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499 lines
30 KiB
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
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<title>Installation</title>
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<link rel="stylesheet" href="../pugixml.css" type="text/css">
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<meta name="generator" content="DocBook XSL Stylesheets V1.75.2">
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<link rel="home" href="../manual.html" title="pugixml 1.2">
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<link rel="up" href="../manual.html" title="pugixml 1.2">
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<link rel="prev" href="../manual.html" title="pugixml 1.2">
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<link rel="next" href="dom.html" title="Document object model">
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</head>
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<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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<table width="100%"><tr>
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<td>
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<a href="http://pugixml.org/">pugixml 1.2</a> manual |
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<a href="../manual.html">Overview</a> |
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<b>Installation</b> |
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Document:
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<a href="dom.html">Object model</a> · <a href="loading.html">Loading</a> · <a href="access.html">Accessing</a> · <a href="modify.html">Modifying</a> · <a href="saving.html">Saving</a> |
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<a href="xpath.html">XPath</a> |
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<a href="apiref.html">API Reference</a> |
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<a href="toc.html">Table of Contents</a>
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</td>
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<td width="*" align="right"><div class="spirit-nav">
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<a accesskey="p" href="../manual.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../manual.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../manual.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="dom.html"><img src="../images/next.png" alt="Next"></a>
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</div></td>
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</tr></table>
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<hr>
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<div class="section">
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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
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<a name="manual.install"></a><a class="link" href="install.html" title="Installation"> Installation</a>
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</h2></div></div></div>
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<div class="toc"><dl>
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<dt><span class="section"><a href="install.html#manual.install.getting"> Getting pugixml</a></span></dt>
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<dd><dl>
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<dt><span class="section"><a href="install.html#manual.install.getting.source"> Source distributions</a></span></dt>
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<dt><span class="section"><a href="install.html#manual.install.getting.subversion"> Subversion repository</a></span></dt>
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</dl></dd>
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<dt><span class="section"><a href="install.html#manual.install.building"> Building pugixml</a></span></dt>
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<dd><dl>
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<dt><span class="section"><a href="install.html#manual.install.building.embed"> Building pugixml as
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a part of another static library/executable</a></span></dt>
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<dt><span class="section"><a href="install.html#manual.install.building.static"> Building pugixml as
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a standalone static library</a></span></dt>
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<dt><span class="section"><a href="install.html#manual.install.building.shared"> Building pugixml as
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a standalone shared library</a></span></dt>
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<dt><span class="section"><a href="install.html#manual.install.building.header"> Using pugixml in header-only
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mode</a></span></dt>
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<dt><span class="section"><a href="install.html#manual.install.building.config"> Additional configuration
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options</a></span></dt>
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</dl></dd>
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<dt><span class="section"><a href="install.html#manual.install.portability"> Portability</a></span></dt>
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</dl></div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="manual.install.getting"></a><a class="link" href="install.html#manual.install.getting" title="Getting pugixml"> Getting pugixml</a>
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</h3></div></div></div>
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<p>
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pugixml is distributed in source form. You can either download a source distribution
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or checkout the Subversion repository.
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</p>
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<div class="section">
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<div class="titlepage"><div><div><h4 class="title">
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<a name="manual.install.getting.source"></a><a class="link" href="install.html#manual.install.getting.source" title="Source distributions"> Source distributions</a>
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</h4></div></div></div>
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<p>
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You can download the latest source distribution via one of the following
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links:
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</p>
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<pre class="programlisting"><a href="http://pugixml.googlecode.com/files/pugixml-1.2.zip" target="_top">http://pugixml.googlecode.com/files/pugixml-1.2.zip</a>
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<a href="http://pugixml.googlecode.com/files/pugixml-1.2.tar.gz" target="_top">http://pugixml.googlecode.com/files/pugixml-1.2.tar.gz</a>
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</pre>
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<p>
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The distribution contains library source, documentation (the manual you're
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reading now and the quick start guide) and some code examples. After downloading
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the distribution, install pugixml by extracting all files from the compressed
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archive. The files have different line endings depending on the archive
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format - <code class="filename">.zip</code> archive has Windows line endings, <code class="filename">.tar.gz</code> archive has Unix
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line endings. Otherwise the files in both archives are identical.
