added loading screen
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@ -1086,6 +1086,7 @@ sprite_t *loadPng(u8 *png_filename)
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void loadgbrom(display_context_t disp, TCHAR *rom_path)
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void loadgbrom(display_context_t disp, TCHAR *rom_path)
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{
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{
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drawShortInfoBox(disp, " loading please wait", 0);
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FRESULT result;
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FRESULT result;
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FIL emufile;
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FIL emufile;
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UINT emubytesread;
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UINT emubytesread;
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