minor code cleanup and comments
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parent
1b7a919f9b
commit
34c216c0aa
38
src/main.c
38
src/main.c
@ -1450,13 +1450,6 @@ void loadrom(display_context_t disp, u8 *buff, int fast)
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if (gbload == 1)
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if (gbload == 1)
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boot_save = 1;
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boot_save = 1;
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// TRACE(disp, "Checking SD mode");
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// int resp = evd_isSDMode();
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// TRACEF(disp, "SD mode: %i", resp);
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// TRACE(disp, "Loading:");
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if (swapped == 1)
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if (swapped == 1)
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{
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{
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while (evd_isDmaBusy())
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while (evd_isDmaBusy())
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@ -1502,18 +1495,6 @@ void loadrom(display_context_t disp, u8 *buff, int fast)
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if(result == FR_OK)
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if(result == FR_OK)
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{
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{
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printText("Rom loaded", 3, -1, disp);
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printText("Rom loaded", 3, -1, disp);
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//if (debug) {
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// for (int i = 0; i < 4; i++)
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// {
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// u8 buff[16];
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// dma_read_s(buff, 0xb0000000 + 0x00100000 * i, 1);
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// unsigned char probe_str[12];
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// TRACEF(disp, "probe: %hhx", buff[0]);
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// }
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//}
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// sleep(1000);
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if (!fast)
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if (!fast)
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{
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{
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@ -1889,7 +1870,7 @@ void initFilesystem(void)
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//prints the sdcard-filesystem content
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//prints the sdcard-filesystem content
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void readSDcard(display_context_t disp, char *directory)
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void readSDcard(display_context_t disp, char *directory)
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{
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{ //TODO: readd coloured list? use a hash table...
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// FatRecord *frec;
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// FatRecord *frec;
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// u8 cresp = 0;
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// u8 cresp = 0;
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@ -2229,23 +2210,6 @@ int readCheatFile(TCHAR *filename, u32 *cheat_lists[2])
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}
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}
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}
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}
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//TODO: UNUSED CODE, WHAT IS IS FOR? BattleTanx??? but where to insert it???
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// void timing(display_context_t disp)
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// {
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// unsigned char tmp[32];
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// IO_WRITE(PI_STATUS_REG, 0x02);
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// u32 pi0 = IO_READ(PI_BSD_DOM1_LAT_REG);
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// u32 pi1 = IO_READ(PI_BSD_DOM1_PWD_REG);
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// u32 pi2 = IO_READ(PI_BSD_DOM1_PGS_REG);
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// u32 pi3 = IO_READ(PI_BSD_DOM1_RLS_REG);
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// printText("timing dom1:", 3, -1, disp);
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// sprintf(tmp, "lat=%x pwd=%x\npgs=%x rls=%x", pi0, pi1, pi2, pi3);
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// printText(tmp, 3, -1, disp);
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// }
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void bootRom(display_context_t disp, int silent)
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void bootRom(display_context_t disp, int silent)
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{
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{
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if (boot_cic != 0)
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if (boot_cic != 0)
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@ -29,4 +29,4 @@ void menu_about(display_context_t disp)
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printText("ChillyWilly", 9, -1, disp);
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printText("ChillyWilly", 9, -1, disp);
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printText("ShaunTaylor", 9, -1, disp);
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printText("ShaunTaylor", 9, -1, disp);
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printText("Conle", 9, -1, disp);
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printText("Conle", 9, -1, disp);
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}
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} //TODO: make scrolling text, should include libraries used.
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