mirror of
https://github.com/moparisthebest/mailiverse
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443 lines
13 KiB
Plaintext
443 lines
13 KiB
Plaintext
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/******************************************************************************
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Copyright (c) 2009-2010, Terry Caton
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the projecct nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#include "visitor.h"
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#include "reader.h"
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#include <cassert>
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#include <algorithm>
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#include <map>
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/*
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TODO:
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* better documentation
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*/
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namespace json
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{
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inline Exception::Exception(const std::string& sMessage) :
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std::runtime_error(sMessage) {}
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/////////////////////////
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// UnknownElement members
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class UnknownElement::Imp
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{
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public:
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virtual ~Imp() {}
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virtual Imp* Clone() const = 0;
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virtual bool Compare(const Imp& imp) const = 0;
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virtual void Accept(ConstVisitor& visitor) const = 0;
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virtual void Accept(Visitor& visitor) = 0;
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};
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template <typename ElementTypeT>
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class UnknownElement::Imp_T : public UnknownElement::Imp
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{
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public:
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Imp_T(const ElementTypeT& element) : m_Element(element) {}
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virtual Imp* Clone() const { return new Imp_T<ElementTypeT>(*this); }
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virtual void Accept(ConstVisitor& visitor) const { visitor.Visit(m_Element); }
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virtual void Accept(Visitor& visitor) { visitor.Visit(m_Element); }
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virtual bool Compare(const Imp& imp) const
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{
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ConstCastVisitor_T<ElementTypeT> castVisitor;
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imp.Accept(castVisitor);
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return castVisitor.m_pElement &&
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m_Element == *castVisitor.m_pElement;
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}
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private:
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ElementTypeT m_Element;
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};
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class UnknownElement::ConstCastVisitor : public ConstVisitor
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{
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virtual void Visit(const Array& array) {}
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virtual void Visit(const Object& object) {}
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virtual void Visit(const Number& number) {}
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virtual void Visit(const String& string) {}
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virtual void Visit(const Boolean& boolean) {}
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virtual void Visit(const Null& null) {}
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};
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template <typename ElementTypeT>
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class UnknownElement::ConstCastVisitor_T : public ConstCastVisitor
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{
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public:
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ConstCastVisitor_T() : m_pElement(0) {}
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virtual void Visit(const ElementTypeT& element) { m_pElement = &element; } // we don't know what this is, but it overrides one of the base's no-op functions
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const ElementTypeT* m_pElement;
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};
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class UnknownElement::CastVisitor : public Visitor
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{
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virtual void Visit(Array& array) {}
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virtual void Visit(Object& object) {}
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virtual void Visit(Number& number) {}
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virtual void Visit(String& string) {}
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virtual void Visit(Boolean& boolean) {}
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virtual void Visit(Null& null) {}
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};
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template <typename ElementTypeT>
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class UnknownElement::CastVisitor_T : public CastVisitor
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{
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public:
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CastVisitor_T() : m_pElement(0) {}
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virtual void Visit(ElementTypeT& element) { m_pElement = &element; } // we don't know what this is, but it overrides one of the base's no-op functions
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ElementTypeT* m_pElement;
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};
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inline UnknownElement::UnknownElement() : m_pImp( new Imp_T<Null>( Null() ) ) {}
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inline UnknownElement::UnknownElement(const UnknownElement& unknown) : m_pImp( unknown.m_pImp->Clone()) {}
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inline UnknownElement::UnknownElement(const Object& object) : m_pImp( new Imp_T<Object>(object) ) {}
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inline UnknownElement::UnknownElement(const Array& array) : m_pImp( new Imp_T<Array>(array) ) {}
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inline UnknownElement::UnknownElement(const Number& number) : m_pImp( new Imp_T<Number>(number) ) {}
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inline UnknownElement::UnknownElement(const Boolean& boolean) : m_pImp( new Imp_T<Boolean>(boolean) ) {}
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inline UnknownElement::UnknownElement(const String& string) : m_pImp( new Imp_T<String>(string) ) {}
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inline UnknownElement::UnknownElement(const Null& null) : m_pImp( new Imp_T<Null>(null) ) {}
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inline UnknownElement::~UnknownElement() { delete m_pImp; }
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inline UnknownElement::operator const Object& () const { return CastTo<Object>(); }
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inline UnknownElement::operator const Array& () const { return CastTo<Array>(); }
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inline UnknownElement::operator const Number& () const { return CastTo<Number>(); }
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inline UnknownElement::operator const Boolean& () const { return CastTo<Boolean>(); }
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inline UnknownElement::operator const String& () const { return CastTo<String>(); }
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inline UnknownElement::operator const Null& () const { return CastTo<Null>(); }
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inline UnknownElement::operator Object& () { return ConvertTo<Object>(); }
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inline UnknownElement::operator Array& () { return ConvertTo<Array>(); }
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inline UnknownElement::operator Number& () { return ConvertTo<Number>(); }