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</p>
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<p>
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If you need an older version, you can download it from the <a href="http://code.google.com/p/pugixml/downloads/list" target="_top">version
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archive</a>.
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</p>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h4 class="title">
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<a name="manual.install.getting.subversion"></a><a class="link" href="install.html#manual.install.getting.subversion" title="Subversion repository"> Subversion repository</a>
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</h4></div></div></div>
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<p>
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The Subversion repository is located at <a href="http://pugixml.googlecode.com/svn/" target="_top">http://pugixml.googlecode.com/svn/</a>.
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There is a Subversion tag "release-{version}" for each version;
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also there is the "latest" tag, which always points to the latest
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stable release.
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</p>
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<p>
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For example, to checkout the current version, you can use this command:
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</p>
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<pre class="programlisting">svn checkout http://pugixml.googlecode.com/svn/tags/release-1.2 pugixml</pre>
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<p>
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To checkout the latest version, you can use this command:
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</p>
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<pre class="programlisting">svn checkout http://pugixml.googlecode.com/svn/tags/latest pugixml</pre>
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<p>
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The repository contains library source, documentation, code examples and
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full unit test suite.
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</p>
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<p>
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Use latest version tag if you want to automatically get new versions via
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<code class="literal">svn update</code>. Use other tags if you want to switch to
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new versions only explicitly (for example, using <code class="literal">svn switch</code>
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command). Also please note that Subversion trunk contains the work-in-progress
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version of the code; while this means that you can get new features and
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bug fixes from trunk without waiting for a new release, this also means
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that occasionally the code can be broken in some configurations.
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</p>
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</div>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="manual.install.building"></a><a class="link" href="install.html#manual.install.building" title="Building pugixml"> Building pugixml</a>
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</h3></div></div></div>
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<p>
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pugixml is distributed in source form without any pre-built binaries; you
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have to build them yourself.
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</p>
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<p>
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The complete pugixml source consists of three files - one source file, <code class="filename">pugixml.cpp</code>,
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and two header files, <code class="filename">pugixml.hpp</code> and <code class="filename">pugiconfig.hpp</code>. <code class="filename">pugixml.hpp</code> is the primary
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header which you need to include in order to use pugixml classes/functions;
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<code class="filename">pugiconfig.hpp</code> is a supplementary configuration file (see <a class="xref" href="install.html#manual.install.building.config" title="Additional configuration options"> Additional configuration
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options</a>).
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The rest of this guide assumes that <code class="filename">pugixml.hpp</code> is either in the current directory
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or in one of include directories of your projects, so that <code class="computeroutput"><span class="preprocessor">#include</span> <span class="string">"pugixml.hpp"</span></code>
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can find the header; however you can also use relative path (i.e. <code class="computeroutput"><span class="preprocessor">#include</span> <span class="string">"../libs/pugixml/src/pugixml.hpp"</span></code>)
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or include directory-relative path (i.e. <code class="computeroutput"><span class="preprocessor">#include</span>
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<span class="special"><</span><span class="identifier">xml</span><span class="special">/</span><span class="identifier">thirdparty</span><span class="special">/</span><span class="identifier">pugixml</span><span class="special">/</span><span class="identifier">src</span><span class="special">/</span><span class="identifier">pugixml</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span></code>).
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</p>
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<div class="section">
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<div class="titlepage"><div><div><h4 class="title">
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<a name="manual.install.building.embed"></a><a class="link" href="install.html#manual.install.building.embed" title="Building pugixml as a part of another static library/executable"> Building pugixml as
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a part of another static library/executable</a>
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</h4></div></div></div>
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<p>
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The easiest way to build pugixml is to compile the source file, <code class="filename">pugixml.cpp</code>,
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along with the existing library/executable. This process depends on the
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method of building your application; for example, if you're using Microsoft
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Visual Studio<sup>[<a name="trademarks" href="#ftn.trademarks" class="footnote">1</a>]</sup>, Apple Xcode, Code::Blocks or any other IDE, just add <code class="filename">pugixml.cpp</code> to
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one of your projects.
