, image, autoFireChange )
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{
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var snapshots = this.snapshots;
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// Get a content image.
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if ( !image )
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image = new Image( this.editor );
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// Do nothing if it was not possible to retrieve an image.
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if ( image.contents === false )
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return false;
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// Check if this is a duplicate. In such case, do nothing.
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if ( this.currentImage && image.equals( this.currentImage, onContentOnly ) )
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return false;
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// Drop future snapshots.
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snapshots.splice( this.index + 1, snapshots.length - this.index - 1 );
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// If we have reached the limit, remove the oldest one.
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if ( snapshots.length == this.limit )
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snapshots.shift();
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// Add the new image, updating the current index.
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this.index = snapshots.push( image ) - 1;
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this.currentImage = image;
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if ( autoFireChange !== false )
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this.fireChange();
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return true;
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},
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restoreImage : function( image )
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{
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// Bring editor focused to restore selection.
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var editor = this.editor,
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sel;
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if ( image.bookmarks )
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{
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editor.focus();
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// Retrieve the selection beforehand. (#8324)
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sel = editor.getSelection();
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}
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this.editor.loadSnapshot( image.contents );
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if ( image.bookmarks )
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sel.selectBookmarks( image.bookmarks );
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else if ( CKEDITOR.env.ie )
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{
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// IE BUG: If I don't set the selection to *somewhere* after setting
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// document contents, then IE would create an empty paragraph at the bottom
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// the next time the document is modified.
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var $range = this.editor.document.getBody().$.createTextRange();
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$range.collapse( true );
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$range.select();
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}
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this.index = image.index;
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// Update current image with the actual editor
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// content, since actualy content may differ from
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// the original snapshot due to dom change. (#4622)
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|||
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this.update();
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this.fireChange();
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},
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|||
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// Get the closest available image.
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|||
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getNextImage : function( isUndo )
|
|||
|
{
|
|||
|
var snapshots = this.snapshots,
|
|||
|
currentImage = this.currentImage,
|
|||
|
image, i;
|
|||
|
|
|||
|
if ( currentImage )
|
|||
|
{
|
|||
|
if ( isUndo )
|
|||
|
{
|
|||
|
for ( i = this.index - 1 ; i >= 0 ; i-- )
|
|||
|
{
|
|||
|
image = snapshots[ i ];
|
|||
|
if ( !currentImage.equals( image, true ) )
|
|||
|
{
|
|||
|
image.index = i;
|
|||
|
return image;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for ( i = this.index + 1 ; i < snapshots.length ; i++ )
|
|||
|
{
|
|||
|
image = snapshots[ i ];
|
|||
|
if ( !currentImage.equals( image, true ) )
|
|||
|
{
|
|||
|
image.index = i;
|
|||
|
return image;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return null;
|
|||
|
},
|
|||
|
|
|||
|
/**
|
|||
|
* Check the current redo state.
|
|||
|
* @return {Boolean} Whether the document has previous state to
|
|||
|
* retrieve.
|
|||
|
*/
|
|||
|
redoable : function()
|
|||
|
{
|
|||
|
return this.enabled && this.hasRedo;
|
|||
|
},
|
|||
|
|
|||
|
/**
|
|||
|
* Check the current undo state.
|
|||
|
* @return {Boolean} Whether the document has future state to restore.
|
|||
|
*/
|
|||
|
undoable : function()
|
|||
|
{
|
|||
|
return this.enabled && this.hasUndo;
|
|||
|
},
|
|||
|
|
|||
|
/**
|
|||
|
* Perform undo on current index.
|
|||
|
*/
|
|||
|
undo : function()
|
|||
|
{
|
|||
|
if ( this.undoable() )
|
|||
|
{
|
|||
|
this.save( true );
|
|||
|
|
|||
|
var image = this.getNextImage( true );
|
|||
|
if ( image )
|
|||
|
return this.restoreImage( image ), true;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
},
|
|||
|
|
|||
|
/**
|
|||
|
* Perform redo on current index.
|
|||
|
*/
|
|||
|
redo : function()
|
|||
|
{
|
|||
|
if ( this.redoable() )
|
|||
|
{
|
|||
|
// Try to save. If no changes have been made, the redo stack
|
|||
|
// will not change, so it will still be redoable.
|
|||
|
this.save( true );
|
|||
|
|
|||
|
// If instead we had changes, we can't redo anymore.
|
|||
|
if ( this.redoable() )
|
|||
|
{
|
|||
|
var image = this.getNextImage( false );
|
|||
|
if ( image )
|
|||
|
return this.restoreImage( image ), true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
},
|
|||
|
|
|||
|
/**
|
|||
|
* Update the last snapshot of the undo stack with the current editor content.
|
|||
|
*/
|
|||
|
update : function()
|
|||
|
{
|
|||
|
this.snapshots.splice( this.index, 1, ( this.currentImage = new Image( this.editor ) ) );
|
|||
|
}
|
|||
|
};
|
|||
|
})();
|
|||
|
|
|||
|
/**
|
|||
|
* The number of undo steps to be saved. The higher this setting value the more
|
|||
|
* memory is used for it.
|
|||
|
* @name CKEDITOR.config.undoStackSize
|
|||
|
* @type Number
|
|||
|
* @default 20
|
|||
|
* @example
|
|||
|
* config.undoStackSize = 50;
|
|||
|
*/
|
|||
|
|
|||
|
/**
|
|||
|
* Fired when the editor is about to save an undo snapshot. This event can be
|
|||
|
* fired by plugins and customizations to make the editor saving undo snapshots.
|
|||
|
* @name CKEDITOR.editor#saveSnapshot
|
|||
|
* @event
|
|||
|
*/
|
|||
|
|
|||
|
/**
|
|||
|
* Fired before an undo image is to be taken. An undo image represents the
|
|||
|
* editor state at some point. It's saved into an undo store, so the editor is
|
|||
|
* able to recover the editor state on undo and redo operations.
|
|||
|
* @name CKEDITOR.editor#beforeUndoImage
|
|||
|
* @since 3.5.3
|
|||
|
* @see CKEDITOR.editor#afterUndoImage
|
|||
|
* @event
|
|||
|
*/
|
|||
|
|
|||
|
/**
|
|||
|
* Fired after an undo image is taken. An undo image represents the
|
|||
|
* editor state at some point. It's saved into an undo store, so the editor is
|
|||
|
* able to recover the editor state on undo and redo operations.
|
|||
|
* @name CKEDITOR.editor#afterUndoImage
|
|||
|
* @since 3.5.3
|
|||
|
* @see CKEDITOR.editor#beforeUndoImage
|
|||
|
* @event
|
|||
|
*/
|