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inline UnknownElement::operator Boolean& () { return ConvertTo<Boolean>(); }
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inline UnknownElement::operator String& () { return ConvertTo<String>(); }
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inline UnknownElement::operator Null& () { return ConvertTo<Null>(); }
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inline UnknownElement& UnknownElement::operator = (const UnknownElement& unknown)
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{
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// always check for this
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if (&unknown != this)
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{
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// we might be copying from a subtree of ourselves. delete the old imp
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// only after the clone operation is complete. yes, this could be made
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// more efficient, but isn't worth the complexity
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Imp* pOldImp = m_pImp;
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m_pImp = unknown.m_pImp->Clone();
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delete pOldImp;
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}
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return *this;
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}
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inline UnknownElement& UnknownElement::operator[] (const std::string& key)
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{
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// the people want an object. make us one if we aren't already
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Object& object = ConvertTo<Object>();
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return object[key];
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}
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inline const UnknownElement& UnknownElement::operator[] (const std::string& key) const
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{
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// throws if we aren't an object
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const Object& object = CastTo<Object>();
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return object[key];
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}
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inline UnknownElement& UnknownElement::operator[] (size_t index)
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{
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// the people want an array. make us one if we aren't already
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Array& array = ConvertTo<Array>();
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return array[index];
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}
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inline const UnknownElement& UnknownElement::operator[] (size_t index) const
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{
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// throws if we aren't an array
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const Array& array = CastTo<Array>();
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return array[index];
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}
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template <typename ElementTypeT>
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const ElementTypeT& UnknownElement::CastTo() const
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{
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ConstCastVisitor_T<ElementTypeT> castVisitor;
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m_pImp->Accept(castVisitor);
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if (castVisitor.m_pElement == 0)
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throw Exception("Bad cast");
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return *castVisitor.m_pElement;
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}
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template <typename ElementTypeT>
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ElementTypeT& UnknownElement::ConvertTo()
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{
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CastVisitor_T<ElementTypeT> castVisitor;
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m_pImp->Accept(castVisitor);
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if (castVisitor.m_pElement == 0)
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{
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// we're not the right type. fix it & try again
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*this = ElementTypeT();
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m_pImp->Accept(castVisitor);
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}
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return *castVisitor.m_pElement;
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}
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inline void UnknownElement::Accept(ConstVisitor& visitor) const { m_pImp->Accept(visitor); }
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inline void UnknownElement::Accept(Visitor& visitor) { m_pImp->Accept(visitor); }
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inline bool UnknownElement::operator == (const UnknownElement& element) const
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{
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return m_pImp->Compare(*element.m_pImp);
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}
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//////////////////
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// Object members
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inline Object::Member::Member(const std::string& nameIn, const UnknownElement& elementIn) :
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name(nameIn), element(elementIn) {}
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inline bool Object::Member::operator == (const Member& member) const
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{
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return name == member.name &&
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element == member.element;
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}
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class Object::Finder : public std::unary_function<Object::Member, bool>
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{
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public:
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Finder(const std::string& name) : m_name(name) {}
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bool operator () (const Object::Member& member) {
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return member.name == m_name;
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}
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private:
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std::string m_name;
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};
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inline Object::iterator Object::Begin() { return m_Members.begin(); }
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inline Object::iterator Object::End() { return m_Members.end(); }
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inline Object::const_iterator Object::Begin() const { return m_Members.begin(); }
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inline Object::const_iterator Object::End() const { return m_Members.end(); }
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inline size_t Object::Size() const { return m_Members.size(); }
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inline bool Object::Empty() const { return m_Members.empty(); }
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inline Object::iterator Object::Find(const std::string& name)
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{
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return std::find_if(m_Members.begin(), m_Members.end(), Finder(name));
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}
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inline Object::const_iterator Object::Find(const std::string& name) const
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{
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return std::find_if(m_Members.begin(), m_Members.end(), Finder(name));
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}
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inline Object::iterator Object::Insert(const Member& member)
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{
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return Insert(member, End());
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}
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inline Object::iterator Object::Insert(const Member& member, iterator itWhere)