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</p>
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<p>
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If you're using Microsoft Visual Studio and the project has precompiled
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headers turned on, you'll see the following error messages:
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</p>
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<pre class="programlisting">pugixml.cpp(3477) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?</pre>
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<p>
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The correct way to resolve this is to disable precompiled headers for <code class="filename">pugixml.cpp</code>;
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you have to set "Create/Use Precompiled Header" option (Properties
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dialog -> C/C++ -> Precompiled Headers -> Create/Use Precompiled
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Header) to "Not Using Precompiled Headers". You'll have to do
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it for all project configurations/platforms (you can select Configuration
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"All Configurations" and Platform "All Platforms" before
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editing the option):
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</p>
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<div class="informaltable"><table class="table">
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<colgroup><col></colgroup>
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<tbody><tr><td>
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<p>
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<a href="../images/vs2005_pch1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch1_thumb.png" alt="vs2005_pch1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch2_thumb.png" alt="vs2005_pch2_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch3.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch3_thumb.png" alt="vs2005_pch3_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_pch4.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_pch4_thumb.png" alt="vs2005_pch4_thumb"></span></a>
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</p>
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</td></tr></tbody>
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</table></div>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h4 class="title">
|
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<a name="manual.install.building.static"></a><a class="link" href="install.html#manual.install.building.static" title="Building pugixml as a standalone static library"> Building pugixml as
|
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a standalone static library</a>
|
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</h4></div></div></div>
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<p>
|
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It's possible to compile pugixml as a standalone static library. This process
|
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depends on the method of building your application; pugixml distribution
|
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comes with project files for several popular IDEs/build systems. There
|
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are project files for Apple XCode3, Code::Blocks, Codelite, Microsoft Visual
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Studio 2005, 2008, 2010, and configuration scripts for CMake and premake4.
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You're welcome to submit project files/build scripts for other software;
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see <a class="xref" href="../manual.html#manual.overview.feedback" title="Feedback"> Feedback</a>.
|
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</p>
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<p>
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There are two projects for each version of Microsoft Visual Studio: one
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for dynamically linked CRT, which has a name like <code class="filename">pugixml_vs2008.vcproj</code>,
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and another one for statically linked CRT, which has a name like <code class="filename">pugixml_vs2008_static.vcproj</code>.
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You should select the version that matches the CRT used in your application;
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the default option for new projects created by Microsoft Visual Studio
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is dynamically linked CRT, so unless you changed the defaults, you should
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use the version with dynamic CRT (i.e. <code class="filename">pugixml_vs2008.vcproj</code> for Microsoft
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Visual Studio 2008).
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</p>
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<p>
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In addition to adding pugixml project to your workspace, you'll have to
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make sure that your application links with pugixml library. If you're using
|
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Microsoft Visual Studio 2005/2008, you can add a dependency from your application
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project to pugixml one. If you're using Microsoft Visual Studio 2010, you'll
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have to add a reference to your application project instead. For other
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IDEs/systems, consult the relevant documentation.
