mirror of https://github.com/parasyte/alt64
add polish to sound stuff
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9505e3f58f
commit
465064c784
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@ -3252,6 +3252,7 @@ void handleInput(display_context_t disp, sprite_t *contr)
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switch (input_mapping)
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switch (input_mapping)
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{
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{
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case file_manager:
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case file_manager:
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playSound(4);
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if (select_mode)
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if (select_mode)
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{
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{
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if (count != 0)
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if (count != 0)
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@ -3323,6 +3324,7 @@ void handleInput(display_context_t disp, sprite_t *contr)
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switch (input_mapping)
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switch (input_mapping)
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{
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{
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case file_manager:
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case file_manager:
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playSound(4);
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if (select_mode)
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if (select_mode)
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{
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{
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if (count != 0)
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if (count != 0)
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@ -4544,7 +4546,7 @@ int main(void)
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}
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}
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//todo: if bgm is enabled, we should start it...
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//todo: if bgm is enabled, we should start it...
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//sndPlayBGM("rom://sounds/bgm21.it");
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sndPlayBGM("rom://sounds/bgm21.it");
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border_color_1 = translate_color(border_color_1_s);
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border_color_1 = translate_color(border_color_1_s);
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border_color_2 = translate_color(border_color_2_s);
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border_color_2 = translate_color(border_color_2_s);
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@ -81,7 +81,7 @@ void sndPlayBGM(char* filename)
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if (moduleBGM)
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if (moduleBGM)
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{
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{
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Player_Start(moduleBGM);
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Player_Start(moduleBGM);
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Player_SetVolume(20);
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Player_SetVolume(80);
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}
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}
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}
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}
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@ -120,7 +120,7 @@ void sndPlaySFX(char* filename)
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}
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}
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//audio_write_silence();
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//audio_write_silence();
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Voice_SetVolume(voiceSFX, 200);
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Voice_SetVolume(voiceSFX, 800);
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voiceSFX = Sample_Play(hashtable_get(samples, filename), 0, 0);
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voiceSFX = Sample_Play(hashtable_get(samples, filename), 0, 0);
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MikMod_Update(); //force an update so that the voice is registered as playing!
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MikMod_Update(); //force an update so that the voice is registered as playing!
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