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{
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iterator it = Find(member.name);
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if (it != m_Members.end())
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throw Exception(std::string("Object member already exists: ") + member.name);
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it = m_Members.insert(itWhere, member);
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return it;
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}
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inline Object::iterator Object::Erase(iterator itWhere)
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{
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return m_Members.erase(itWhere);
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}
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inline UnknownElement& Object::operator [](const std::string& name)
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{
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iterator it = Find(name);
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if (it == m_Members.end())
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{
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Member member(name);
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it = Insert(member, End());
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}
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return it->element;
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}
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inline const UnknownElement& Object::operator [](const std::string& name) const
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{
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const_iterator it = Find(name);
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if (it == End())
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throw Exception(std::string("Object member not found: ") + name);
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return it->element;
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}
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inline void Object::Clear()
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{
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m_Members.clear();
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}
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inline bool Object::operator == (const Object& object) const
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{
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return m_Members == object.m_Members;
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}
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/////////////////
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// Array members
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inline Array::iterator Array::Begin() { return m_Elements.begin(); }
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inline Array::iterator Array::End() { return m_Elements.end(); }
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inline Array::const_iterator Array::Begin() const { return m_Elements.begin(); }
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inline Array::const_iterator Array::End() const { return m_Elements.end(); }
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inline Array::iterator Array::Insert(const UnknownElement& element, iterator itWhere)
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{
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return m_Elements.insert(itWhere, element);
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}
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inline Array::iterator Array::Insert(const UnknownElement& element)
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{
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return Insert(element, End());
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}
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inline Array::iterator Array::Erase(iterator itWhere)
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{
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return m_Elements.erase(itWhere);
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}
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inline void Array::Resize(size_t newSize)
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{
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m_Elements.resize(newSize);
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}
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inline size_t Array::Size() const { return m_Elements.size(); }
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inline bool Array::Empty() const { return m_Elements.empty(); }
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inline UnknownElement& Array::operator[] (size_t index)
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{
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size_t nMinSize = index + 1; // zero indexed
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if (m_Elements.size() < nMinSize)
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m_Elements.resize(nMinSize);
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return m_Elements[index];
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}
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inline const UnknownElement& Array::operator[] (size_t index) const
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{
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if (index >= m_Elements.size())
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throw Exception("Array out of bounds");
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return m_Elements[index];
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}
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inline void Array::Clear() {
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m_Elements.clear();
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}
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inline bool Array::operator == (const Array& array) const
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{
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return m_Elements == array.m_Elements;
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}
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////////////////////////
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// TrivialType_T members
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template <typename DataTypeT>
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TrivialType_T<DataTypeT>::TrivialType_T(const DataTypeT& t) :
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m_tValue(t) {}
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template <typename DataTypeT>
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TrivialType_T<DataTypeT>::operator DataTypeT&()
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{
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return Value();
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}
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template <typename DataTypeT>
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TrivialType_T<DataTypeT>::operator const DataTypeT&() const
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{
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return Value();
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}
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template <typename DataTypeT>
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DataTypeT& TrivialType_T<DataTypeT>::Value()
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{
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return m_tValue;
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}
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template <typename DataTypeT>
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const DataTypeT& TrivialType_T<DataTypeT>::Value() const
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{
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return m_tValue;
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}
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template <typename DataTypeT>
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bool TrivialType_T<DataTypeT>::operator == (const TrivialType_T<DataTypeT>& trivial) const
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{
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return m_tValue == trivial.m_tValue;
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}
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//////////////////
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// Null members
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inline bool Null::operator == (const Null& trivial) const
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{
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return true;
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}
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} // End namespace
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