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</p>
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<div class="informaltable"><table class="table">
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<colgroup>
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<col>
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<col>
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</colgroup>
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<thead><tr>
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<th>
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<p>
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Microsoft Visual Studio 2005/2008
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</p>
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</th>
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<th>
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<p>
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Microsoft Visual Studio 2010
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</p>
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</th>
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</tr></thead>
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<tbody><tr>
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<td>
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<p>
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|
<a href="../images/vs2005_link1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_link1_thumb.png" alt="vs2005_link1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2005_link2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2005_link2_thumb.png" alt="vs2005_link2_thumb"></span></a>
|
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</p>
|
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|
</td>
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|
<td>
|
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|
<p>
|
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|
<a href="../images/vs2010_link1.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2010_link1_thumb.png" alt="vs2010_link1_thumb"></span></a> <span class="inlinemediaobject"><img src="../images/next.png" alt="next"></span> <a href="../images/vs2010_link2.png" target="_top"><span class="inlinemediaobject"><img src="../images/vs2010_link2_thumb.png" alt="vs2010_link2_thumb"></span></a>
|
||
|
</p>
|
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</td>
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</tr></tbody>
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</table></div>
|
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|
</div>
|
||
|
<div class="section">
|
||
|
<div class="titlepage"><div><div><h4 class="title">
|
||
|
<a name="manual.install.building.shared"></a><a class="link" href="install.html#manual.install.building.shared" title="Building pugixml as a standalone shared library"> Building pugixml as
|
||
|
a standalone shared library</a>
|
||
|
</h4></div></div></div>
|
||
|
<p>
|
||
|
It's possible to compile pugixml as a standalone shared library. The process
|
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|
is usually similar to the static library approach; however, no preconfigured
|
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|
projects/scripts are included into pugixml distribution, so you'll have
|
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|
to do it yourself. Generally, if you're using GCC-based toolchain, the
|
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|
process does not differ from building any other library as DLL (adding
|
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|
-shared to compilation flags should suffice); if you're using MSVC-based
|
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|
toolchain, you'll have to explicitly mark exported symbols with a declspec
|
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attribute. You can do it by defining <a class="link" href="install.html#PUGIXML_API">PUGIXML_API</a>
|
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macro, i.e. via <code class="filename">pugiconfig.hpp</code>:
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</p>
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<pre class="programlisting"><span class="preprocessor">#ifdef</span> <span class="identifier">_DLL</span>
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<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_API</span> <span class="identifier">__declspec</span><span class="special">(</span><span class="identifier">dllexport</span><span class="special">)</span>
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<span class="preprocessor">#else</span>
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<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_API</span> <span class="identifier">__declspec</span><span class="special">(</span><span class="identifier">dllimport</span><span class="special">)</span>
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<span class="preprocessor">#endif</span>
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</pre>
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|
<div class="caution"><table border="0" summary="Caution">
|
||
|
<tr>
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||
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<td rowspan="2" align="center" valign="top" width="25"><img alt="[Caution]" src="../images/caution.png"></td>
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<th align="left">Caution</th>
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</tr>
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<tr><td align="left" valign="top"><p>
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If you're using STL-related functions, you should use the shared runtime
|
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library to ensure that a single heap is used for STL allocations in your
|
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|
application and in pugixml; in MSVC, this means selecting the 'Multithreaded
|
||
|
DLL' or 'Multithreaded Debug DLL' to 'Runtime library' property (/MD
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or /MDd linker switch). You should also make sure that your runtime library
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choice is consistent between different projects.
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</p></td></tr>
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||
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</table></div>
|
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|
</div>
|
||
|
<a name="PUGIXML_HEADER_ONLY"></a><div class="section">
|
||
|
<div class="titlepage"><div><div><h4 class="title">
|
||
|
<a name="manual.install.building.header"></a><a class="link" href="install.html#manual.install.building.header" title="Using pugixml in header-only mode"> Using pugixml in header-only
|
||
|
mode</a>
|
||
|
</h4></div></div></div>
|
||
|
<p>
|
||
|
It's possible to use pugixml in header-only mode. This means that all source
|
||
|
code for pugixml will be included in every translation unit that includes
|
||
|
<code class="filename">pugixml.hpp</code>. This is how most of Boost and STL libraries work.
|
||
|
</p>
|
||
|
<p>
|
||
|
Note that there are advantages and drawbacks of this approach. Header mode
|
||
|
may improve tree traversal/modification performance (because many simple
|
||
|
functions will be inlined), if your compiler toolchain does not support
|
||
|
link-time optimization, or if you have it turned off (with link-time optimization
|
||
|
the performance should be similar to non-header mode). However, since compiler
|
||
|
now has to compile pugixml source once for each translation unit that includes
|
||
|
it, compilation times may increase noticeably. If you want to use pugixml
|
||
|
in header mode but do not need XPath support, you can consider disabling
|
||
|
it by using <a class="link" href="install.html#PUGIXML_NO_XPATH">PUGIXML_NO_XPATH</a> define
|
||
|
to improve compilation time.
