/* KeeChallenge--Provides Yubikey challenge-response capability to Keepass * Copyright (C) 2014 Ben Rush * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography; using System.Diagnostics; using System.Xml; using KeePassLib.Keys; using KeePassLib.Utility; using KeePassLib.Cryptography; using KeePassLib.Cryptography.Cipher; using KeePassLib.Serialization; using keepass2android; using keepass2android.Io; namespace KeeChallenge { public sealed class KeeChallengeProv { private const string m_name = "Yubikey challenge-response"; public static string Name { get { return m_name; } } public const int keyLenBytes = 20; public const int challengeLenBytes = 64; public const int responseLenBytes = 20; public const int secretLenBytes = 20; //If variable length challenges are enabled, a 63 byte challenge is sent instead. //See GenerateChallenge() and http://forum.yubico.com/viewtopic.php?f=16&t=1078 //This field is automatically set by calling GetSecret(). However, when creating //a new database it will need to be set manually based on the user's yubikey settings public bool LT64 { get; set; } public KeeChallengeProv() { LT64 = false; } private byte[] GenerateChallenge() { byte[] chal = CryptoRandom.Instance.GetRandomBytes(challengeLenBytes); if (LT64) { chal[challengeLenBytes - 2] = (byte)~chal[challengeLenBytes - 1]; } return chal; } private byte[] GenerateResponse(byte[] challenge, byte[] key) { HMACSHA1 hmac = new HMACSHA1(key); if (LT64) challenge = challenge.Take(challengeLenBytes - 1).ToArray(); byte[] resp = hmac.ComputeHash(challenge); hmac.Clear(); return resp; } /// /// A method for generating encrypted ChallengeInfo to be saved. For security, this method should /// be called every time you get a successful challenge-response pair from the Yubikey. Failure to /// do so will permit password re-use attacks. /// /// The un-encrypted secret /// A fully populated ChallengeInfo object ready to be saved public ChallengeInfo Encrypt(byte[] secret) { //generate a random challenge for use next time byte[] challenge = GenerateChallenge(); //generate the expected HMAC-SHA1 response for the challenge based on the secret byte[] resp = GenerateResponse(challenge, secret); //use the response to encrypt the secret SHA256 sha = SHA256Managed.Create(); byte[] key = sha.ComputeHash(resp); // get a 256 bit key from the 160 bit hmac response byte[] secretHash = sha.ComputeHash(secret); StandardAesEngine aes = new StandardAesEngine(); const uint aesIVLenBytes = 16 ; byte[] IV = CryptoRandom.Instance.GetRandomBytes(aesIVLenBytes); byte[] encrypted; using (MemoryStream msEncrypt = new MemoryStream()) { using (CryptoStream csEncrypt = (CryptoStream)aes.EncryptStream(msEncrypt, key, IV)) { csEncrypt.Write(secret, 0, secret.Length); csEncrypt.Close(); } encrypted = msEncrypt.ToArray(); msEncrypt.Close(); } ChallengeInfo inf = new ChallengeInfo (encrypted, IV, challenge, secretHash, LT64); sha.Clear(); return inf; } private bool DecryptSecret(byte[] yubiResp, ChallengeInfo inf, out byte[] secret) { secret = new byte[keyLenBytes]; if (inf.IV == null) return false; if (inf.Verification == null) return false; //use the response to decrypt the secret SHA256 sha = SHA256Managed.Create(); byte[] key = sha.ComputeHash(yubiResp); // get a 256 bit key from the 160 bit hmac response StandardAesEngine aes = new StandardAesEngine(); using (MemoryStream msDecrypt = new MemoryStream(inf.EncryptedSecret)) { using (CryptoStream csDecrypt = (CryptoStream)aes.DecryptStream(msDecrypt, key, inf.IV)) { csDecrypt.Read(secret, 0, secret.Length); csDecrypt.Close(); } msDecrypt.Close(); } byte[] secretHash = sha.ComputeHash(secret); for (int i = 0; i < secretHash.Length; i++) { if (secretHash[i] != inf.Verification[i]) { //wrong response Array.Clear(secret, 0, secret.Length); return false; } } //return the secret sha.Clear(); return true; } /// /// The primary access point for challenge-response utility functions. Accepts a pre-populated ChallengeInfo object /// containing at least the IV, EncryptedSecret, and Verification fields. These fields are combined with the Yubikey response /// to decrypt and verify the secret. /// /// A pre-populated object containing minimally the IV, EncryptedSecret and Verification fields. /// This should be populated from the database.xml auxilliary file /// The Yubikey's response to the issued challenge /// The common secret, used as a composite key to encrypt a Keepass database public byte[] GetSecret(ChallengeInfo inf, byte[] resp) { if (resp.Length != responseLenBytes) return null; if (inf == null) return null; if (inf.Challenge == null || inf.Verification == null) return null; LT64 = inf.LT64; byte[] secret; if (DecryptSecret(resp, inf, out secret)) { return secret; } else { return null; } } } }