keepass2android/src/keepass2android/KeeChallenge.cs

206 lines
7.2 KiB
C#

/* KeeChallenge--Provides Yubikey challenge-response capability to Keepass
* Copyright (C) 2014 Ben Rush
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Security.Cryptography;
using System.Diagnostics;
using System.Xml;
using KeePassLib.Keys;
using KeePassLib.Utility;
using KeePassLib.Cryptography;
using KeePassLib.Cryptography.Cipher;
using KeePassLib.Serialization;
using keepass2android;
using keepass2android.Io;
namespace KeeChallenge
{
public sealed class KeeChallengeProv
{
private const string m_name = "Yubikey challenge-response";
public static string Name { get { return m_name; } }
public const int keyLenBytes = 20;
public const int challengeLenBytes = 64;
public const int responseLenBytes = 20;
public const int secretLenBytes = 20;
//If variable length challenges are enabled, a 63 byte challenge is sent instead.
//See GenerateChallenge() and http://forum.yubico.com/viewtopic.php?f=16&t=1078
//This field is automatically set by calling GetSecret(). However, when creating
//a new database it will need to be set manually based on the user's yubikey settings
public bool LT64
{
get;
set;
}
public KeeChallengeProv()
{
LT64 = false;
}
private byte[] GenerateChallenge()
{
byte[] chal = CryptoRandom.Instance.GetRandomBytes(challengeLenBytes);
if (LT64)
{
chal[challengeLenBytes - 2] = (byte)~chal[challengeLenBytes - 1];
}
return chal;
}
private byte[] GenerateResponse(byte[] challenge, byte[] key)
{
HMACSHA1 hmac = new HMACSHA1(key);
if (LT64)
challenge = challenge.Take(challengeLenBytes - 1).ToArray();
byte[] resp = hmac.ComputeHash(challenge);
hmac.Clear();
return resp;
}
/// <summary>
/// A method for generating encrypted ChallengeInfo to be saved. For security, this method should
/// be called every time you get a successful challenge-response pair from the Yubikey. Failure to
/// do so will permit password re-use attacks.
/// </summary>
/// <param name="secret">The un-encrypted secret</param>
/// <returns>A fully populated ChallengeInfo object ready to be saved</returns>
public ChallengeInfo Encrypt(byte[] secret)
{
//generate a random challenge for use next time
byte[] challenge = GenerateChallenge();
//generate the expected HMAC-SHA1 response for the challenge based on the secret
byte[] resp = GenerateResponse(challenge, secret);
//use the response to encrypt the secret
SHA256 sha = SHA256Managed.Create();
byte[] key = sha.ComputeHash(resp); // get a 256 bit key from the 160 bit hmac response
byte[] secretHash = sha.ComputeHash(secret);
StandardAesEngine aes = new StandardAesEngine();
const uint aesIVLenBytes = 16 ;
byte[] IV = CryptoRandom.Instance.GetRandomBytes(aesIVLenBytes);
byte[] encrypted;
using (MemoryStream msEncrypt = new MemoryStream())
{
using (CryptoStream csEncrypt = (CryptoStream)aes.EncryptStream(msEncrypt, key, IV))
{
csEncrypt.Write(secret, 0, secret.Length);
csEncrypt.Close();
}
encrypted = msEncrypt.ToArray();
msEncrypt.Close();
}
ChallengeInfo inf = new ChallengeInfo (encrypted, IV, challenge, secretHash, LT64);
sha.Clear();
return inf;
}
private bool DecryptSecret(byte[] yubiResp, ChallengeInfo inf, out byte[] secret)
{
secret = new byte[keyLenBytes];
if (inf.IV == null) return false;
if (inf.Verification == null) return false;
//use the response to decrypt the secret
SHA256 sha = SHA256Managed.Create();
byte[] key = sha.ComputeHash(yubiResp); // get a 256 bit key from the 160 bit hmac response
StandardAesEngine aes = new StandardAesEngine();
using (MemoryStream msDecrypt = new MemoryStream(inf.EncryptedSecret))
{
using (CryptoStream csDecrypt = (CryptoStream)aes.DecryptStream(msDecrypt, key, inf.IV))
{
csDecrypt.Read(secret, 0, secret.Length);
csDecrypt.Close();
}
msDecrypt.Close();
}
byte[] secretHash = sha.ComputeHash(secret);
for (int i = 0; i < secretHash.Length; i++)
{
if (secretHash[i] != inf.Verification[i])
{
//wrong response
Array.Clear(secret, 0, secret.Length);
return false;
}
}
//return the secret
sha.Clear();
return true;
}
/// <summary>
/// The primary access point for challenge-response utility functions. Accepts a pre-populated ChallengeInfo object
/// containing at least the IV, EncryptedSecret, and Verification fields. These fields are combined with the Yubikey response
/// to decrypt and verify the secret.
/// </summary>
/// <param name="inf">A pre-populated object containing minimally the IV, EncryptedSecret and Verification fields.
/// This should be populated from the database.xml auxilliary file</param>
/// <param name="resp" >The Yubikey's response to the issued challenge</param>
/// <returns>The common secret, used as a composite key to encrypt a Keepass database</returns>
public byte[] GetSecret(ChallengeInfo inf, byte[] resp)
{
if (resp.Length != responseLenBytes)
return null;
if (inf == null)
return null;
if (inf.Challenge == null ||
inf.Verification == null)
return null;
LT64 = inf.LT64;
byte[] secret;
if (DecryptSecret(resp, inf, out secret))
{
return secret;
}
else
{
return null;
}
}
}
}