|
||
|
</p>
|
||
|
<p>
|
||
|
Enabling header-only mode is a two-step process:
|
||
|
</p>
|
||
|
<div class="orderedlist"><ol class="orderedlist" type="1">
|
||
|
<li class="listitem">
|
||
|
You have to define <code class="computeroutput"><span class="identifier">PUGIXML_HEADER_ONLY</span></code>
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
You have to include <code class="filename">pugixml.cpp</code> whenever you include pugixml.hpp
|
||
|
</li>
|
||
|
</ol></div>
|
||
|
<p>
|
||
|
Both of these are best done via <code class="filename">pugiconfig.hpp</code> like this:
|
||
|
</p>
|
||
|
<pre class="programlisting"><span class="preprocessor">#define</span> <span class="identifier">PUGIXML_HEADER_ONLY</span>
|
||
|
<span class="preprocessor">#include</span> <span class="string">"pugixml.cpp"</span>
|
||
|
</pre>
|
||
|
<p>
|
||
|
Note that it is safe to compile <code class="filename">pugixml.cpp</code> if <code class="computeroutput"><span class="identifier">PUGIXML_HEADER_ONLY</span></code>
|
||
|
is defined - so if you want to i.e. use header-only mode only in Release
|
||
|
configuration, you can include pugixml.cpp in your project (see <a class="xref" href="install.html#manual.install.building.embed" title="Building pugixml as a part of another static library/executable"> Building pugixml as
|
||
|
a part of another static library/executable</a>),
|
||
|
and conditionally enable header-only mode in <code class="filename">pugiconfig.hpp</code>, i.e.:
|
||
|
</p>
|
||
|
<pre class="programlisting"><span class="preprocessor">#ifndef</span> <span class="identifier">_DEBUG</span>
|
||
|
<span class="preprocessor">#define</span> <span class="identifier">PUGIXML_HEADER_ONLY</span>
|
||
|
<span class="preprocessor">#include</span> <span class="string">"pugixml.cpp"</span>
|
||
|
<span class="preprocessor">#endif</span>
|
||
|
</pre>
|
||
|
</div>
|
||
|
<div class="section">
|
||
|
<div class="titlepage"><div><div><h4 class="title">
|
||
|
<a name="manual.install.building.config"></a><a class="link" href="install.html#manual.install.building.config" title="Additional configuration options"> Additional configuration
|
||
|
options</a>
|
||
|
</h4></div></div></div>
|
||
|
<p>
|
||
|
pugixml uses several defines to control the compilation process. There
|
||
|
are two ways to define them: either put the needed definitions to <code class="filename">pugiconfig.hpp</code> (it
|
||
|
has some examples that are commented out) or provide them via compiler
|
||
|
command-line. Consistency is important: the definitions should match in
|
||
|
all source files that include <code class="filename">pugixml.hpp</code> (including pugixml sources) throughout
|
||
|
the application. Adding defines to <code class="filename">pugiconfig.hpp</code> lets you guarantee this,
|
||
|
unless your macro definition is wrapped in preprocessor <code class="computeroutput"><span class="preprocessor">#if</span></code>/<code class="computeroutput"><span class="preprocessor">#ifdef</span></code> directive and this directive
|
||
|
is not consistent. <code class="filename">pugiconfig.hpp</code> will never contain anything but comments,
|
||
|
which means that when upgrading to a new version, you can safely leave
|
||
|
your modified version intact.
|
||
|
</p>
|
||
|
<p>
|
||
|
<a name="PUGIXML_WCHAR_MODE"></a><code class="literal">PUGIXML_WCHAR_MODE</code> define toggles
|
||
|
between UTF-8 style interface (the in-memory text encoding is assumed to
|
||
|
be UTF-8, most functions use <code class="computeroutput"><span class="keyword">char</span></code>
|
||
|
as character type) and UTF-16/32 style interface (the in-memory text encoding
|
||
|
is assumed to be UTF-16/32, depending on <code class="computeroutput"><span class="keyword">wchar_t</span></code>
|
||
|
size, most functions use <code class="computeroutput"><span class="keyword">wchar_t</span></code>
|
||
|
as character type). See <a class="xref" href="dom.html#manual.dom.unicode" title="Unicode interface"> Unicode interface</a> for more details.
|
||
|
</p>
|
||
|
<p>
|
||
|
<a name="PUGIXML_NO_XPATH"></a><code class="literal">PUGIXML_NO_XPATH</code> define disables XPath.
|
||
|
Both XPath interfaces and XPath implementation are excluded from compilation.
|
||
|
This option is provided in case you do not need XPath functionality and
|
||
|
need to save code space.
|
||
|
</p>
|
||
|
<p>
|
||
|
<a name="PUGIXML_NO_STL"></a><code class="literal">PUGIXML_NO_STL</code> define disables use of
|
||
|
STL in pugixml. The functions that operate on STL types are no longer present
|
||
|
(i.e. load/save via iostream) if this macro is defined. This option is
|
||
|
provided in case your target platform does not have a standard-compliant
|
||
|
STL implementation.
|
||
|
</p>
|
||
|
<p>
|
||
|
<a name="PUGIXML_NO_EXCEPTIONS"></a><code class="literal">PUGIXML_NO_EXCEPTIONS</code> define disables
|
||
|
use of exceptions in pugixml. This option is provided in case your target
|
||
|
platform does not have exception handling capabilities.
|
||
|
</p>
|
||
|
<p>
|
||
|
<a name="PUGIXML_API"></a><code class="literal">PUGIXML_API</code>, <a name="PUGIXML_CLASS"></a><code class="literal">PUGIXML_CLASS</code>
|
||
|
and <a name="PUGIXML_FUNCTION"></a><code class="literal">PUGIXML_FUNCTION</code> defines let you
|
||
|
specify custom attributes (i.e. declspec or calling conventions) for pugixml
|
||
|
classes and non-member functions. In absence of <code class="computeroutput"><span class="identifier">PUGIXML_CLASS</span></code>
|
||
|
or <code class="computeroutput"><span class="identifier">PUGIXML_FUNCTION</span></code> definitions,
|
||
|
<code class="computeroutput"><span class="identifier">PUGIXML_API</span></code> definition
|
||
|
is used instead. For example, to specify fixed calling convention, you
|
||
|
can define <code class="computeroutput"><span class="identifier">PUGIXML_FUNCTION</span></code>
|
||
|
to i.e. <code class="computeroutput"><span class="identifier">__fastcall</span></code>. Another
|
||
|
example is DLL import/export attributes in MSVC (see <a class="xref" href="install.html#manual.install.building.shared" title="Building pugixml as a standalone shared library"> Building pugixml as
|
||
|
a standalone shared library</a>).
|
||
|
</p>
|
||
|
<div class="note"><table border="0" summary="Note">
|
||
|
<tr>
|
||
|
<td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td>
|
||
|
<th align="left">Note</th>
|
||
|
</tr>
|
||
|
<tr><td align="left" valign="top"><p>
|
||
|
In that example <code class="computeroutput"><span class="identifier">PUGIXML_API</span></code>
|
||
|
is inconsistent between several source files; this is an exception to
|
||
|
the consistency rule.
|
||
|
</p></td></tr>
|
||
|
</table></div>
|
||
|
<p>
|
||
|
<a name="PUGIXML_MEMORY_PAGE_SIZE"></a><code class="literal">PUGIXML_MEMORY_PAGE_SIZE</code>, <a name="PUGIXML_MEMORY_OUTPUT_STACK"></a><code class="literal">PUGIXML_MEMORY_OUTPUT_STACK</code>
|
||
|
and <a name="PUGIXML_MEMORY_XPATH_PAGE_SIZE"></a><code class="literal">PUGIXML_MEMORY_XPATH_PAGE_SIZE</code>
|
||
|
can be used to customize certain important sizes to optimize memory usage
|
||
|
for the application-specific patterns. For details see <a class="xref" href="dom.html#manual.dom.memory.tuning" title="Memory consumption tuning"> Memory consumption tuning</a>.
|
||
|
</p>
|
||
|
</div>
|
||
|
</div>
|
||
|
<div class="section">
|
||
|
<div class="titlepage"><div><div><h3 class="title">
|
||
|
<a name="manual.install.portability"></a><a class="link" href="install.html#manual.install.portability" title="Portability"> Portability</a>
|
||
|
</h3></div></div></div>
|
||
|
<p>
|
||
|
pugixml is written in standard-compliant C++ with some compiler-specific
|
||
|
workarounds where appropriate. pugixml is compatible with the upcoming C++0x
|
||
|
standard (verified using GCC 4.5). Each version is tested with a unit test
|
||
|
suite (with code coverage about 99%) on the following platforms:
|
||
|
</p>
|
||
|
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
|
||
|
<li class="listitem">
|
||
|
Microsoft Windows:
|
||
|
<div class="itemizedlist"><ul class="itemizedlist" type="circle">
|
||
|
<li class="listitem">
|
||
|
Borland C++ Compiler 5.82
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Digital Mars C++ Compiler 8.51
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Intel C++ Compiler 8.0, 9.0 x86/x64, 10.0 x86/x64, 11.0 x86/x64
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Metrowerks CodeWarrior 8.0
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Microsoft Visual C++ 6.0, 7.0 (2002), 7.1 (2003), 8.0 (2005) x86/x64,
|
||
|
9.0 (2008) x86/x64, 10.0 (2010) x86/x64, 11.0 x86/x64/ARM and some
|
||
|
CLR versions
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
MinGW (GCC) 3.4, 4.4, 4.5, 4.6 x64
|
||
|
</li>
|
||
|
</ul></div>
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Linux (GCC 4.4.3 x86/x64)
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
FreeBSD (GCC 4.2.1 x86/x64)
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Apple MacOSX (GCC 4.0.1 x86/x64/PowerPC)
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Sun Solaris (sunCC x86/x64)
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Microsoft Xbox 360
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Nintendo Wii (Metrowerks CodeWarrior 4.1)
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Sony Playstation Portable (GCC 3.4.2)
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Sony Playstation 3 (GCC 4.1.1, SNC 310.1)
|
||
|
</li>
|
||
|
<li class="listitem">
|
||
|
Various portable platforms (Android NDK, BlackBerry NDK, Samsung bada,
|
||
|
Windows CE)
|
||
|
</li>
|
||
|
</ul></div>
|
||
|
</div>
|
||
|
<div class="footnotes">
|
||
|
<br><hr width="100" align="left">
|
||
|
<div class="footnote"><p><sup>[<a name="ftn.trademarks" href="#trademarks" class="para">1</a>] </sup>All trademarks used are properties of their respective
|
||
|
owners.</p></div>
|
||
|
</div>
|
||
|
</div>
|
||
|
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
|
||
|
<td align="left"></td>
|
||
|
<td align="right"><div class="copyright-footer">Copyright © 2012 Arseny Kapoulkine<p>
|
||
|
Distributed under the MIT License
|
||
|
</p>
|
||
|
</div></td>
|
||
|
</tr></table>
|
||
|
<hr>
|
||
|
<table width="100%"><tr>
|
||
|
<td>
|
||
|
<a href="http://pugixml.org/">pugixml 1.2</a> manual |
|
||
|
<a href="../manual.html">Overview</a> |
|
||
|
<b>Installation</b> |
|
||
|
Document:
|
||
|
<a href="dom.html">Object model</a> · <a href="loading.html">Loading</a> · <a href="access.html">Accessing</a> · <a href="modify.html">Modifying</a> · <a href="saving.html">Saving</a> |
|
||
|
<a href="xpath.html">XPath</a> |
|
||
|
<a href="apiref.html">API Reference</a> |
|
||
|
<a href="toc.html">Table of Contents</a>
|
||
|
</td>
|
||
|
<td width="*" align="right"><div class="spirit-nav">
|
||
|
<a accesskey="p" href="../manual.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../manual.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../manual.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="dom.html"><img src="../images/next.png" alt="Next"></a>
|
||
|
</div></td>
|
||
|
</tr></table>
|
||
|
</body>
|
||
|
</html>
|